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was afraid of that... still it be better I guess as I could do this to a particular skin (the one I use), and leave the ai ones untouched.That mesh material is tied to the entire car body itself, so if you removed the reflections entirely (by adjusting fresnel values) then you'll also lose reflections for the body itself
You can through ext_config change the properties of a specific mesh rather than material, but this mod in particular has that mesh you're looking at tied to the rear of the body (10/10 mod quality)
The only option really is to open it in 3d software and separate the meshes (and material)
Thanks for the tips!




