What exactly do you mean with "no drift version"? The normal version is a regular track (with some movable cones at one point).Interesting...it's possibile to have in a no drift version?
Is that the GT7 model or are ya fixing the RTM abomination ?
so on the URD AMG EGT the roof cam or whatever its called is on the right side and its really messing me up
is there a way to move the camera to the center or should i just get gud on cockpit cam
View attachment 1155901
unpack the data and then open the cam tool in the side bar (can't remember what the symbol is but it should be obvious) I think it's in dev section of the sidebar but might be wrong there.so on the URD AMG EGT the roof cam or whatever its called is on the right side and its really messing me up
is there a way to move the camera to the center or should i just get gud on cockpit cam
View attachment 1155901
Repack the data file to save the edited cameras. 😊unpack the data and then open the cam tool in the side bar (can't remember what the symbol is but it should be obvious) I think it's in dev section of the sidebar but might be wrong there.
anyway, once you have that open cycle through the cams until you get the bonnet cam and then adjust using the options in dev tools. press save and close / restart your game.
It doesn't tell you it's saved by the way so you have to use trial and error
Hello, I need a setup for oreca 07 on le mans/monza. I am not quite familiar with the configuration, can someone send me one or help with the setup?
Thanks, I knew I'd forget an important step - I blame just finishing a night shift and brain fog 😁Repack the data file to save the edited cameras. 😊
try using materials: https://github.com/ac-custom-shader...ter/config/cars/common/materials_carpaint.iniHello,
I nearly finished a "beta" of my 2010 conversion mod, but i still have some problem with the mclaren.
I'm trying to get a metallic look as close to the reality but in the end I get a glossy finish that is a little too bright.
View attachment 1155970
View attachment 1155971
What settings should I change to make it look better?
View attachment 1155972View attachment 1155973View attachment 1155974
Thanks
the track version does not exist for the public, I contacted GTPlanet modders to do an rF2 conversion for ACInteresting...it's possibile to have in a no drift version?
completly redoing the RTM version (including 3d remodeling)Is that the GT7 model or are ya fixing the RTM abomination ?
Excellent to hear can't wait.completly redoing the RTM version (including 3d remodeling)
new physics with dynamic aero and engine and other improvments.
Drive testing is now completed and the car is a devestating weapon at Spa, LeSarthe and other open circuits where you can stretch the beasts legs. Yes, you will finally be able to enjoy this dream ride, soon.
Sydney Motorsport Park - Eastern Creek updated to v1.05Sydney Motorsport Park - Eastern Creek v1.05
View attachment 1151818View attachment 1151819View attachment 1151820
features:
- all the things
credits:
- conversion by @RMi_wood
- extended 3d remodeling by @pugsang
- trees, LED, errata by @CosmiC10R
- airforce by @Masscot / RT Team
- rainfx by @slider666
- misc textures by @twobegreen
- pit building reworked and retextured by @norms
- cameras by @DaBaeda
- layouts and AI by @KevinK2
- sections.ini, logos by @Fanapryde
- testing by @Breathe and others listed above
:: DOWNLOAD ::
:: mirror ::
thank youtry using materials: https://github.com/ac-custom-shader...ter/config/cars/common/materials_carpaint.ini
and these tips taken from the bot in the acfsk discord
first up you will need to create an ext_config.ini
in your skinfolder. for this you create a new textdocument, and simply save it as the name above. in this file you need to insert:
[INCLUDE: common/materials_carpaint.ini]
after that you can choose a carpaint from this link:
https://github.com/ac-custom-shader...ter/config/cars/common/materials_carpaint.ini
remove the extended and template part in the brackets. below the brackets make a free line and type: "Materials =" here you put the carpaint material you want to use. ( in cm showroom click on the body and copy the material name, most of the times the 2nd from upper).
after that is done you're good to go and can tweak now the values, remember the config updates only ingame, not in cm showroom
I have one for the RSS F4, if that is of any interest?Hi, Can someone please make a hankook tyre texture for the RSS F3 car? Thanks in advance
I'd love to have that, mate!
I'd love to have that, mate!
Thanks! but it didn't work
Guys, has anyone who knows about track modding checked if the pit issue is just a lack of a pitlane AI line or if it's more serious?New Lidar based version of modern Charade..... Auverhat
AUVERHAT by PIXSIM
I'm really happy to share with you my last work done on AUVERHAT Track Based on LIDAR datas ( thanks to chuky to share with me the link to find datas) , I have try to modelise the most accurate topography for this montain track. I have not...www.racedepartment.com
completly redoing the RTM version (including 3d remodeling)
new physics with dynamic aero and engine and other improvments.
Drive testing is now completed and the car is a devestating weapon at Spa, LeSarthe and other open circuits where you can stretch the beasts legs. Yes, you will finally be able to enjoy this dream ride, soon.
Thank you for this, the car deserves it, any plans to fix the mission r by any chance, it's so bad it makes me cry!
I would like to fix my previews but the link to your .kn5 files doesn't work. Could you share it again?If it's about the multiple number plates: there is nothing wrong with showroom and there's nothing 'wrong' with the skins either. The modder has provided different areas for the number plates depending on the series. It is of course a pita when you want your personalized previews.
In game it has only one number plate, but if you want only one plate in showroom and in previews, you need to make a 'preview kn5' that temporarily replaces the car kn5. Can be done in ksEditor (@delpinsky thought me how to do it). For this particular car, to get all skins right, you even have to make a couple different kn5 files.
Here's my (screenshot) preview of the Ring Taxi skin with all the extra numberplates removed, thus showing the underlying numberplate. Iirc, this particular preview kn5 is needed for skins #6, 9 and 22, where the numberplate is baked in the skin.
View attachment 1122813
Edit: here two preview kn5 files I mentioned.
Backup the original kn5 and replace with one of the two preview kn5, depending on the skin. You need to rename the preview kn5 to the original name: amg_evo.kn5.
Make previews and then replace the preview kn5 with the original kn5 again.
https://mega.nz/file/6PIikBgZ#_lGakYsse_kHOrmptzhrO_s2b6XWiXS7xnd3UgWhibg
Needless to say it will only work for this particular car. Other cars from the same modder need different files to achieve the same.
I can, but only if you are patient, since I’m away from my rig for a couple of weeks.I would like to fix my previews but the link to your .kn5 files doesn't work. Could you share it again?
No problem. I can wait a few weeks. Thanks mate.I can, but only if you are patient, since I’m away from my rig for a couple of weeks.
Probably someone who got it can share ?