- 7,470

- The Bunker
Those both sound like really fun jobs. I've only been up in a hot air balloon a couple of times but absolutely loved it.Excuse me for asking, I see your incredible work on these and on some of the many other balloons other have created. Is it possible to find out who do these? I am a student hot air balloon pilot and private fixed wing pilot and have been crewing for hot air balloons since I was 6 years old and am in contact with many east coast USA pilots. If I could learn how to recreate them and put them in the game or at least show off some designs for a future request that would be great! Attached is the one I crew for, Spellbound Spirit 3
To reskin balloons in AC you basically need to extract a DDS texture from an existing balloon model using a 3D package (3DSimEd is fine for this), create a 'blank' 2D template at this stage for future use, edit the artwork in a graphics package like Photoshop or GIMP, then reapply the new DDS back onto the balloon model (again, 3DSimEd can do this).
It's not quite that simple though. You're wrapping a square DDS onto a complex 3D shape so the artwork (or template) needs compensating so that the aspect ratios of any logos etc look correct when mapped onto the balloon model, and remember that any art towards the base of the balloon (which is effectively an inverted cone) will get progressively 'pinched' the lower it goes. Balloon manufacturers use complex patterning software to manipulate complex artwork but that's not really necessary for AC balloons if you're careful with the design and placement.
You also need to consider clarity from quite far viewing distances and the fact that balloons are normally viewed from below. Some graphics that seemed suitable in 2D just don't look good when mapped onto balloons. Best ones use bold shapes and broad lines with solid colours rather than 'fine art' images.
It all gets a little more complicated if you want to add configs to make the balloons flare and light up randomly.
Last edited:
