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- Uruguay
Thanks! maybe he is doing the same now with the 3.0 version
Thanks! maybe he is doing the same now with the 3.0 version
You were right, this fixed the issue. Thanks!Sounds like the other cars might be missing a fuel cons .ini file on their data folders. Not every mod has one unfortunately because some modders don’t care about them. Should be a simple fix. Just copy the aforementioned file from the Caddy into the other DPi car’s data folders. (Also unpack and repack them using CM when needed of course)
Then they should all have the same fuel consumption rate. Might not be realistic but if they have the same fuel tank sizes it should at least make the distances they need to travel equal and therefore competitive.
... and he's also working on an Airwolf mod for AC...
I might revise my Praga R1 sharkfin add-on in the future for a tweak, something that should be fixed/enhanced of it? I've also noticed that driver position in the cockpit is centered. If you guys are not so stubborn with touching something from kunos, I could do that too, I guess it should be easy to change...
Original link updated...Goodwood test time. I think I got everything to fit together. Now I need some other eyes that use other filters to look at it and give me their opinions. I'll take any feedback, but i'm mostly interested in texture brightness and saturation and overall color tone (too warm\yellow or too cool\blue). I think things are a tad too saturated, but it could be my filter. For now I only included one skin, the more lush green skin. Please delete any previous extension or skin folder from past test versions.
Goodwood Test 4
I'm already aware of the horribly dark distant tree objects. I'm not knowledgeable enough to fix them, but I am trying to figure out how. If anyone who knows about this track stuff could look at the track's .kn5 file and point me in the right direction on what needs to be done, i'd appreciate it. Also, the track sort of works at night. I started the process of making some objects as light sources, but I didn't take the time to get the light direction finished so don't expect much if you drive it at night.
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Hi. Autopolis with 6k 3D trees has been released:
Hi. Autopolis with 6k 3D trees has been released:
Hi. Just been watching your Oulton Park WIP replay cams there stunning. I hope they look this good in VR. I’m sure they will.Thanks Ken, glad to know you are liking the replay cams 👍... Will be reviewing and updating YT videos with sharemod-links. Unfortunately, it may take a bit more time than expected due to losing many completed works on my last 2TB SSD hard drive (cyclical-data-error) which Samsung is currently reviewing and hopefully fixing it (recovering all data, if possible, that is).
Just tried the VRC and RSS cars with 01_bahrain_gp22 Track - RSS fine - VRC absolute Chaos - Could be an errant VRC filehi all ,hope everyone is okay ..ive just downloaded the vrc formula alpha 2022 champs file but when i start the first race in bahrain all the cars are off at the first corner ? its bedlam on the track ,Am i doing something wrong here? thanks
how do i know if they are corrupted? im not an expert lol ,just a new gamerCheck the AI files in case they have been corrupted _ Also what track are you using?
Just did another troubleshoot test and now its fine - Turn on the 'extended physics' in CMhow do i know if they are corrupted? im not an expert lol ,just a new gamer
Its the extended physics - it must be on in content manager - go to drive menu - its under the controller options bottom lefttried turning the new ai off and its still chaos![]()
Only in the night it is fast as hell....It's me or Racedpartment is reall really slow?
3.5 MBS for me just nowIt's me or Racedpartment is reall really slow?
FYI - this track has not been released to date and remains as WIP by its true author/s (ie. Reboot Team) - pleased to be doing replay cams for it, and thus far all is going well in that department... The video you've seen on racealot.sim YT channel is to show the author/s how the cam-work is progressing and to get any feedback whether the quality is on target. I've been creating/testing cam-work vigorously to ensure it's top-notch for its release date - whenever that day may be - the track itself is of high quality and all credit goes to the Reboot Team for yet another classic track.Hi. Just been watching your Oulton Park WIP replay cams there stunning. I hope they look this good in VR. I’m sure they will.
Some times in VR they are further away for some reason. Really interested in these as this is my local track only 20mins away.
Driven the track in a few cars and did a Marshall day there as well. Can’t wait. If you want me to test anything let me know. Awesome work.
fyi : there's an update to the Knight Rider mod ,
(and he's also working on an Airwolf mod for AC !? )
FYI - some CM changes require to shut-down CM and then restarted (like a soft-reboot)...turned the extended physics on and still the same ,,weird its chaos lol
Its the extended physics - it must be on in content manager - go to drive menu - its under the controller options bottom left