- 802

- Australia
Merry Christmas everyone. Hope you’re having a good one.
I always hit the pit lane button after I stoppped on the purple fast lane. Make sure the AIs have enough time to brake and it should be fine.Got a stupid pit_lane.ai question. When you start recording the pitlane line, can you start from a dead stop or do you need to be moving before you hit the record button?
I recorded mine from a dead stop and now when the ai wants to pit, it gets to the start point and stops before it starts moving again. The video I watched on doing ai said that it didn't matter how fast you drove that line so I thought I could just start from a dead stop to make sure I was lined up right at the start.
I never had SOL installed...Try to reinstall sol should fix things
need to be subscrined to iljaa new question... to see the rain in game we need to be patreon subscribers of Jusupov... or the CM purchase is enough?
thank you! 'cause I have just the normal cm and rain doesn't work
just one month to get access to the relative build available at the time is enough, then you can unsubscribe if you want to.need to be subscrined to ilja
very big improvement. perfectHey ! Merry Christmas for all !
New update for my Aston V8 GTE on my Patreon page !
Can't you just re-install PC2?Hi
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Since i really missed Project Cars 2 Rallycross, Anyone who can make A45 Rallycross, Olsbergs RX2 and STi (2017) Rallycross for AC?
I almost had all the rallycross car mods for AC (which is from Dirt 3 and 4, PC2 and Dirt Rally 1 and Rally 2.0).
This is not going to be a default new change. It's a new physics option you can configure in tyres.iniNew CSP Preview Out on Patreon... has Ilja just changed AC again ??? look at this :
Most important change is the update for the way tyre contact works. Thanks to Jackson Papageorge tyres now use multiple rays per cast properly, taking into account car tilt, moving contact point and more (update for Tyres FX taking it into account is coming soon). And I have to thank Intel for their Embree library allowing us to cast a lot more rays per tyre at once without a major performance hit.
(By default unless specified in car data extra rays per tyre are only added longitudinally for now, but server configs can override that option adding more latitudinal rays to keep things fair — cars do behave a lot better on curbs with extra rays.)
I was very curious on lake Garnett so I did do a single race today and in VR, the water is not realistic, its reflection is to high, like being made from ultra polished stainless steel. Also the tarmac is flat and grass color could need some attention. For the rest its a surprisedly good track, like the way that he put the 2D spectators a bit away from the track.Bannochbrae, Lake Garnett?