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I try to make it like this one, but my skills are not that great
I wish I could help you, but my skill is also very limited
I try to make it like this one, but my skills are not that great
It can run out, on the P1 in this picture it's the charge - try just using KERS the entire time, it will take long but eventually the battery will be depleted.A bit of an question was there any instance of a car in ac running out of battery? Looking for something like that to implement on my Gemera but from what it seems the P1 and the Lafferrari can never run out of battery?
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Hi! If I remember correctly, the first formula E mod I downloaded included a phyton app or something to manage the battery. Don't remember any other detail, though...A bit of an question was there any instance of a car in ac running out of battery? Looking for something like that to implement on my Gemera but from what it seems the P1 and the Lafferrari can never run out of battery?
View attachment 1072186
by blowing whistleblower
Thanks, but deleted as soon as I saw those default RTB bomb-shelter grandstands.Downloaded this RD mod yesterday, and surprisingly it did not include the pit AI-lane on any layout...
So, here's a fresh pit AI-lane that works on all layouts - also left message to the Author if also interested...
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Track mod-link
Rename text-file to <pit_lane.ai> and place in all three layout AI-folders.
View attachment 1072343
Tested OK with GT3 and F1 cars.
Pity that... It looked like it had lots of potential - there's always hope...Thanks, but deleted as soon as I saw those default RTB bomb-shelter grandstands.
It's a shame some of the default RTB track assets are so bad (like those stupid little stumpy fat cones). There's no reason for it, and it makes any tracks that use them look pretty awful by default.
Yeah, it has happened in the past as the modders gain experience and confidence. If RTB had a better asset library to start with (like a Google Warehouse-type thing) then far more attractive tracks could be created.Pity that... It looked like it had lots of potential - there's always hope...
Other than that, the layout design isn't horribly bad, maybe with a bit of extra work those track assets could be swapped with improved replacements.
Very nicely done fantasy 911, but it looks based on something a bit earlier than a 964, rear light are a dead giveaway. Still cool!This mod was released today with many positive comments thus far, so thought best to share its origin with GTP - as other mods from ORSG are great (imo)... Porsche 911 964 Beta Version
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what has been done?
For one thing, take a look at the pylons.what has been done?
just sharing, in the read me:what has been done?
Its not helpful if someone is asking why last week they could run 20 odd kunos AI on a kunos track, and week later they can under exact same conditions run 20 AI but with frame drops or stutters.@Luca959
I hope the above was helpful, and I thought of a few more (might eventually come up with a complete list).
The more recent CSPs have an in-game FPS app that tells you what processes are chewing up hardware resources (so you know exactly what to turn off, or at least turn down).
Before launching your game, deactivate every in-game app that you're not absolutely in need of while driving (also disable dev mode apps)
Disable/lower all of AC's standard visual candy (I'm sure you already have). Even shadows and reflections can be expensive.
Limit FPS to roughly 20-25% above your target (stops the PC working harder than it needs to, which also makes it run hotter).
Make sure the PC's cooling is adequate (they slow down for self-protection when they start getting hot). There are various tools for monitoring this like CPUID HWMonitor that you can run in the background as a test, or load straight afterwards to check the current readings.
Along with the above, overclocking can sometimes be counterproductive. You get a small performance gain at the cost of a lot of heat, which in turn slows it back down if the cooling isn't amazing.
Choose a more optimised track (one that's smaller overall, or a version that has older lower-res textures, or was built with less objects).
Run in dry daylight (lights and rain can get a bit expensive too, so can grass FX for that matter).
And if all of that still wasn't enough, run fewer AI cars until you can arrange a CPU upgrade.
I wrote piece on making a budget gaming machine from an ex-business SFF PC. Probs only useful for people starting out from nothing though (also prices are Aussie $ and what I found back in April).
Is this an F1 20xx or ACC conversion? I'm guessing(hoping) from the Blancpain logo there, that it's ACC.For one thing, take a look at the pylons.
No. It is a ACU track reworked by Jim Lloyd, and further changes made by Reboot Team. From a visual point, the pylons are now finally looking like real ones, and there’s the added spectators e.g.Is this an F1 20xx or ACC conversion? I'm guessing(hoping) from the Blancpain logo there, that it's ACC.![]()
Hungaroring is a really mess, few days ago other version comes out on RD, now i have to check if the ext_config i updated some months ago is still works fine for this one, they say to use the CM one, but as far as i remember it was less complete than mine (at least last time i tried)No. It is a ACU track reworked by Jim Lloyd, and further changes made! From a visual point, the pylons are now finally looking like real ones, and there’s the added spectators e.g.
Several skins (F1, Blancpain, DTM) are included.
The skins that were released the other day on RD still work on this one (I've just checked).Hungaroring is a really mess, few days ago other version comes out on RD, now i have to check if the ext_config i updated some months ago is still works fine for this one, they say to use the CM one, but as far as i remember it was less complete than mine (at least last time i tried)
what i mean is that there's tons of different version with or without something (the ones on RD don't have my updates, which were shared here), the one above uses a ext_config on CM (which probably is the base of the updated one i did), that's why is a mess for meThe skins that were released the other day on RD still work on this one (I've just checked).
Can't vouch for ext config working, but I can't see why it wouldn't as its the same track with a few (welcome) visual improvements.
I think you may take the reboot version as the most complete and best one out there right now. No need to focus on different or older ones from now on.what i mean is that there's tons of different version with or without something (the ones on RD don't have my updates, which were shared here), the one above uses a ext_config on CM (which probably is the base of the updated one i did), that's why is a mess for me
At this point, this week, i will check this 1.2 version and update if possibile/needed my ext_config and reshare it here![]()
the v1.2 is no the Reboot one? As you see is a mess this thing too. The one posted one page earlier should be a Reboot/ACU v1.2 as far as i know or understood... or not?I think you may take the reboot version as the most complete and best one out there right now. No need to focus on different or older ones from now on.
There does not seam to be any rain config , not tried night lighting yet. Would be nice to have some close up replay tv camswhat i mean is that there's tons of different version with or without something (the ones on RD don't have my updates, which were shared here), the one above uses a ext_config on CM (which probably is the base of the updated one i did), that's why is a mess for me
At this point, this week, i will check this 1.2 version and update if possibile/needed my ext_config and reshare it here![]()
Yes, reboot one is the 1.2 which is based on the ACU one.the v1.2 is no the Reboot one? As you see is a mess this thing too. The one posted one page earlier should be a Reboot/ACU v1.2 as far as i know or understood... or not?