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- Arrakis
Aha. Looking good Racealot! If it's not too late for changes, even a bit darker would be excellent. This is the car I had in mind when I learned to love dark aubergine... but don't break a sweat over it.
Aha. Looking good Racealot! If it's not too late for changes, even a bit darker would be excellent. This is the car I had in mind when I learned to love dark aubergine... but don't break a sweat over it.
So far, I've achieved a 2:11:637 using the Ferrari 312/67 "Night" version. I'm not sure if this version offers any speed or handling benefit over the one you're using.
View attachment 1065118
Driving the Mercedes W125 around Bremgarten is awesome, but it definitely causes a few "pucker" moments.
Links for the mod and data update below.
Mod: https://assettocorsamods.net/resources/mercedes-benz-w125.139/
Data Update (Legion):
Track: https://www.racedepartment.com/downloads/bremgarten-1950s.43576/
This isn't a period-perfect wheel to drive the W125, but it's close enough, and really "conveys" the feel of the car really well.
I don't know if I'd be able to get my knees under the wheel if it matched perfectly to size.
View attachment 1065119
I might try the Era B next.
The car itself is downloaded from Assetto Corsa Mods, and the physics update is provided by Legion--see links in post.By the way, that legion w125 comes from low poly rf, or the other one that had more quality?
So we need a new mod, and I need to visit the company, as they're local to me.
Seems to be based on the BAC Mono or Radical SR3 concept (this model is an "SR1").
Maybe I'll ask them for some resources (data, models) so a mod could be created.
Home - RUSH Auto Works
Rush SR: center-seat, paddle-shift, 11,600 rpm redline. Outpace GT3 cars at less than Miata costs. Cheap, fast, reliable: pick all three.rushautoworks.com
The car itself is downloaded from Assetto Corsa Mods, and the physics update is provided by Legion--see links in post.
The 3D model itself seems to be of pretty good quality.
Yeah I know how DiRT composes levels and routes, but thanks.There are usually two large maps DiRT uses to make all the smaller stages. This is the one with all the yumps, not the same base map used by Ch1, so you can relax.
In 2001, the V8 Utes and Australian GT Raced in the dark, but other than pit straight the rest of the tracks was basically pitch black. On another note, in 2005 the Porsche Carrera Cup cars raced at night at the Indy 300 at Surfers Paradise, maybe of someone could give that a go it would be great.Thing is, apart from a few sections there are (almost) no track lights, which will make it difficult to have a realistic effect.
I know there were plans for a Clipsal 500 race at night (in 2012), but I'm not sure it has ever happened ?
For that a whole lot of movable light units would be needed (like some tracks in AC already have).
Not sure it would be worth the trouble.
Thank you very much@Breathe maybe in the future i will put my hands on it again because in the meanwhile a learn something new, but for the moment is already up-to-date to the most latest standard
Download CT86 Blackwood Reloaded 2020 Grand Surf Updated CrisT86 for
Download File CT86 Blackwood Reloaded 2020 Grand Surf Updated CrisT86 forsharemods.com
Yes I know He is doing the the Lynk & co but there is all ready A mod for that particle TCR car but tommy quality would make that up to current AC standard. I like though of a Homologation pack which would include some early TCR cars likes of the Subaru , ford focus & Gen 1 Honda civic TCR .
Not even asking for help...Because it's a WIP? Not for nothing he ask for help..
I guess you should try it with the original physics data of the Auto Union Type C, version 0.5 then...How do you keep it straight? I’m down to around 2m45s in the Auto Union Type C but i can’t get any speed into the Mercedes without it squirming uncontrollably.
Correct me if I'm wrong but you only released two from this collection, right?
Yep I will release all of them as a skinpackCorrect me if I'm wrong but you only released two from this collection, right?
I did 3 laps and got 2:8.8ish. I like the 250F best at the moment, although I just tried the Auto Union and that was funView attachment 1065113
I've changed my mind about the best combo 😁
btw someone lowers that 2: 14.680 with the ferrari 312/67 ?? 🙃
Is this the one with the tram track over it? Or am I confusing it with another track?San Jose 2006 v0.9
View attachment 1065204
changelog;
Increased the number of PIT / START to 30
Adjusted Shader
Adjusted ext_config.ini and surfaces.ini
Created semaphore.ini, overlays.ini
Created AI,cam,VAO
Adjusted the UI
Smoothed the mesh on the road surface (Quick and not very good)
I reworked the trees
Changed preview
Adjusted the position of skibox
AI is not perfect yet
Nice👍Yep I will release all of them as a skinpack
yes, tram trackIs this the one with the tram track over it? Or am I confusing it with another track?
Mod From Sylana82's post this forumWhere is this mod from and who made the physics and CSP extension you are offering?
San Jose 2006 v0.70
View attachment 1065066View attachment 1065067
This was requested earlier (today). I got the sources from the link and converted it. This version is as far as I wish to take, so I have labeled it "gtp_sanjose2006" and put it here for GTPLANET community to fill the gaps and improve it. It needs care, but seems quite accurate. My contribution is rough to say the least, but provides a framework for others to pick up.
conversion work features:
- 3 grid/pit
- AI (needs sides)
- basic lighting
- basic config
- new pit lane model
- sign textures edited for tranp
- expanded skybox to fit (but is really bad)
todo:
- smooth surface / physical road mesh.
(it should be bumpy, but its bad)
normals and all original textures are included in the fbx folder
- decals/lines alinged better to road surface
- shaders (a grandstand flickers)
- grids/pits
- AI
- Cams
Good luck with your mission, should you choose to accept it.
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gtp_sanjose2006 - v0.70
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