BE MODDING had a Facebook group: does it no longer exist? 🤔![]()
Assetto Corsa PC Mods General Discussion
@Blackcelica do you have details for the guy that originally converted the batmobile FBX I supplied (from the deviant art author) into a car i mean. I have better model now, retractable glove box, video screens,rotating radar, shaking (ringing?) telephone etc etc. He posted it up converted to...www.gtplanet.net
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dude can you respond ive been asking for those skins for a while now. if you cba thats cool but atleast let me knowHi,
which line in the ext_config.ini needs to be altered to have a rear view monitor in the RSS BMW M6 GTE? Currently I have a navigation system in this car which looks quite useless.
me too !Follow. I looked in every file but I don't find any AC_PIT line![]()
all the tracks based on the Mitja Bonca are the same, no years. There's other version the the older layout, but all these tracks are the same as layout as said. So call 2010, 2015 or 2021 is only a differentiation pursposes.when the circuits are different like for example Monza 1988, Monza 2017, Monza 2020 I keep these versions in my game so I can make realistic championships according to the cars and years of the circuits, but here in this case Estoril v1.3 and v1. 05 it's the same, there are just some graphical changes so yes I can keep only one Estoril version in my game after that it's just a preference ... I'll see if I can improve ext_config.ini for v1.05 with the values v1.3 ...
After if some modders here want to do a Estoril 2021 why not ?
Forget the 1988 mod version of Hockenheim, there’s a superb 1988(up to 1991) AMS1 conversion available by @Zwiss, that’s much more accurate.Good morning guys.
I am asking a question, does the 1990 version of the Hockenheimring track exist for Assetto Corsa .
Thanks for the kind answers.
Yours works? Mine is a blank screenHi,
which line in the ext_config.ini needs to be altered to have a rear view monitor in the RSS BMW M6 GTE? Currently I have a navigation system in this car which looks quite useless.
Modified kn5 with AC_PIT_... scaled to 1me too !
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We can't ajust that because we need 3dsimed to open files
Of course man, i know. But as a starting point, a setup would be nice to begin with instead using default setup and working on it.Buddy, no one will give you the settings that satisfy you! Absolutely every person, in different ways, feels the same car, you are no exception. Therefore, for example, my settings will not help you in any way. You need to learn to understand this yourself! Read the information on Google, and then experiment in the game, based on the information received. It is a pity that English is not my native language, I could explain a little about the settings of the car.
And finally, on different tracks you have to drive differently, even in almost the same turns. This is a Formula 1, not a serial sedan!
Good luck, everyone started with this, so I wish you patience!![]()
As @RMi_wood has already stated at the post quoted above each time you make changes to track .kn5, you add move or resize things you NEED to export to .fbx and import it to ksEditor before saving the final .kn5, otherwise some things will be messed up.sometimes 3dsimed messes with shadows... try this:
export track via CM to .fbx (enter+shift)
import .fbx with ksEditor
save .kn5
test
OMGG TOP, MY LOCAL TRACK!ESTORIL 2021 by Edit 101creative
- new ui, .kn5 name modified, error fix, modified models.ini files by @ClaudioWRC74
- the Pit bug has been fixed by @pugsang
⚠️ NEW link !!! (corrected also in the original post)
You can re-download the mod here:
![]()
180.46 MB file on MEGA
mega.nz
View attachment 1092973
FANTASTIC WORK !!!! big respect 👏👍Hi! Me again!
I have made a livery pack for the GUERILLA GT4 cars
Please enjoy!
HALBERD DELTA
Hello again! After eleven months of development, my fifth major livery set is now here! Plenty of experimentation has gone into learning more about livery design as well finding what Assetto Corsa and Custom Shaders Patch are capable of...www.racedepartment.com
So this can be defined the LATEST updated version? Because i took a look at my updated and (except for the normal stuff like the ext_config) i also updated few textures (logo and so on) with scratch made HQ ones, so if this is the LATEST version, in the weekend i can take a look and put together in one final versionESTORIL 2021 by Edit 101creative
- new ui, .kn5 name modified, error fix, modified models.ini files by @ClaudioWRC74
- the Pit bug has been fixed by @pugsang
- and thanks to @unpierrot too 👍
⚠️ NEW link !!! (corrected also in the original post) ⚠️
You can re-download the mod here:
![]()
180.46 MB file on MEGA
mega.nz
View attachment 1092973
Yes, sure. Currently I was able to change the navi screen to a screen where the track map is shown, but I think there is an option to activate the rear view mirror on the RSS BMW M6.Yours works? Mine is a blank screen
I have a csp bug where above 1.73 the screen is blank. It is a weird bug in that some suffer from it and some dont even when using the same settings.Yes, sure. Currently I was able to change the navi screen to a screen where the track map is shown, but I think there is an option to activate the rear view mirror on the RSS BMW M6.
unpack data, add the following lines to data\mirrors.ini and rename data.acd to data.acd.bu or similar.Yes, sure. Currently I was able to change the navi screen to a screen where the track map is shown, but I think there is an option to activate the rear view mirror on the RSS BMW M6.
[MIRROR_3]
NAME=track_outline
Yep same. Its totally hit and miss whether I succeed. Usually I just give up.Anyone else having issues with the "replace tyre" function in CM? Can't seem to replace tyres unless a click an extremely precise place, which I can't figure out where it is...
Thanks heaps. Is that the data.acd for current version 3?unpack data, add the following lines to data\mirrors.ini and rename data.acd to data.acd.bu or similar.
INI:[MIRROR_3] NAME=track_outline
Mirror can then be set to "monitor" using the "BLM car" app (Racedepartment):
View attachment 1092986
edit: data.acd attached (rename to data.zip and extract - don't forget to backup the original file)
This is for the "rss_gtm_bayro_6" mod.
not at the PC rn so can‘t say for sure… you can update the mirrors.ini yourself so you should be safeThanks heaps. Is that the data.acd for current version 3?
View attachment 1092993
Many--if not most--default setups are ill-advised. Someone who's good at graphics or sound or even physics may not have any real-world experience driving the car in question on the street, much less in competition. He/she/they may not know a good setup from a grilled-cheese sandwich...or even care. Even if they know that a given value (camber, toe, gear ratios, wing angle, whatever) isn't ideal, they may not know which direction to go. Doug Arnao taught me long ago (when we were working on the "Grand Prix Legends" beta) what to look for...and what to do with it when you found it. It's true that no one setup will work for everyone (Schumacher loved kart-like still setups, which are the hardest to control; a soft setup has more grip but demands more precision), but a greater truth is that a good setup will work for most venues. Taking a good base-line setup and tweaking it to the way you drive is fine tuning. Getting to the base-line itself is the hard part...and it helps if you've had real-world experience and if you understand the particular physics involved (hysteresis, camber thrust, rake, center-of-pressure vs. speed, etc.). Start with the classic "Technique of Motor Racing" by Mille Miglia-winner Piero Taruffi, then Carroll Smith's "Drive to Win," and if you're still hungry, the Millikens' massive "Race Car Vehicle Dynamics."Of course man, i know. But as a starting point, a setup would be nice to begin with instead using default setup and working on it.
But I agree to you, I need to set it up for my driving style.
My mistake. The three books I mentioned will give you an in-depth grasp of the fundamentals...but of course they don't get at the most important development in auto racing since 1966: that is, aero. (There have been two lesser areas of innovation: shock absorber tech, and vastly more-complicated differentials, are now integral to motor racing.). I'm sorry, I can't recommend any books on these subjects (most of my knowledge in these fields has been gathered piecemeal). If any of you can suggest further reading in these areas, I'm all ears,Many--if not most--default setups are ill-advised. Someone who's good at graphics or sound or even physics may not have any real-world experience driving the car in question on the street, much less in competition. He/she/they may not know a good setup from a grilled-cheese sandwich...or even care. Even if they know that a given value (camber, toe, gear ratios, wing angle, whatever) isn't ideal, they may not know which direction to go. Doug Arnao taught me long ago (when we were working on the "Grand Prix Legends" beta) what to look for...and what to do with it when you found it. It's true that no one setup will work for everyone (Schumacher loved kart-like still setups, which are the hardest to control; a soft setup has more grip but demands more precision), but a greater truth is that a good setup will work for most venues. Taking a good base-line setup and tweaking it to the way you drive is fine tuning. Getting to the base-line itself is the hard part...and it helps if you've had real-world experience and if you understand the particular physics involved (hysteresis, camber thrust, rake, center-of-pressure vs. speed, etc.). Start with the classic "Technique of Motor Racing" by Mille Miglia-winner Piero Taruffi, then Carroll Smith's "Drive to Win," and if you're still hungry, the Millikens' massive "Race Car Vehicle Dynamics."
did you take the 1.3 estoril and update some of the textures with the new stuff from today? I am seeing some things missing. Mainly the flying stuff. just want to make sure I have the right one when Cris updates it with his extension.ESTORIL 2021 by Edit 101creative
@petercrill maybe you want to create an official link for the mod and grab our version ? Edit 101creative is that you ?
- new ui, .kn5 name modified, error fix, modified models.ini files by @ClaudioWRC74
- the Pit bug has been fixed by @pugsang
- and thanks to @unpierrot too 👍
⚠️ NEW link !!! (corrected also in the original post) ⚠️
You can re-download the mod here:
![]()
180.46 MB file on MEGA
mega.nz
View attachment 1092973