- 725
- Italy
Rhum-induced VAOs:
rmi_hernadwalley
hidden_valley_raceway
hockegp_f3ct (Hockenheim 1960 GP Kurs Formula3)
rmi_hernadwalley
hidden_valley_raceway
hockegp_f3ct (Hockenheim 1960 GP Kurs Formula3)
Ferrari 330 P4 Berlinetta (V1.0) by F40 LM Lover.
This Is Alpha Version of 330 P4 Berlinetta.
1. Initial Release.
1) 3d Model base : Ian Tan
https://ian2000.artstation.com/store/edbdb/ferrari-330-p4
2) Some Parts from : Kunos Simulazioni
3) Sounds & Physics : Kunos Original Version
4) Details
-. Rear Cawl Animation : Extra C
-. Wiper Animation
-. Seperated High Beam
-. Turn Signal & Hazards Signal
-. Reverse Lights
-. Refraction of Lights
-. Shifter Animation
-. LOD_A is 4.42million Polygon.
2. Next version will be included LOD_B and more skins. Doors animation too.
3. Thank you. I'm waiting for you guys feedback!
Especially, FPS is good or bad.
4. Download link is in the description of video.
5. Here is my discord
https://discord.gg/hSSVrQ6N
Ferrari 330 P4 Berlinetta (V1.0) by F40 LM Lover.
This Is Alpha Version of 330 P4 Berlinetta.
1. Initial Release.
1) 3d Model base : Ian Tan
https://ian2000.artstation.com/store/edbdb/ferrari-330-p4
2) Some Parts from : Kunos Simulazioni
3) Sounds & Physics : Kunos Original Version
4) Details
-. Rear Cawl Animation : Extra C
-. Wiper Animation
-. Seperated High Beam
-. Turn Signal & Hazards Signal
-. Reverse Lights
-. Refraction of Lights
-. Shifter Animation
-. LOD_A is 4.42million Polygon.
2. Next version will be included LOD_B and more skins. Doors animation too.
3. Thank you. I'm waiting for you guys feedback!
Especially, FPS is good or bad.
4. Download link is in the description of video.
5. Here is my discord
https://discord.gg/hSSVrQ6N
My cars always have been reached v1.2Sorry I'm a bit confused, Is this V1.0 or Alpha?
this version has a soundbank problem when installed because the name of the soundbank doesn't match the name of the car. When fixing with CM the soundbank changes name to the same name the car has, but then you don't get sound because the GUI doesn't use those names. Fixed by locating those instances in GUI and adding the "(1.0)" that was left missing this way. Just a heads up!My cars always have been reached v1.2
That is why this version is v1.0 and alpha.
It is not final, many guys want to test even though
It is not finished.
Thank you!
Ferrari 330 P4 Berlinetta (V1.0) by F40 LM Lover.
This Is Alpha Version of 330 P4 Berlinetta.
1. Initial Release.
1) 3d Model base : Ian Tan
https://ian2000.artstation.com/store/edbdb/ferrari-330-p4
2) Some Parts from : Kunos Simulazioni
3) Sounds & Physics : Kunos Original Version
4) Details
-. Rear Cawl Animation : Extra C
-. Wiper Animation
-. Seperated High Beam
-. Turn Signal & Hazards Signal
-. Reverse Lights
-. Refraction of Lights
-. Shifter Animation
-. LOD_A is 4.42million Polygon.
2. Next version will be included LOD_B and more skins. Doors animation too.
3. Thank you. I'm waiting for you guys feedback!
Especially, FPS is good or bad.
4. Download link is in the description of video.
5. Here is my discord
https://discord.gg/hSSVrQ6N
Just remember that the auto update function has been broken for the past few months (3 last time I checked).The most elegant solution would be to feed your vao patches into the CSP github repo (https://github.com/ac-custom-shaders-patch/acc-extension-extra-vao/tree/master) as a single source of truth so that CM downloads them automatically - and also to avoid duplicates. Posting them on the CSP discord might be the fastest way to get them uploaded to github but I could be wrong...
NGL but you made that unnecessarily complicated. All you had to do was rename the extracted folder by removing the (v1.0) and voila the sound works fine without having to rename the soundbank or GUID instances.this version has a soundbank problem when installed because the name of the soundbank doesn't match the name of the car. When fixing with CM the soundbank changes name to the same name the car has, but then you don't get sound because the GUI doesn't use those names. Fixed by locating those instances in GUI and adding the "(1.0)" that was left missing this way. Just a heads up!
EDIT: Forgot to say, loving the car!
Thank you for your tip!NGL but you made that unnecessarily complicated. All you had to do was rename the extracted folder by removing the (v1.0) and voila the sound works fine without having to rename the soundbank or GUID instances.
@Young78 Might be a good idea to set your rar folder structure like this "Steam\steamapps\common\assettocorsa\content\cars\ferrari_330_p4_berlinetta" so you can just extract the file straight into AC without any naming problems
I realised that after the fact, but since I had already messed with soundbanks that way that's what I did, was just relaying the infoNGL but you made that unnecessarily complicated. All you had to do was rename the extracted folder by removing the (v1.0) and voila the sound works fine without having to rename the soundbank or GUID instances.
@Young78 Might be a good idea to set your rar folder structure like this "Steam\steamapps\common\assettocorsa\content\cars\ferrari_330_p4_berlinetta" so you can just extract the file straight into AC without any naming problems
Ferrari 330 P4 Berlinetta (V1.0) by F40 LM Lover.
This Is Alpha Version of 330 P4 Berlinetta.
1. Initial Release.
1) 3d Model base : Ian Tan
https://ian2000.artstation.com/store/edbdb/ferrari-330-p4
2) Some Parts from : Kunos Simulazioni
3) Sounds & Physics : Kunos Original Version
4) Details
-. Rear Cawl Animation : Extra C
-. Wiper Animation
-. Seperated High Beam
-. Turn Signal & Hazards Signal
-. Reverse Lights
-. Refraction of Lights
-. Shifter Animation
-. LOD_A is 4.42million Polygon.
2. Next version will be included LOD_B and more skins. Doors animation too.
3. Thank you. I'm waiting for you guys feedback!
Especially, FPS is good or bad.
4. Download link is in the description of video.
5. Here is my discord
https://discord.gg/hSSVrQ6N
Making mod request to the community. First take a look at this video:
I admit NFS Pro Street was not a hit game but it had some decent tracks. As far as I know only Tokyo Docks and another short track was converted for AC. I thought overall, the track list of that game was not bad. I hope the community converts more from this game. If there are already other mods which I missed, despite looking all over the internet, please share some links.
Thanks.
HOTFIX v1.1 ready to download (it's neeeded due to the updated meshes names from the new update released on RD by RaceKing2016)Canada 2022 Track Update (Updated by Marc_13000) by CrisT86
!!!IMPORTANT!!!
BE SURE to download this update before applying my update ->2022 F1 Canadian GP - TRACK UPDATE (NEW podium, accurate sponsor boards) (For canada_2021)
MAKE SURE TO INSTALL THE CANDA_2021 TRACK MADE BY Marc_13000 BEFORE INSTALLING THE TRACK UPDATE Track update for Circuit Gilles Villeneuve WE ARE BACK. This mod updates the canada_2021 track made by Marc_13000 up to 2022 spec with the...www.racedepartment.com
RECCOMENDED: Download the track skin by Daniel Paez here ->CANADA 2022 FORMULA 1 - TRACK SKIN
FOLLOW ME TOO ON www.patreon.com/Daniel Paez Formula 1 in 2022 has a number of Sponsors never seen in history. And when we don't have Pyyer on a Friday, it's tough. I have tried to combine in the same Trac Skin, the original canada_2021 by...www.racedepartment.com
CHANGELOG:
- New scratch made ext_config featuring RainFX, LightFX, GrassFX, Seasons
- New VAO patches
- New TV Cams by CrisT86
- New TV Cams by @racealot
- New AI (from racealot i think, but i'm not sure because it's passed a while since the first update in 2021)
View attachment 1161565View attachment 1161566View attachment 1161567View attachment 1161568View attachment 1161569View attachment 1161570View attachment 1161571View attachment 1161572View attachment 1161573
DOWNLOAD LINK: https://sharemods.com/4grtvud6n046/Marc_13000_Canada_2021_UPDATE_by_CrisT86.rar.html
HOTFIX v1.1 (Install this AFTER the v1.0 and overwrite when asked: https://sharemods.com/1jt6utwxei6r/Marc_13000_Canada_2021_UPDATE_v1.1_by_CrisT86.rar.rar.html
Thanks. It's much easier to grab them from one place.Best site on earth and beyond:
VAOs and stuff
Should work for a while, until it breaks the internet.
For example it this for the latest version (released 8.2021)?hockegp_f3ct (Hockenheim 1960 GP Kurs Formula3)
Older versions of tracks extensions are definitely on my to-do list (I have to finish all current season versions before though). Probably between the end of the 2022 season and the start of 2023… 😉Pyyer’s stuff is so good, that I’ll try throwing some euros his way, in an attempt to try and get an early 90s extension on the terra21 Montreal, and maybe Barcelona too, if he’s up for it. Might be a bit too old school though.
1950 to current..😜Older versions of tracks extensions are definitely on my to-do list (I have to finish all current season versions before though). Probably between the end of the 2022 season and the start of 2023… 😉
here 's one I kept (from Wack)Hey guys, does anyone have a stock GMC Typhoon to share ? Only link that pops up is down and with ***** raging his own personal war against Assettoland it's hard to get it.
Cheers
I love your work but I want to ask sth.Older versions of tracks extensions are definitely on my to-do list (I have to finish all current season versions before though). Probably between the end of the 2022 season and the start of 2023… 😉
Within each of those locations there are some great tracks. The Japan location has many good locations. Only one is available for AC. I hope the community really takes notice of this game as a candidate for track conversion.It is a very long time since I played this game. So I had to search for a track list. Found it here: http://wiki.nfsunlimited.net/wiki/Need_for_Speed_ProStreet_Track_List
And most of these tracks are already available in AC.
Need for Speed ProStreet Track List
Track List (12)
- Autopolis Circuit,Hita City, Ōita Prefecture, Japan
- Chicago, Illinois, USA
- Daikoku Futo, Yokohama, Japan
- Ebisu Circuit, Fukushima Prefecture, Japan
- Infineon Raceway, California, USA
- Leipzig Test Track, Leipzig, Germany
- Mondello Park,Naas, County Kildare, Ireland
- Nevada Desert Highway, Nevada, USA
- Portland International Raceway, Portland, Oregon, USA
- Shuto Expressway, Tokyo, Japan
- Texas World Speedway, Texas, USA
- The Autobahn AVUS, Germany
- Tokyo Expressway, Tokyo, Japan
- Willow Springs Raceway, Willow Springs Raceway, California, USA
Main reason is (at my knowledge) extensions are good for adding stuff but not modify or remove stuff from the models.ini (especially regarding physics part)I love your work but I want to ask sth.
Do you have a particular reason for making these extensions as a new layouts? Could they replacable with original layout if we want to?
no need to put the whole path in order to be able to drag the file in CM... here is a repack , including some plain-color fictive skins i slapped on (no other changes to the mod whatsoever)NGL but you made that unnecessarily complicated. All you had to do was rename the extracted folder by removing the (v1.0) and voila the sound works fine without having to rename the soundbank or GUID instances.
@Young78 Might be a good idea to set your rar folder structure like this "Steam\steamapps\common\assettocorsa\content\cars\ferrari_330_p4_berlinetta" so you can just extract the file straight into AC without any naming problems
Maybe I’ll start with 80s 90s 2000s first 😉1950 to current..😜
Wow your post is a mind-opener, thanks.Thanks. It's much easier to grab them from one place.
If someone is using these make sure you're using the right version of the track. Open the .vao-patch -file and you can find the checksum (sha1sum) inside Manifest.json. Just compere that for file you got in your track folder. At least I found out that some of these didn't match what I got on my drive even though the name of files and folder matches.
For example it this for the latest version (released 8.2021)?
ive got the same issues .. but with all the cars.. mabye its a new csp bug.. iam using the latest csp preview..no need to put the whole path in order to be able to drag the file in CM... here is a repack , including some plain-color fictive skins i slapped on (no other changes to the mod whatsoever)
you will see this one can be dragged in CM as well , and does not have the "Steam\steamapps\common\assettocorsa\content\cars\" part in it.
lovely interior, BUT for some reason this thing is eating at my GPU , and not allowing me to get to a stable 72 fps (most other mods no problem).
View attachment 1162453
My GPU usage is through the roof (w other car mods its usually below 100%, and the red line in the Render stats giving these spikes where it's normally a flat line... fps is below 60 (where i usually get a solid 72)
Hope you can find the rootcause and fix, cause it looks stunning!
yeah, you've changed your extension structure recently. I guess after the csp's "animated billboards update"... They are getting better and better each extension.Main reason is (at my knowledge) extensions are good for adding stuff but not modify or remove stuff from the models.ini (especially regarding physics part)
Other reason is a lot of users asked me for this to keep original track, keep some original online compatibility and not always have to drive on f1 versions (good for WEC tracks like Imola, Monza for example)
Regarding replacement of original layouts it is doable for some extensions: the first ones essentially but the last ones are probably too complex to be fully transformable into “normal” extensions
You can't rely on folder dates. They can tell when you installed the track, not when the track file was created. Sergio Loro don't use verion numbers but he did release big update for his Hockenheim last summer.Wow your post is a mind-opener, thanks.
My Hockenheim 1960 is v1.1, ai/data/extension folders are dated 10.2021.