Assetto Corsa PC Mods General DiscussionPC 

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Hey guys does anyone know if this version of Sandown from @shi is considered to be the best for AC? It's certainly the newest one I can find from a quick Google and using the list from @Breathe.

My wonderful wife got me a drive a V8 Supercar package at Sandown for Xmas and I'd like to at least get a good idea of the layout.

Merry Xmas and happy holidays all. 👍
 
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Hi

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Since i really missed Project Cars 2 Rallycross, Anyone who can make A45 Rallycross, Olsbergs RX2 and STi (2017) Rallycross for AC?

I almost had all the rallycross car mods for AC (which is from Dirt 3 and 4, PC2 and Dirt Rally 1 and Rally 2.0).
 
Got a stupid pit_lane.ai question. When you start recording the pitlane line, can you start from a dead stop or do you need to be moving before you hit the record button?

I recorded mine from a dead stop and now when the ai wants to pit, it gets to the start point and stops before it starts moving again. The video I watched on doing ai said that it didn't matter how fast you drove that line so I thought I could just start from a dead stop to make sure I was lined up right at the start.
I always hit the pit lane button after I stoppped on the purple fast lane. Make sure the AIs have enough time to brake and it should be fine.
 
Guys, I hate to bother on Christmas but every track I try to race today is in night mode and doesn't even work properly... is this related to new CSP version?
 

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I took the chance to finally install SOL... and it seems everything back to normal

anyway really really strange... from one day to the other, sky got completely ruined
 
a new question... to see the rain in game we need to be patreon subscribers of Jusupov... or the CM purchase is enough?

thank you! 'cause I have just the normal cm and rain doesn't work
 
need to be subscrined to ilja
just one month to get access to the relative build available at the time is enough, then you can unsubscribe if you want to.
But of course then you'll miss future update unless released as free (like the build we all have via CM without the Rain for example)
 
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Nissan R32 JTCC Skin Pack (base 2)
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"base version means that you need to have as a base mod, then follow the updates"

!!Delete the old one before adding this version!!

changes

-New AO map

-5 New skins(2 skins Team UNISIA and Castrol thanks to "shin956",SONY and Watson's by me)

-Some changes in "ext_config"

-Rim blur fix

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Thanks to all who is supports me on Patreon, youtube, etc...

Thanks to those who created the skins and the for the skins Team UNISIA and Castrol

Thanks to Patrik Varga for the reflecting settings

And all those who give ideas&comments for my mods


Download for FREE: Patreon
 

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Turagua v1.21

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about:
A 2.25km track located near Aragua, Venezuela with long straights and multiple hairpins

features:
  • 28 pit/grid with AI
  • VAO and CSP enhancements
credits:
  • converted by @RMi_wood
  • Physical road surface, camera and many other updates by @shi (thanks!)
  • sections.ini by @Fanapryde

v1.21 changelog:

by @rmi
2024 skin from reference photos by @IngCea
extra normal/bump mappings for some textures
tree gap on long straight fixed
many small adustments

by @shi
Updated overhead bridge mapping.
Updated tire wall textures (also for skin).
Created tirebridge graphic for 2024 skin
Added 3D terrain.
Fixed the aspect ratio of Motul billboard textures.
Fixed visual road surfaces to match the physical road surfaces.
Updated palm trees and cables

by @TITI
Revised AI and a camera

by @mascot and @Breathe
ext_config adustments




:: DOWNLOAD v1.0 ::

:: DOWNLOAD v1.10 ::

**be sure to check out my Patreon for all the latest updates and news!
 
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Merry Christmas! On this wonderful day can someone repack and upload the F302 Panoz with the updates? I have spent 3 days trying to download this mod without any luck, ho ho ho! Cheers!
 

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New CSP Preview Out on Patreon... has Ilja just changed AC again ??? look at this :

Most important change is the update for the way tyre contact works. Thanks to Jackson Papageorge tyres now use multiple rays per cast properly, taking into account car tilt, moving contact point and more (update for Tyres FX taking it into account is coming soon). And I have to thank Intel for their Embree library allowing us to cast a lot more rays per tyre at once without a major performance hit.

(By default unless specified in car data extra rays per tyre are only added longitudinally for now, but server configs can override that option adding more latitudinal rays to keep things fair — cars do behave a lot better on curbs with extra rays.)
This is not going to be a default new change. It's a new physics option you can configure in tyres.ini
 
Bannochbrae, Lake Garnett?
I was very curious on lake Garnett so I did do a single race today and in VR, the water is not realistic, its reflection is to high, like being made from ultra polished stainless steel. Also the tarmac is flat and grass color could need some attention. For the rest its a surprisedly good track, like the way that he put the 2D spectators a bit away from the track.
Thanks for mentioning this for me complete unknown track btw

link at RD: https://www.racedepartment.com/downloads/lake-garnett-gp-1963.46925/
 
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