Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
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Been working on some MX5 skins in my free time lately, eventually I plan to create most if not all the Idemitsu MX5 Cup cars from the Mid Ohio round just past. Does anyone know if there's an ND2 physics mod floating around for this Kunos model yet, or an ND2 mod at all?

x1LWJb7.jpeg
 
Been working on some MX5 skins in my free time lately, eventually I plan to create most if not all the Idemitsu MX5 Cup cars from the Mid Ohio round just past. Does anyone know if there's an ND2 physics mod floating around for this Kunos model yet, or an ND2 mod at all?

x1LWJb7.jpeg

was just watching that race today! the MX5 cup def needs more skins
 
Yes this is the solution, but may be file by file, one by one, because there's no way to change extension at group of files, or i don't know how to do that.

I have the same problem and looking all ****ing internet a solution and nothing, file by file, one by one, lucky im not have many files to change extension.

Maybe repack all content i have and re-upload it's not bad idea for make a big backup, if i have a problem like this now im f*uck again.

here's a quick cmd (batch) file i wrote to update all your *.nusm files to their original format (it works for tar/rar/7z/zip)... aka it will remove the .nusm suffix from each file found.

  • download and rename the file from this post (then remove the .txt extension, and make sure it has the .cmd extension).
  • open the file in notepad (notepad++ preferable).
  • edit the 'set sourcedir= path to where you backup folder that contains the .nusm files. eg... set sourcedir="X:\My Assetto Backups\" (include trailing slash)
  • save the edited file.
  • open a 'cmd' prompt, navigate to where the nusmToExt.cmd file is and run it (type the filename in the cmd window and press enter to run it).
  • watch the cmd window as it will output what file it is currently processing (the script is quick).

if in doubt... first, copy a few of your .nusm files to another directory and test the script there (i have tested it locally, and it functions properly, provided the 'sourcedir' path is correct).

that should make things easier than renaming each file one-by-one.

cheers.

example of the script and output...
image_2021-05-20_151426.png
 

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  • nusmToExt.cmd.txt
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  • side_r.csv.txt
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  • side_l.csv.txt
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CANADA 2021 - Gilles Villeneuve track - FINAL UPDATE
https://www.mediafire.com/file/75ggmxpegejnzg0/canada_2021+-+FINAL.zip/file
NEW lights marshal model + working flash lights,
REWORKED Aramco pitlane strip + Pirelli ground advert on pitlane
NEW marquee grandstand model on start finnish straight sector
+ others minor stuffs, textures changed...
this is the final version of this reworked track.
Enjoy :)
View attachment 1012036
View attachment 1012037 View attachment 1012038
View attachment 1012039
View attachment 1012040

Hi !
Is it possible to make flags moveable ?
Thanks
 
CANADA 2021 - Gilles Villeneuve track - FINAL UPDATE
https://www.mediafire.com/file/75ggmxpegejnzg0/canada_2021+-+FINAL.zip/file
NEW lights marshal model + working flash lights,
REWORKED Aramco pitlane strip + Pirelli ground advert on pitlane
NEW marquee grandstand model on start finnish straight sector
+ others minor stuffs, textures changed...
this is the final version of this reworked track.
Enjoy :)

Dunno if it's been added in this update but maybe dding a few people (crowd) option in the grandstands would finish it off. Been using Terra's version which has crowds but cant see a way of taking the crowds from one Canada Montreal to another Montreal track. Nevertheless, great job and thanks for the work on the track! @marc_13000
 
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CANADA 2021 - Gilles Villeneuve track - FINAL UPDATE
https://www.mediafire.com/file/75ggmxpegejnzg0/canada_2021+-+FINAL.zip/file
NEW lights marshal model + working flash lights,
REWORKED Aramco pitlane strip + Pirelli ground advert on pitlane
NEW marquee grandstand model on start finnish straight sector
+ others minor stuffs, textures changed...
this is the final version of this reworked track.
Enjoy :)
View attachment 1012036
View attachment 1012037 View attachment 1012038
View attachment 1012039
View attachment 1012040
:banghead: crash
 
CANADA 2021 - Gilles Villeneuve track - FINAL UPDATE
https://www.mediafire.com/file/75ggmxpegejnzg0/canada_2021+-+FINAL.zip/file
NEW lights marshal model + working flash lights,
REWORKED Aramco pitlane strip + Pirelli ground advert on pitlane
NEW marquee grandstand model on start finnish straight sector
+ others minor stuffs, textures changed...
this is the final version of this reworked track.
Enjoy :)
View attachment 1012036
View attachment 1012037 View attachment 1012038
View attachment 1012039
View attachment 1012040
:cheers:Works fine THX
 

Attachments

  • Screenshot_lotus_exos_125_s1_canada_2021_20-4-121-17-26-52.jpg
    Screenshot_lotus_exos_125_s1_canada_2021_20-4-121-17-26-52.jpg
    49.5 KB · Views: 55

Thanks for this. I found updates for Taupo and Ruapuna as well searching here.

The version of Manfield on Racedepartment is not too bad, but it would be nice to have the short layout, so if you or anyone else knows of another version I'd be keen for that.

I think the only (current) NZ track I am missing now is Levels (Timaru). There is a WIP version of Baypark on Racedepartment but it is very rough.
 
Great great great job @marc_13000
I think now Monaco f1 track deserve your talent to get a restyle/improvement!
Any plan to make a outstanding release of it with @Blackcelica ?
Maybe you can use as base monaco_2019 + update 2020 posted here some weeks ago!
https://sharemods.com/9cq487hkuqn5/monaco_2019.rar.html
Thanks a lot guys!! You guys are the reason of my love for assetto!





CANADA 2021 - Gilles Villeneuve track - FINAL UPDATE
https://www.mediafire.com/file/75ggmxpegejnzg0/canada_2021+-+FINAL.zip/file
NEW lights marshal model + working flash lights,
REWORKED Aramco pitlane strip + Pirelli ground advert on pitlane
NEW marquee grandstand model on start finnish straight sector
+ others minor stuffs, textures changed...
this is the final version of this reworked track.
Enjoy :)
View attachment 1012036
View attachment 1012037 View attachment 1012038
View attachment 1012039
View attachment 1012040
 
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Thanyou for the help with RainFX. I can't belive that five small lines in a tracks .ini file and two more in a cars can completely transform this game. Pure witchcraft!


good race line :lol:

Now seriously, looks very good, wtf rainFX makes all tracks more realistic
 
Thanyou for the help with RainFX. I can't belive that five small lines in a tracks .ini file and two more in a cars can completely transform this game. Pure witchcraft!

Very nice. On the other hand, without offending your nice work and time spent, completely unrealistic for Greece. Usually when attending the Acropolis Rally stages we need this

authentic-greek-yogurt-10-150gr.png



It is used for sunburn relief :lol:

Nice touch though. :bowdown:👍
 
Hey guys, i have a problem with my game. When i change the tyres the sidewall color doesn't change. Wet tyres are not visible the textures being available (RainFX is on). I use CSP 1.74 and all of the cars textures and configs are downloaded. They are in the folder of the extension but in game, the tyres don't change. Sorry for writing about his again but this has been going on for a while now. I changed CSP versions and have tried almost everything apart from deleting and redownloading AC. (Extra note: this happens on Kunos F1 cars and other mods including URD, RSS, etc...) Help would be appreciated!
 
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