- 544

- United Kingdom
Thank you very much for the answer. That sound really nice.
Isn't it that good for multiclass racing, because the AI isn't able to overtake slower cars properly?
And what are the AI problems in long enduros?
How many AI cars do you use in your races? I can imagine that it takes a lot of performance if all other drivers use the same physics as the player.
Yeah, it's an issue with cars with big speed differences. 10-20mph difference on a straight is fine, but where there bigger differences or they catch the cars in a corner, they will make poor decisions. As mentioned above they get stuck when there's an object blocking the track too and they also have some issues with fuel calculation for races of more than an hour, though it's likely this is something that is fixable with a little work.
This is a thing AMS2 is great at BTW, multiclass.
With regards to performance, I find it surprisingly good. You'll have read about Content Manager and 'CSP' (Custom Shader Patch) and this gives you more options than you'll ever see or need for improvements, eye candy but also optimisation and rendering improvements. CPU is the more important thing to me for running decent sized packs.
For context, I use a single 4k screen with a 2060S and a 5600X and can easily run 30 cars at 90fps of stock Kunos-made content. Again, not all mods will be as optimised, but Content Manager (there it is again) has a LoD generator which is a godsend for making unoptimised cars usable for racing!
