- 556

- Braunschweig, Germany
Me not. You guys laugh but I really wanted to follow the conversation first, but failed on my english skills.😀I skip almost every post that doesn't have a download link.
Me not. You guys laugh but I really wanted to follow the conversation first, but failed on my english skills.😀I skip almost every post that doesn't have a download link.
me too, not link, not read.Me not. You guys laugh but I really wanted to follow the conversation first, but failed on my english skills.😀
TAA on? +2x super sampling in nvidia control panel
Any ideas to fix the AA? I have tried several configurations (AC, CSP, nvidia control panel...) but I cannot eliminate the flickering shadows on the walls and saws on cables and distant objects
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i know 🤣 the update is stuck with Timo. And we still found some bugs that we fixed the day before yesterday. timo actually wanted to finish the release yesterday..... i'm still waiting too😅Nudge nudge, wink wink...
PM.Let my check ut the real name of the track is (Velocity Valley Circuit) ?
Is "Gulf Number 14" 1967 Mirage M1?
Thxs brow. Didn´t know about it.Prince George it's already reworked and updated by me and @pugsang
Download CrisT86 Pugsang Prince George CrisT86 Pugsang for rar
Download File CrisT86 Pugsang Prince George CrisT86 Pugsang for rarsharemods.com
Thanks for the info. Since people seem to prefer I make a separate track folder when I do these little updates, i'll go ahead and name mine Kyalami 1976 so as to not be confused with the original version.There is only one old version around and that's the 1976 version of Automobilista.
Is was released by Terra21, who was part of a team at the time (the name of the team was 'Track Reboot' I believe)
For some reason it was named 1967 but it's most definitely a representation of the 76 Kyalami.
The current Reboot Team might contain members of the old 'Track Reboot' group, I guess.
Dunlop was the sponsor in 1976. You can check it in that video here.Thanks for the info. Since people seem to prefer I make a separate track folder when I do these little updates, i'll go ahead and name mine Kyalami 1976 so as to not be confused with the original version.
On another note, when I was looking around for a copy of the track to see if I could update it for @Diegonapoli10, I came across a forum post from someone who said the Pirelli bridge logo is incorrect. I was wondering if someone knows who the real life bridge sponsor was back then? I can't find that thread again and don't remember who he said the sponsor was.
yep porsche wheels, pretty close to the originalThe green... thing? Those wheels smell like Porsche, uh?
yes indeedIs "Gulf Number 14" 1967 Mirage M1?
Yeah, Dunlop. Also, if you're not offended by Facebook, there's a fantastic group over there called KYALAMI- THE ORIGINAL TRACK...1961 to 1987.Thanks for the info. Since people seem to prefer I make a separate track folder when I do these little updates, i'll go ahead and name mine Kyalami 1976 so as to not be confused with the original version.
On another note, when I was looking around for a copy of the track to see if I could update it for @Diegonapoli10, I came across a forum post from someone who said the Pirelli bridge logo is incorrect. I was wondering if someone knows who the real life bridge sponsor was back then? I can't find that thread again and don't remember who he said the sponsor was.
But weirdly they have now taken up precious download link space with their posts.If you are only looking for links, you are actually wrong here ...
The track looks amazing!!! Thank you for your work! Very well done!LeMans FM7 sx v2.3
removed old v2.2 link
edit:https://www.mediafire.com/file/rrixha9issstdvp/sx_lemans_v2.3.7z/
(readme still 2.2, but in ui v2.3)
codename: eyelashes & lipstick
-corrections for physical mesh, yellow ripple kerbs on terte rouge even more simplified
-added lua time/temp/wind display on s/f tower
-added edges to grass/sand/tarmac transitions
-better shading for road lines, a few nicer tree textures, more normal maps + other tweaks
-added some missing lits to cfg, made some of them go out at 22/0/1 o'clock
-nicer flags, added some on Mulsanne corner; nicer electro lines
-use performance layouts when running against a lot of ai!
-still vanilla compatible; remember, collideable cones in "_extra" folder
-new high res skids pack, unpacks from ~17MB to 450MB (vs 110MB default):
http://www.mediafire.com/file/nj21zexhfkmtvzd/sx_lemans_highres_skids_trackskin.7z
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Thank you so much, the track is even better now!LeMans FM7 sx v2.3
removed old v2.2 link
edit:https://www.mediafire.com/file/rrixha9issstdvp/sx_lemans_v2.3.7z/
(readme still 2.2, but in ui v2.3)
codename: eyelashes & lipstick
-corrections for physical mesh, yellow ripple kerbs on terte rouge even more simplified
-added lua time/temp/wind display on s/f tower
-added edges to grass/sand/tarmac transitions
-better shading for road lines, a few nicer tree textures, more normal maps + other tweaks
-added some missing lits to cfg, made some of them go out at 22/0/1 o'clock
-nicer flags, added some on Mulsanne corner; nicer electro lines
-use performance layouts when running against a lot of ai!
-still vanilla compatible; remember, collideable cones in "_extra" folder
-new high res skids pack, unpacks from ~17MB to 450MB (vs 110MB default):
http://www.mediafire.com/file/nj21zexhfkmtvzd/sx_lemans_highres_skids_trackskin.7z
![]()
Could you update or replace these ugly trees (3D + texture) near the Dunlop bridge ?LeMans FM7 sx v2.3
removed old v2.2 link
edit:https://www.mediafire.com/file/rrixha9issstdvp/sx_lemans_v2.3.7z/
(readme still 2.2, but in ui v2.3)
codename: eyelashes & lipstick
-corrections for physical mesh, yellow ripple kerbs on terte rouge even more simplified
-added lua time/temp/wind display on s/f tower
-added edges to grass/sand/tarmac transitions
-better shading for road lines, a few nicer tree textures, more normal maps + other tweaks
-added some missing lits to cfg, made some of them go out at 22/0/1 o'clock
-nicer flags, added some on Mulsanne corner; nicer electro lines
-use performance layouts when running against a lot of ai!
-still vanilla compatible; remember, collideable cones in "_extra" folder
-new high res skids pack, unpacks from ~17MB to 450MB (vs 110MB default):
http://www.mediafire.com/file/nj21zexhfkmtvzd/sx_lemans_highres_skids_trackskin.7z
![]()
Merci (Thanks) from Le MansLeMans FM7 sx v2.3
removed old v2.2 link
edit:https://www.mediafire.com/file/rrixha9issstdvp/sx_lemans_v2.3.7z/
(readme still 2.2, but in ui v2.3)
codename: eyelashes & lipstick
-corrections for physical mesh, yellow ripple kerbs on terte rouge even more simplified
-added lua time/temp/wind display on s/f tower
-added edges to grass/sand/tarmac transitions
-better shading for road lines, a few nicer tree textures, more normal maps + other tweaks
-added some missing lits to cfg, made some of them go out at 22/0/1 o'clock
-nicer flags, added some on Mulsanne corner; nicer electro lines
-use performance layouts when running against a lot of ai!
-still vanilla compatible; remember, collideable cones in "_extra" folder
-new high res skids pack, unpacks from ~17MB to 450MB (vs 110MB default):
http://www.mediafire.com/file/nj21zexhfkmtvzd/sx_lemans_highres_skids_trackskin.7z
![]()
If anyone is interested:
Some time ago I did this small pack, depicting the 1960 Indianapolis 500. I replaced all the names and teams, putting the most historical accurate names of drivers and teams possible, in addition to a preset, which is in accordance with the original starting positions of the race.
I don´t hold any credits for the car and track (both belong to Legion). My contribution only is for the preset and UI for all the cars. Feel free to edit the number of laps and AI difficult at your own will.
READ THE TXT FILE, PLS!!!!
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Indy 1960 Pack
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Btw, I had intended to do the same for 1963, but since Legion's Roadsters come from PC2, they don't have real skins (I think only 1 is real). Which puts an end to my reasons for making a preset for it.
Legion made it that way. the mod itself represents 3 different chassis (Kurtis, Kuzma, and Watson) each skin uses ext_config magic to swap out parts for each chassis type. There should be three kn5s in the root mod folder named for each chassis, I believe you can rename each of these to indy_roadster_offy.kn5 for previews/custom showroom, but in game the og indy_roadster_offy.kn5 should be in place.



That rF2 conversion is frickin lit! Awesome track, thanks for bringing it to AC! (One of the reason I'm not at all interested in the excellent prototype's upcoming East London track, only Killarney and the others - because this version of East London is already good enough!)This version that @CrisT86 mentioned is not a Gilles rework but a RF2 conversion. The track will be again updated, once I found sufficient time to do this
Same problem here. I've tried all sorts of settings in nvidia control panel and CM and I couldn't fix it.Any ideas to fix the AA? I have tried several configurations (AC, CSP, nvidia control panel...) but I cannot eliminate the flickering shadows on the walls and saws on cables and distant objects
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Mod is nice, love the Porocup. But why not to fix suspension / ride height? Look at stance level. It even looks un natural, just compare to real Porsche cup photosThis week on filemissing Discord Hotlap event to celebrate the launch of the Porsche 911 GT3 Cup 2004!! Don't miss it, You have until 25th April to Challenge the leaderboard
You can acess The Event here !
Hotlap Server
Track: Cadwell Pk - https://sharemods.com/yiogp0tvjlnm/cadwell_park_v1.3.rar.html
Car: Porsche 911 GT3 Cup 2004 by @101creative - https://www.mediafire.com/file/cx599opyji00x2o/porsche_996_cup_2004_1.0.rar/file
Event Ends 25th April 10pm BST
Join FileMissing's Discord https://discord.gg/2YBJZ4rRzW for the password and to access all the available mods organized there By author, Category, and more!!View attachment 1249171