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If iER were involved in the physics, then it's about as good as you can get. Not being good at driving =/= issue with phsyics.Has anyone else pushed the Scorpion S1 Formula 500 really hard? I'm experiencing horrendous understeer, and terrible cornering. I attempted to inform the creator on RD about this, and all he can do is discredit my suggestions, spout off that this was developed with a team of experienced drivers, and likes writing paragraphs about G-forces this, and lateral that. It drives like ****, and he won't listen. I was excited about it, but too bad I may drive it only one more time for some video capture to compare it to other similar cars.
See previous post announcing it.
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This kind of attitude pi$$es me off! When someone's wrong, they think they're right, and you can't tell them otherwise.
His reply to my last comment...
"This sort of stuff is why IER has stopped pursuing any public releases.
A superkart weighs half of the F500, and its wheelbase is half of an F500's. That yields approximately 1/4 of the yaw inertia of an F500. And the F500 has rather soft suspension, much taller+harder tires, a much slower steering setup (~10:1 instead of ~1:1), etc. Not in any way comparable.
On the math end of things, if you can only take the corners at 25 mph that you'd take at 60 mph in a superkart, you're saying the kart pulls 5.76x more G than the F500. F500 on csp1.79 public pulls over 1.5g, so your 9g theoretical superkart would make you black out IRL. Make sure you're on the right version of the patch and that your controls are configured properly. Not much else to be said for that.
Besides that, as Thrashy said, real drivers have already tested the car and found it to be realistic. Additional feedback from people who have not driven the car is not needed."
looked into physics and anyone that knows a thing or two about physics will find that this car has absolutely garbage data for physics lolHas anyone else pushed the Scorpion S1 Formula 500 really hard? I'm experiencing horrendous understeer, and terrible cornering. I attempted to inform the creator on RD about this, and all he can do is discredit my suggestions, spout off that this was developed with a team of experienced drivers, and likes writing paragraphs about G-forces this, and lateral that. It drives like ****, and he won't listen. I was excited about it, but too bad I may drive it only one more time for some video capture to compare it to other similar cars.
See previous post announcing it.
View attachment 1204432
This kind of attitude pi$$es me off! When someone's wrong, they think they're right, and you can't tell them otherwise.
His reply to my last comment...
"This sort of stuff is why IER has stopped pursuing any public releases.
A superkart weighs half of the F500, and its wheelbase is half of an F500's. That yields approximately 1/4 of the yaw inertia of an F500. And the F500 has rather soft suspension, much taller+harder tires, a much slower steering setup (~10:1 instead of ~1:1), etc. Not in any way comparable.
On the math end of things, if you can only take the corners at 25 mph that you'd take at 60 mph in a superkart, you're saying the kart pulls 5.76x more G than the F500. F500 on csp1.79 public pulls over 1.5g, so your 9g theoretical superkart would make you black out IRL. Make sure you're on the right version of the patch and that your controls are configured properly. Not much else to be said for that.
Besides that, as Thrashy said, real drivers have already tested the car and found it to be realistic. Additional feedback from people who have not driven the car is not needed."
Yes, a tragedy, the driving experience does not reflect the construction of the car in the slightest.looked into physics and anyone that knows a thing or two about physics will find that this car has absolutely garbage data for physics lol
Oh, Great they are back. TurboSquid model id guess. Some super bad physics?
Who do y'all think would be the master modder's to carry on the flame of doing these legendary 90's BTCC cars?I have lot of other things on my plate with a way higher priority then doing cars for AC
and it's similar situation for the rest of the team unfortunatelly. it's been too long to keep going
So in this case you're saying a top rated driver with nearly 30 years experience =/= issue with phsyics? Ooookay.If iER were involved in the physics, then it's about as good as you can get. Not being good at driving =/= issue with phsyics.
the high triangle count is ofcourse a good sign its a turbosquid model..Even before I drove the racing car, the first thing I had to do was saddle the horses.
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I suppose there is a reason why they didn't, and i'm pretty confident in saying it's probably because they wouldn't make a penny of it.thinking VRC or RSS or someone could make a small fortune with a high quality complete grid.
Sure... CSP wipers and internal windows for the Astra VXR:@El Locho Fancy working your wonderful wiper magic on the front and rear of this Astra VXR?
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sts_astra_vxr
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
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It was 160kb/s yesterday, instead of 30mb/s at the slowest3.5 MBS for me just now
Thanks very much pal! A diamond is you.Sure... CSP wipers and internal windows for the Astra VXR:
![]()
sts_astra_vxr
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
the high triangle count is ofcourse a good sign its a turbosquid model..
however last week i had some chats with one VRC Modder.. he said that modeling Ferrari cars is too dangerous for them because Ferrari can sue you even if you use fake names..
that is because the shape of the car is beeing modeled after the Original
if only ferrari would know about simdream....
sorry i dont frequent their website.. but thanks for the hint!The model is from cgtrader, you read their description you would know.
is a shame because this model seems more accurate than the simdream took to his mod...sorry i dont frequent their website.. but thanks for the hint!
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Ferrari 296 GT3 2023 | 3D model
Model available for download in 3D Studio format. Visit CGTrader and browse more than 1 million 3D models, including 3D print and real-time assetswww.cgtrader.com
I deleted it because it's not my mod, but then again the original link is still dead so here you go I re-uploaded it temporarily :Is the file missing or not available anymore? (sorry if I'm missing any reply regarding this, I am currently reading from page 3432)
In the electronics.ini of the car in the section [TRACTION_CONTROL] PRESENT=1, but it should be PRESENT=0.
It's the same with [ABS] PRESENT=1, but it should be PRESENT=0.
So the above let me do the timing bar. Having issues with the leaderboard now. Trying to find a way to use "contains" or something like that in the code.More of a coding question than a mod, I suppose:
But, I'm working on modifying some F1 leaderboards/overlays so that it can be used across multiple years (not just 2022).
The bit I'm having trouble working out is modifying this line:
var a = $prop('GarySwallowDataPlugin.Leaderboard.Position' + c +'.DriverName.LastNameShort')
The obvious easy way that I'm seeing is to change '.DriverName.LastNameShort' to just be the team name. but I can't work out what the label is supposed to be to use that..
EDIT: Don't want to do a double post, so just updating after a night of experiments...
Did it!
I've changed
var a = $prop('GarySwallowDataPlugin.Leaderboard.Position' + c +'.DriverName.LastNameShort') to
var a = $prop('GameRawData.Car.CarInfo.brand')
And then will just now need to spend the next however long updated the overlay/dashboard on SimHub to add my own images + give each brand a colour. Going to just start doing F1 constructors (and given that, a lot of them may share colours at some stage through history at some stage)
Also, will need to add in a caveat (which I think already exists, but just needs to be modified) for brand = 'Race Sim Studio' to have an override where it will work on the skin name or something.
If the car names are structured regularly, you can treat the leading part of $a as a constant, and grab only the part of the string that starts at pos(8) ? So like:So the above let me do the timing bar. Having issues with the leaderboard now. Trying to find a way to use "contains" or something like that in the code.
So, lets say the car running last is a Ferrari, I'm running the 1995 season. This works in getting the right logo on the leaderboard
var p = '20'
var a = $prop('GarySwallowDataPlugin.Leaderboard.Position' + p + '.CarName')
if(a =='f1 1995 ferrari') {
return 'Ferrari'}
But, if I do it that way, means every single car will need its own line. Trying to find a way that if a contains 'ferrari' it returns 'Ferrari', which is a bigger pain in the but than it ought to be for someone who hasn't coded anything for about 15 years..
I've tried something like that, but that's trying to get it to start a certain position. What I'm trying to do (because it saves me from renaming folders, and if I share this, means everyone else won't have to rename folders as well) is to effectively do that function, but have it not needing to start at a particular point (as some folders are structured with the manufacturer at the start, but others are at the end)If the car names are structured regularly, you can treat the leading part of $a as a constant, and grab only the part of the string that starts at pos(8) ? So like:
return pcase(instr($a, 8, len($a))) << pseudo code. Most languages support this kind of construct in their own syntax.
Just a tat... great track though & good to see you back...I might be a bit late to the party (was quite away for a time, just came back to my rig recently), but I just tried the Mirandopolis track from ECAR_tracks...
Perhaps something like length("until next space") is possible? instr, substr...?I've tried something like that, but that's trying to get it to start a certain position. What I'm trying to do (because it saves me from renaming folders, and if I share this, means everyone else won't have to rename folders as well) is to effectively do that function, but have it not needing to start at a particular point (as some folders are structured with the manufacturer at the start, but others are at the end)
EDIT: Actually, in saying that, I could always do that and have one string look for 'team' at the start of the folder name, and another string look for it at the end. Just need to cover off those that randomly sit in the middle..
EDIT 2: Tried putting that together. One issue I've got in the way I've put it together though. The code basically looks like this-
var a = lcase(right($prop('GarySwallowDataPlugin.Leaderboard.Position20.CarName'),0,7));
if a= 'ferrari'
return "Ferrari"
But, that will only work for 7 characters, what about when I have:
if a= 'jordan'
return "Jordan"
how do I make the 7 in ),0,7)); indefinite?
Could be a way. I'd have to teach myself again though hahaPerhaps something like length("until next space") is possible? instr, substr...?