Assetto Corsa PC Mods General DiscussionPC 

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Anybody with a decent Dome S101 mod without the winglets?

S101 03.jpg
 
RELEASE of...
Awesome, specially Laguna Seca.
shi
Niagara Falls v1.1...
I already asked you in RD, but but since I can't find a solution, I comment here, in case it happens to someone else. I am the only one whose tire walls have disappeared with this new (and fantastic, on the other hand) 1.1 version?
Newbury 2002 and 2006 from SandroX updated DaBaeda...
Awesome too.
Release: Updated Opel GT 1900...
Another little gem, but aside the little glitch of the left rear window...
Opel-GT 1900 - Data Replacement...
... with this data replacement, when the AI cars start bunching up, they can't shift gears; they all get stuck in second gear and don't go over 75km/h... Any idea?




A big THANKS to everyone I've mentioned and also to all the people who have shared lately that I haven't mentioned, and that make it possible for this wonderful hobby to ruin my social life... Together, we will get my SD to go up in flames. Thank you.
 
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... with this data replacement, when the AI cars start bunching up, they can't shift gears; they all get stuck in second gear and don't go over 75km/h... Any idea?
I quote myself to comment that I have been doing some research through dark corners of the web and I think I have solved the problem by tinkering with the ai.ini file in the data folder, lowering the rpm (I guess?) at which the AI changes gears, which have ended up like this:

[GEARS]
UP=5500
DOWN=75

Ok, ok, I know, it's nonsense... but while learning those things is one small step for a cool coder, is one giant leap for nerds like me... (put some epic background music here)
 
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Natural and competitive AI (final)

Ingame settings:
AI Strength : 92%
AI Agression : 96%

To tweak the AI using the GUI, run a hotlap, hit CTRL+G then CTRL+C.
  • Set AI_Push to the same level than AI strength.
  • Define Gear UP/Down according to the car's power/torque curves
  • STEER_LOOKAHEAD = 250
  • STEER_GAIN = 100
  • AERO_HINT = 150
  • BRAKE_HINT = ~100
  • TYRE_HINT = ~100

For BRAKE_HINT and TYRE_HINT, start with 100 and increase these values. The AI should stay close to ideal line in turns.
Higher BRAKE_HINT makes the AI brake later.
Higher TYRE_HINT makes AI more confident with tyre wear.
Generally, 110 works well but fast cars need a lower value (105, 100...). I don't recommand values lower than 100 ; it will slow down the AI.
If the car is really tricky, reduce AERO_HINT or TRAIL_HINT
(or leave ULTRA_GRIP to something > 1 ; see below)

Once you're good, click "Save AI"

This will set TRAIL_HINT to 1 and ULTRA_GRIP to 1.2

Open ai.ini and set:
  • ULTRA_GRIP : 1
  • TRAIL_HINT : 0.5 ( reduce this if AI is still too much agressive )

Run a race to check if it's good.
I'm using Barcelona for all the test with this ideal line : https://www.racedepartment.com/downloads/improved-ai-lines-and-track-limits-barcelona-f1.50643/
Just the ideal line ; without the track limit thing and without the ai_hints.ini

You can do another test at Spa.
 
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It might be possible to remove them from the 3dmodel.

Tervetuloa GTPlanet JJ
(we met once at a CK promo event in Helsinki, I helped you get up to speed in a simulator back in 2011 or so)
Kiitos brother, Sadly I'm not JJ, just a fan of his, had the privilege to meet him years back. Nice knowing you got a chance to work with him. Also, Don't think I ever used 3dmodel.
 
Amazing work!

Side note (kind of relevant, considering new Laguna Seca '60s)
I did make a list in the past of every iteration of layouts for F1 circuits (and whether they exist for AC/what's different/etc). Today I've started work on doing similar lists for:
WSC/WEC/ILMS
IndyCar/ChampCar/CART/USAC
ATCC/V8SC (including non-championship races)
ANZ Open Wheel (Tasman Series, FROC/Toyota Racing Series, S5000/Australian Drivers Championship)
IMSA GT + Equivalents



EDIT: Firstly I'm just making the lists (and then adding the AC research bits)
  • F1: 161 (including new Las Vegas)
  • WEC/WSC/ILMS: 108 (including Losail currently on for 2024 onwards)
  • ATCC: 54 (including non-championship circuits such as Wellington + Kuala Lumpur street circuits, F1 version of Adelaide, etc)
  • Australian/New Zealand Premier Open Wheel: 61 (Tasman Series + Australian Drivers Championship + FROC/TRS + S5000 + Australian F3 2015-2019 and non-championship races of all those series from 1957 onwards)
  • IndyCar Road/Street Courses: 84
  • IndyCar Ovals: 42
  • IMSA GTP: 101
Bumping since I've finished the initial lists now.
Link in my signature for anyone that wants to view the full thing. Not including links to download tracks, but will be using Breathe's list to cross reference.
 
Nothing to see here, just another bad mod ready for release

Volkswagen Scirocco MK1 Street
Code:
Original model by Turn 10 Studios
Converted by Pfalzdriver
There are still some things to do, but for now the car is in a working state.

Already done:
- Real engine data (Natural aspired 1.600cc with 110hp/140Nm )
- Real gear box data
- Working dash lights
- Functional Odometer*
- Engine cooling fan rotates
- Original car colors
- Working wipers*
- Damage/Dirt
- RainFX v2 ready*
- Paintshop for creating new skins
- Extra-A: En-/Disable interior light*

*CSP required
__custom_showroom_1684999698.jpg__custom_showroom_1684999955.jpg__custom_showroom_1685000012.jpgpfa_volkswagen_scirocco_ks_nordschleife_09_24_16.jpgpfa_volkswagen_scirocco_ks_nordschleife_09_24_47.jpg
Download: https://sharemods.com/dbjvdnfwne9u/pfa_volkswagen_scirocco_12.zip.html

Final note: I've spend way over 100 hours to create this car with my basic knowledge in Blender, but I completely suck in creating driver animations. Tried with the original file of Kunos and with the rigged driver too, nothing really worked. So if anyone (who is not ACTK/Easy) is in the mood to create proper driver animations, feel free to private message me.



Really final note: Problem with the rear wiper was fixed after the recording of this video.
 
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Nothing to see here, just another bad mod ready for release

Volkswagen Scirocco MK1 Street
Code:
Original model by Turn 10 Studios
Converted by Pfalzdriver
There are still some things to do, but for now the car is in a working state.

Already done:
- Real engine data (Natural aspired 1.600cc with 110hp/140Nm )
- Real gear box data
- Working dash lights
- Functional Odometer*
- Engine cooling fan rotates
- Original car colors
- Working wipers*
- Damage/Dirt
- RainFX v2 ready*
- Paintshop for creating new skins
- Extra-A: En-/Disable interior light*

*CSP required
View attachment 1260284View attachment 1260285View attachment 1260286View attachment 1260287View attachment 1260288
Download: https://sharemods.com/auwp5s9kvz60/pfa_volkswagen_scirocco_01.zip.html

Final note: I've spend way over 100 hours to create this car with my basic knowledge in Blender, but I completely suck in creating driver animations. Tried with the original file of Kunos and with the rigged driver too, nothing really worked. So if anyone (who is not ACTK/Easy) is in the mood to create proper driver animations, feel free to private message me.



Really final note: Problem with the rear wiper was fixed after the recording of this video.

Nice job so far - looking forward to updates.
Here's a quick new driver model/posture and shifting animation as requested (adapted from the Littlebird, which I've been updating recently), plus data in driver3d.ini has been adjusted to synch the hands with the steering rotation and fix the shifting animation timing.
There's something odd with your steering wheel - check it in CM showroom and it's covered in spikes, with weird artefacts when rotating it. Looks OK in-game though.
In VR there's a sight line down the steering column where you can see the road, so maybe a surface is missing somewhere?

Here's what I mean about the steering wheel artefacts:

1685263752298.png
 
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ChemFlummi Ferrari 296 GT3 ACC Convert





and seeing it got leaked.. wich is a shame because he will not longer continue work on this car .. the Porsche 992 ACC convert..

it makes me sad that people leak unfinished mods like this ... Bonny said its ok to share , as he will no longer answering questions nor help develop the car furher


I have a issue with the Ferrari. The shader for the monitor don't save. Every time I go into a new race I have to change it. It's always disabled. Does somebody know how to fix this?

20230528111340_1.jpg
 
does anyone have the 1994 alfa 155 dtm car?

or the skins for the kunos car?
if you are still wanting the skins for the kunos alfa 155 pm me and i will upload the skins to mega for you. was meant to write this last night but i was a little to drunk :). got 32 skins for that alfa
 
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I have some skins for sure not sure if also the car, but I am not home before tuesday. You can remind me if you want
ok sounds good. only looking for dtm 1994 though
if you are still wanting the skins for the kunos alfa 155 pm me and i will upload the skins to mega for you. was meant to write this last night but i was a little to drunk :). got 32 skins for that alfa
cheers, as above looking for the 1994 dtm skins.
 
UPDATE MEXIKO GP 1967

v1.1
  • night lights, cams and CSP overhaul with better grass by CrisT86, thanks again
  • fixed the Esso girl
  • new loading screen at night
  • better alpha channel for the background, less edgy



bgr03.jpg
 
I did am update on this model on the away to modifying it further to suit my 2006 mod. I haven't removed the winglets but can easily do this so the winglets disappear on the LM skins?

View attachment 1260359
Brow, I remember that u shared this mod some time ago, and i saved it on my hd - great model btw, better than the other Dome S101.

But can I ask only one thing: that you fix the automatic shift, which is not working at all.
 
Hi! Does anyone know how can I change the config of a car to make the headlights flash? All the cars flash the lights when I press the flashing button, but a few don't.
 
Chassis 6066
Customer: Mr. Heidenreich, Germany
Delivery: 11. May 1993
Color: Speed Yellow
Present whereabouts: unknown

Today I show you a car which most people remember for its success in the 1994 Daytona 24h. The car was used under the banner of "HEICO Dienstleistungen" or later under the name "HEICO Motorsports"

The activities of HEICO Motorsport have been part of the HEICO Group. The origin of the group of companies goes back to 1966, when the Heidenreich family founded the room and office care institute Heidenreich & Co. in Wiesbaden Hochheim and operated it for over twenty years. In 1987, the management was taken over by Dirk-R. Ebeling. At that time, new business areas were opened up. In the years that followed, HEICO developed into a mixed service group. In 1990, the company was renamed from Heidenreich & Co. to HEICO. (source:https://www.wikiwand.com/de/HEICO_Group)

HEICO Motorsport was founded in in 1986 and was initially focused on historic motorsport. In the early 90s the team started to do service for modern racing cars (mainly BMW and Porsche). In this period Mr Heidenreich bought the RSR chassis 6066. The driver lineup included mostly no professional race drivers but successful business men and racing amateurs.

The first adventure of the team was the Le Mans race in 1993. The car was delivered in time for the Le Mans test which took place the 16. May 1993, 5 days after the delivery of the car. A good explanation for the naked design....

Le Mans 24H Test 1993, HEICO Dienstleistungen #65, Cat. 4

View attachment 1259568

The first race event followed soon after. The most experienced driver in the lineup was Ulli Richter. Karl-Heinz Wlazik had tested his skills in the Spa 24h race before and Dirk Ebeling started his adventure with the Le Mans test. They did a great job finishing 3rd in class and 17th overall.

Le Mans 24H 1993, HEICO Dienstleistungen #65, Cat.4

View attachment 1259569

The team must have had a soft spot for endurance racing as the next race they took part in was the Pokka 1000 km race on the Suzuka circuit. This time Jürgen Barth joined Dirk Ebeling and Karl-Heinz Wlazik. Suzuka sadly ended with a DNF result.

Jürgen Barth is not only one of Porsche best remembered drivers, he also saved the sports car racing branch of motorsports from an almost certain end. When the prototype scene was at its lowest point after the end of the Group C era, Barth, in his function as Porsche customer sport director, had the idea to revitalise GT racing. Together with Stéphane Ratel and Patrick Peter, he created the BPR series in 1994.

Pokka 1000 km Suzuka 1993, HEICO Motorsport #65, LM-GT4
View attachment 1259579

The beautiful car was next seen for the 1994 Daytona 24H race. This time Richter, Wlazik and Ebeling were joined by Gunter Döbler. Döbler fitted perfectly in the lineup of gentleman drivers. His first international event was the Le Mans 24h race from 1993 and the Daytona race in 1994 was his second international race.

Nobody had the team on the list for a top result and especially not for a podium, but they did not only finish on the podium, they went for the class win in GTU class. This race was a game changer for HEICO Motorsports. In the same year Volvo contacted them and asked if they would like to run their official European motor sport program from 1995 onwords. The success of the team with Volvo and later Mercedes went on until 2012, when HEICO decided to end the motor sport activities...

So here comes the 1994 Le Mans GTU class winner...
IMSA GT 1994, Daytona 24H, HEICO Motorsport #65, GTU
View attachment 1259581

all the skins related to BPR will be released as part of the BPR Recreation Project. The other skins will be part of the car release. The release date is not yet fixed.

to be continued.......
With the success in Daytona backing them up, team Heico came to Le Mans. Sadly this year they were not able to finish the race.

LM24 1994, HEICO Dienstleistungen #45, GT2
LM24.png


From Le Mans onwards the design of the car did not change that much. The next race was the Suzuka 500 from which I have only one photo.
1685290820669.png

Photo by Osam Kuwata found on racingsportscars.com

Not enough to do a skin from, even if I can assume, that the car must have looked nearly exactly similar to its appearance in the Suzuka 100 km race. Dirk Ebeling paired with F. Gutuiner took the win in their class.

The Suzuka 1000 km race was nearly 3 month later, but I could not find any record, that the car has been raced in between the two races. In the Suzuka 1000 km race HEICO Motorsport had its first start in the BPR Global GT Series. The race must be considered a great success, as the competition in 1994 was really hard. The team achieved a 3rd in class and 8th overall.

BPR 1994, Suzuka 1000 km, HEICO Dienstleistungen #45, GT3

Suzuka.png


The last recorded race for this chassis was the Zhuhai 3H race in 1994. HEICO team finished in style, winning the class and placing the GT3 car in third overall.
Zhuhai.png

I do not know what happend to the car, but it might be one of the RSR which has never been sold on.

All BPR skins will be released as part of the BPR Recreation Project. The other skins showing RSRs in IMSA, LeMans, Italian GT, British GT, ADAC GT Cup or elsewhere will be released with the car.
 
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