Assetto Corsa PC Mods General DiscussionPC 

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If iER were involved in the physics, then it's about as good as you can get. Not being good at driving =/= issue with phsyics.
So in this case you're saying a top rated driver with nearly 30 years experience =/= issue with phsyics? Ooookay.

Overall, the physics are good, but such a small car with slicks and slower speeds shouldn't be so unforgiving. It can go nuts in an instant and turn into a fight to maybe save it. I can save just about anything, but it shouldn't feel like it's going to lose it 70% of the time.
 
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Even before I drove the racing car, the first thing I had to do was saddle the horses.
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the high triangle count is ofcourse a good sign its a turbosquid model..
however last week i had some chats with one VRC Modder.. he said that modeling Ferrari cars is too dangerous for them because Ferrari can sue you even if you use fake names..
that is because the shape of the car is beeing modeled after the Original

if only ferrari would know about simdream....
 
thinking VRC or RSS or someone could make a small fortune with a high quality complete grid.
I suppose there is a reason why they didn't, and i'm pretty confident in saying it's probably because they wouldn't make a penny of it.
Lot of work for their quality standards for a too small audience. That's why there is so much F1 on the market.

Speaking of quality, I don't know if everyone has heard of it, I might be a bit late to the party (was quite away for a time, just came back to my rig recently), but I just tried the Mirandopolis track from ECAR_tracks and it goes straight to my personal top 10. Maybe top 5. It's insanely well done, full of details, life, sound, surface, all of it. And free as a bird. Just wanted to tell, nothing more.

Dl link in the description.
 
@El Locho Fancy working your wonderful wiper magic on the front and rear of this Astra VXR? :)

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Sure... CSP wipers and internal windows for the Astra VXR:
 
Sure... CSP wipers and internal windows for the Astra VXR:
Thanks very much pal! A diamond is you.
👍
Edit: just tested. Top job, as usual! I didn't realise the wipers were the "wax-on, wax-off" Karate Kid type. Hope that didn't complicate things too much. You absolutely nailed the timing and motion.
Thanks again mate.
 
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the high triangle count is ofcourse a good sign its a turbosquid model..
however last week i had some chats with one VRC Modder.. he said that modeling Ferrari cars is too dangerous for them because Ferrari can sue you even if you use fake names..
that is because the shape of the car is beeing modeled after the Original

if only ferrari would know about simdream....

The model is from cgtrader, you read their description you would know.
 
need help from someone who knows how to change a mod's windows to be editable. I've tried contacting the original guy who made the mod, but he doesnt reply, and has not done any updates in over a year on RD.
It's the Honda Civice (EP3) cup mod by Morimaru thats on RD, which was based on the Honda civic EP3 by Patrick Melo Modesto.

Easy at ACTK has helped some so far and done some fixes, eg made the windows work with rainFX, Fix tyres.ini, Fix brake calipers in 3d model, Update windows in 3d model (I'm not sure what this means, I try to look at the window mapping to edit the names/banners but the texture is a 10x10 square), Update shaders, Add LODs. He hasn't made the wipers work yet.
Ultimately, I'd like to be able to put names on the side rear windows, and banners on the rear window for sponsors.
Wipers something El Locho knows? But windows??

Can anyone help please? The uvwrapping or unwrapping is way over my head and trying to follow tutorials has left me with poor results and frustration..


Skin so far..

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How the banners on rear window should look.

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Side windows also need names placed
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Link to mod download deleted. Help has been given, many thanks El Locho.
 
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Has anyone ever solved\fixed the dark trees just off of pit road and a couple of other spots on the Nords Endurance layouts?
 
In the electronics.ini of the car in the section [TRACTION_CONTROL] PRESENT=1, but it should be PRESENT=0.
It's the same with [ABS] PRESENT=1, but it should be PRESENT=0.
Unbenannt.PNG

:cheers:
 
More of a coding question than a mod, I suppose:
But, I'm working on modifying some F1 leaderboards/overlays so that it can be used across multiple years (not just 2022).
The bit I'm having trouble working out is modifying this line:

var a = $prop('GarySwallowDataPlugin.Leaderboard.Position' + c +'.DriverName.LastNameShort')

The obvious easy way that I'm seeing is to change '.DriverName.LastNameShort' to just be the team name. but I can't work out what the label is supposed to be to use that..


EDIT: Don't want to do a double post, so just updating after a night of experiments...

Did it!
I've changed
var a = $prop('GarySwallowDataPlugin.Leaderboard.Position' + c +'.DriverName.LastNameShort') to
var a = $prop('GameRawData.Car.CarInfo.brand')

And then will just now need to spend the next however long updated the overlay/dashboard on SimHub to add my own images + give each brand a colour. Going to just start doing F1 constructors (and given that, a lot of them may share colours at some stage through history at some stage)

Also, will need to add in a caveat (which I think already exists, but just needs to be modified) for brand = 'Race Sim Studio' to have an override where it will work on the skin name or something.
So the above let me do the timing bar. Having issues with the leaderboard now. Trying to find a way to use "contains" or something like that in the code.

So, lets say the car running last is a Ferrari, I'm running the 1995 season. This works in getting the right logo on the leaderboard
var p = '20'
var a = $prop('GarySwallowDataPlugin.Leaderboard.Position' + p + '.CarName')
if(a =='f1 1995 ferrari') {
return 'Ferrari'}


But, if I do it that way, means every single car will need its own line. Trying to find a way that if a contains 'ferrari' it returns 'Ferrari', which is a bigger pain in the but than it ought to be for someone who hasn't coded anything for about 15 years..
 
So the above let me do the timing bar. Having issues with the leaderboard now. Trying to find a way to use "contains" or something like that in the code.

So, lets say the car running last is a Ferrari, I'm running the 1995 season. This works in getting the right logo on the leaderboard
var p = '20'
var a = $prop('GarySwallowDataPlugin.Leaderboard.Position' + p + '.CarName')
if(a =='f1 1995 ferrari') {
return 'Ferrari'}


But, if I do it that way, means every single car will need its own line. Trying to find a way that if a contains 'ferrari' it returns 'Ferrari', which is a bigger pain in the but than it ought to be for someone who hasn't coded anything for about 15 years..
If the car names are structured regularly, you can treat the leading part of $a as a constant, and grab only the part of the string that starts at pos(8) ? So like:
return pcase(instr($a, 8, len($a))) << pseudo code. Most languages support this kind of construct in their own syntax.
 
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If the car names are structured regularly, you can treat the leading part of $a as a constant, and grab only the part of the string that starts at pos(8) ? So like:
return pcase(instr($a, 8, len($a))) << pseudo code. Most languages support this kind of construct in their own syntax.
I've tried something like that, but that's trying to get it to start a certain position. What I'm trying to do (because it saves me from renaming folders, and if I share this, means everyone else won't have to rename folders as well) is to effectively do that function, but have it not needing to start at a particular point (as some folders are structured with the manufacturer at the start, but others are at the end)

EDIT: Actually, in saying that, I could always do that and have one string look for 'team' at the start of the folder name, and another string look for it at the end. Just need to cover off those that randomly sit in the middle..

EDIT 2: Tried putting that together. One issue I've got in the way I've put it together though. The code basically looks like this-
var a = lcase(right($prop('GarySwallowDataPlugin.Leaderboard.Position20.CarName'),0,7));

if a= 'ferrari'
return "Ferrari"

But, that will only work for 7 characters, what about when I have:

if a= 'jordan'
return "Jordan"


how do I make the 7 in ),0,7)); indefinite?
 
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I might be a bit late to the party (was quite away for a time, just came back to my rig recently), but I just tried the Mirandopolis track from ECAR_tracks...
Just a tat... great track though & good to see you back... :)

1667207945978.png
 
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Trying to learn about EDL and active diffs, Would anyone be able to explain the lut files for ctrl_single_lock.ini, particularly understeer_factor_vs_lock.lut and difflock_brake_mult.lut?
 
Two Touge track extension and skin updates

Hakone Turnpike (hakoneTurnpike_wmmt5)

Download extension and skinScreenshot_tw_mazda_rx7_aspec_hakoneturnpike_wmmt5_31-9-122-18-18-40.jpg
[Outline]
This extesion and skin adds Rain FX, Grass FX, Tracks Lights and others to Hakone Turnpike (hakoneTurnpike_wmmt5) and updates the visuals.
hakoneTurnpike_wmmt5 can be found on the Touge Union Discord.

[Known issue]
I created a replay camera for Loop layout, but the replay camera doesn't work well unless I drive in the lane.

[Note]
Remove the semicolon on lines 428-431 of ext_config.ini to hide the big arrow sign. (The hit judgment remains.)
Testing was done with CSPv0.1.80-preview1.

[v2.0 Changelog]
Updated the extension. (shaders, lights, etc.)
Updated skin.
Added Uphill layout and Loop layout.
Added start point and hot lap start point to default layout.
Updated AI for default layout.
Added geotagging to the UI.
Added VAO-patch.

[Credits]
Created by studio55(HIRO.std55)
Support & Help by あ~る(R_are_L_)
Updated by shin956

--------------------------------------------------
Haruna (haruna)
Download extension and skin
Screenshot_ks_toyota_gt86_haruna_29-9-122-19-53-28.jpg

Replace the AC logo and Treewall texture with a skin.
GrassFX, RainFX, and shader fixes in extension.

Enjoy.
 
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I've tried something like that, but that's trying to get it to start a certain position. What I'm trying to do (because it saves me from renaming folders, and if I share this, means everyone else won't have to rename folders as well) is to effectively do that function, but have it not needing to start at a particular point (as some folders are structured with the manufacturer at the start, but others are at the end)

EDIT: Actually, in saying that, I could always do that and have one string look for 'team' at the start of the folder name, and another string look for it at the end. Just need to cover off those that randomly sit in the middle..

EDIT 2: Tried putting that together. One issue I've got in the way I've put it together though. The code basically looks like this-
var a = lcase(right($prop('GarySwallowDataPlugin.Leaderboard.Position20.CarName'),0,7));

if a= 'ferrari'
return "Ferrari"

But, that will only work for 7 characters, what about when I have:

if a= 'jordan'
return "Jordan"


how do I make the 7 in ),0,7)); indefinite?
Perhaps something like length("until next space") is possible? instr, substr...?
 
Perhaps something like length("until next space") is possible? instr, substr...?
Could be a way. I'd have to teach myself again though haha
I've tried this method below to no avail (just using whatever constructor is randomly around):

var p = '01'
var a = $prop('GarySwallowDataPlugin.Leaderboard.Position' + p + '.CarName')
if(a.substring == ("forceindia")) {
return 'Force India'}


However, what that does is, even when I add an else if, return below for other constructors, it will always return Force India.
Makes me think I'm onto something, but struggling to fix it..
 
Hey

Do u guys know if there is a lights extension for 1988 Adelaide? Trying do make a Race of a Thousand Years and the streets at dark are a nightmare, u can´t see nothing in a track that need fast reflexes and see where u are going.

Thxs
 
So in this case you're saying a top rated driver with nearly 30 years experience =/= issue with phsyics? Ooookay.

Overall, the physics are good, but such a small car with slicks and slower speeds shouldn't be so unforgiving. It can go nuts in an instant and turn into a fight to maybe save it. I can save just about anything, but it shouldn't feel like it's going to lose it 70% of the time.
Yes, because there is an inherent issue with using feelings as a sole indicator of physics quality over actual data. Maybe for you it might be unforgiving with your setup + driving style, but someone else could experience no issues with it. Doesn't mean either of you are incorrect in your observations, but it doesn't equate to how the physics itself actually are.

And given the people involved on this, based on the RD post (iER who have literally added the physics changes to AC, as well as irl drivers who've tested and confirmed) there's pretty little to debate on. Given that even the .ini are encrypted, it is highly, highly likely real and confidential data was used to make the physics for this car.

So to say things like
This kind of attitude pi$$es me off! When someone's wrong, they think they're right, and you can't tell them otherwise.
is just plain ignorant innit
 
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yeah.. they just importet the model they bought from that 3D Model site..
drives OK but i think they just copied the physics from other mods..

if you can get it for free its Ok as a grid filler..
not buy for me so no problem, after it's Sim Dream maybe people here were waiting for the mod of the century LOL !!!
I have no problem with this car just the FFB is bad, I have to put 120 in the game even with my DD wheel whereas if I do that with the other mods I have no more arms !!!
the biggest problem in this community is not Sim D.... it's that people are never satisfied... whatever the mod there are always some things wrong.... are waiting for an update and an ACC conversion the day a DLC arrives
 
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