Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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I've send Ilja a mail some time ago to get an account, no reaction. :grumpy: This french toast has an account, what makes it easy for him to spread his "updates." Pun not intended. :lol: The M1 I've reworked originally is still in this list, bmw_m1_procar_80.


The one I've done with DaWallace of the GM, released here at GTPlanet, folder name "pddw_bmw_procar_m1". But he even tried to steal all the visual improvements Marcel had done. :banghead:

Paying him a visit might not be the worsed idea I've ever had. :rolleyes:

FYI, fixed two minor errors he didnt even notice since this morning, maybe I'll update, maybe not. Private cars without ATCK approvement arent the need of the community, but I didnt start it. Next target, get him banned at this russion board named before.
honestly reading all that, it kinda make me think about what I'll do with the BMW sauber i'll make soon thanks to a 3D modeler.

On one side i don't want to encrypt it since i want to release it on race department,

On the other side, there's so much patreons not giving a thought and using cars assets left and right to earn free money that i feel like i should encrypt it. (granted Ilja answers me)
 
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I've send Ilja a mail some time ago to get an account, no reaction. :grumpy: This french toast has an account, what makes it easy for him to spread his "updates." Pun not intended. :lol: The M1 I've reworked originally is still in this list, bmw_m1_procar_80.


The one I've done with DaWallace of the GM, released here at GTPlanet, folder name "pddw_bmw_procar_m1". But he even tried to steal all the visual improvements Marcel had done. :banghead:

Paying him a visit might not be the worsed idea I've ever had. :rolleyes:

FYI, fixed two minor errors he didnt even notice since this morning, maybe I'll update, maybe not. Private cars without ATCK approvement arent the need of the community, but I didnt start it. Next target, get him banned at this russion board named before.
ok managed to get it from your youtube with the updated ext file too.

leads me to a second question.

was there a complete set of skins for the 79, 80 and 81 pro car seasons?
 
New JSON files for F40 LM Lover´s Ferrari 250 LM.

All are accurated researched!!!

What you need before installing it:

  • F40 LM Lover´s Ferrari 250 LM (obviously!!!)
  • polupansion skinpacks (both 1965 remastered and #6107 chassis "La Favorita")
  • JawnKwan skinpack (19 Ferrari 250 LM skins)

After you have all of this, download my update and overwrite the files.

All the credits belong to those mentioned above.

 
we’re not bad ...


__custom_showroom_1685380154.jpg
 
MONDAY EVENING AI-FIX-ARMA

Here are some Ai lines (mostly side lines) I did for personal use while using some tracks that are around. I think it's quit useful for some so I want to share it with you. Mostly I corrected the rumbling at the curbs or senseless moving on none main track side lines. I did mostly the main layouts.

In front of the naming is the track name and in round brackets the track author. You can find the tracks in Breathe's list here:


Before you count, it's 19.


EDIT: I removed Suzuka, the latest version has better AI.
 
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Ferrari F40 '92(v1.4) by F40 LM Lover

It is required CSP 1.76 or above Version.

1. Change Logs
1) Driver's animations are updated. I believe that they are much more improved.
2) Brake Disc FX is added.(Thanks to Dan Bucsa aka Cobra)
3) Shadows on Wheels are Fixed.
4) Some PBR(Thanks to Dan and GADU)

2. Download Link is in the Description of Video


3. Thanks to you all!View attachment 1260685View attachment 1260686View attachment 1260687View attachment 1260688View attachment 1260689

Awesome car! I ran out of buttons on my wheel to bind things like the wipers, boot and bonnet.

Pierce enjoyed it too. :D

 
Hi there everybody! first post here so forgive me if this is a dumb question. I've been looking for the Valencia Ricardo Tomo track, but i can't seem to find it anywhere i look. Would anyone be so kind as to point me in the right direction?
 
Hi there everybody! first post here so forgive me if this is a dumb question. I've been looking for the Valencia Ricardo Tomo track, but i can't seem to find it anywhere i look. Would anyone be so kind as to point me in the right direction?
Look here:
 
Natural and competitive AI (and almost universal)

Ingame settings:
AI Strength : 90%
AI Agression : 67%

This time, it should works for every car except the most powerfull ones like DRM or F1 (I will lokk at these later)

So, in ai.ini, make sure you're using v4 :

Code:
[HEADER]
VERSION=4

Set up the gears according to the car ; gear_down should be a percentage of max rev (v4) , like here :

Code:
[GEARS]
UP=8000
DOWN=60

Remove everything else and add the following :

Code:
[LOOKAHEAD]
BASE=25
GAS_BRAKE_LOOKAHEAD=0

[STEER]
STEER_GAIN=1

[PEDALS]
BRAKE_HINT=1.1
TRAIL_HINT=1.33

[ULTRA_GRIP]
VALUE=1

[PHYSICS_HINTS]
AERO_HINT=1.1

[TYRES]
HINT=1.1

That's all. No need to tweak anymore.
If you still need to use the in-game AI app, remember that clicking "save ai" will reset TRAIL_HINT to 1 and ULTRA_GRIP to 1.2.
So, you will need to edit it to restore these values.


Car tested :
  • ks_alfa_romeo_4c
  • ks_ferrari_250_gto
  • ks_mclaren_p1
  • shelby_cobra_427sc
  • ac_legends_ta_javelin_1970
  • as_audi_r8_v8
  • austin_mini_cooper_s
  • austin_mini_cooper_s_appk
  • as_ferrari_daytona_sp3_2022
  • bg_mercedes_amg_gt_black_series
  • bg_nissan_400z
  • jf_porsche_959

Does someone knows what GAS_BRAKE_LOOKAHEAD really do ?
 
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Tried different versions of Content managers and non will load CSP 1.80 Preview218, anyone else have the same issue? Getting the crash message below every time I tried to load...


00007FFF9EF911DB (ucrtbase): (filename not available): memcmp
00007FFFA1035A91 (combase): (filename not available): NdrCStdStubBuffer_Release
00007FFF86256161 (d3dx11_43): (filename not available): D3DX11SaveTextureToMemory
00007FFF86257830 (d3dx11_43): (filename not available): D3DX11SaveTextureToMemory
00007FFF8624DA9F (d3dx11_43): (filename not available): D3DX11GetImageInfoFromMemory
00007FFF8624C98B (d3dx11_43): (filename not available): D3DX11CreateShaderResourceViewFromMemory
00007FFF34FE93B0 (DWrite): (filename not available): DWriteCreateFactory
00007FFFA08126AD (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFFA148A9F8 (ntdll): (filename not available): RtlUserThreadStart
00007FFF9EF91370 (ucrtbase): (filename not available): memcpy
00007FFFA1035A91 (combase): (filename not available): NdrCStdStubBuffer_Release
00007FFF86256161 (d3dx11_43): (filename not available): D3DX11SaveTextureToMemory
00007FFF86257830 (d3dx11_43): (filename not available): D3DX11SaveTextureToMemory
00007FFF8624DA9F (d3dx11_43): (filename not available): D3DX11GetImageInfoFromMemory
00007FFF8624C98B (d3dx11_43): (filename not available): D3DX11CreateShaderResourceViewFromMemory
00007FFF34FE93B0 (DWrite): (filename not available): DWriteCreateFactory
00007FFFA08126AD (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFFA148A9F8 (ntdll): (filename not available): RtlUserThreadStart
00007FFF34FE93B0 (DWrite): (filename not available): DWriteCreateFactory
00007FFFA08126AD (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFFA148A9F8 (ntdll): (filename not available): RtlUserThreadStart
00007FFF9EF911DB (ucrtbase): (filename not available): memcmp
00007FFFA1035A91 (combase): (filename not available): NdrCStdStubBuffer_Release
00007FFF86256161 (d3dx11_43): (filename not available): D3DX11SaveTextureToMemory
00007FFF86257830 (d3dx11_43): (filename not available): D3DX11SaveTextureToMemory
00007FFF8624DA9F (d3dx11_43): (filename not available): D3DX11GetImageInfoFromMemory
00007FFF8624C98B (d3dx11_43): (filename not available): D3DX11CreateShaderResourceViewFromMemory
00007FFF34FE93B0 (DWrite): (filename not available): DWriteCreateFactory
00007FFFA08126AD (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFFA148A9F8 (ntdll): (filename not available): RtlUserThreadStart
00007FFF9EF911DB (ucrtbase): (filename not available): memcmp
00007FFFA1035A91 (combase): (filename not available): NdrCStdStubBuffer_Release
00007FFF86256161 (d3dx11_43): (filename not available): D3DX11SaveTextureToMemory
00007FFF86257830 (d3dx11_43): (filename not available): D3DX11SaveTextureToMemory
00007FFF8624DA9F (d3dx11_43): (filename not available): D3DX11GetImageInfoFromMemory
00007FFF8624C98B (d3dx11_43): (filename not available): D3DX11CreateShaderResourceViewFromMemory
00007FFF9EF911DB (ucrtbase): (filename not available): memcmp
00007FFF34FE93B0 (DWrite): (filename not available): DWriteCreateFactory
00007FFFA1035A91 (combase): (filename not available): NdrCStdStubBuffer_Release
00007FFFA08126AD (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFF86256161 (d3dx11_43): (filename not available): D3DX11SaveTextureToMemory
00007FFFA148A9F8 (ntdll): (filename not available): RtlUserThreadStart
00007FFF86257830 (d3dx11_43): (filename not available): D3DX11SaveTextureToMemory
00007FFF8624DA9F (d3dx11_43): (filename not available): D3DX11GetImageInfoFromMemory
00007FFF8624C98B (d3dx11_43): (filename not available): D3DX11CreateShaderResourceViewFromMemory
00007FFF34FE93B0 (DWrite): (filename not available): DWriteCreateFactory
00007FFFA08126AD (KERNEL32): (filename not available): BaseThreadInitThunk
00007FFFA148A9F8 (ntdll): (filename not available): RtlUserThreadStart
 
OK, here's a mystery I'm hoping someone can solve: I spotted this mod of the '87 Honda Civic that dominated JTCC and worked its way into the heart of Gran Turismo players everywhere, but a few things have vexed me about it. First, when I downloaded it, it gave me a different Civic entirely (a road car with an incomplete livery and mirrored decals that were backwards on one side), described as "Honda Civic Mutol 1987 by AFR for AC v1.12.1". And when I did find a car mod that matched the model in the Assetto Mods screenshot, not only could I not find the original #16 skin to go with it, I realized that the mod's not entirely true to the original car (which had different rims, no rear wing, a different fuel tank cap position, a sunroof window where the race model was closed off, and a few other things). Has anyone even come close to really replicating this model?
 
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