- 2,368

- Sherbrooke, Québec, Tabarnak!
Sharing this here before someome posts an ACTK link.
Originally planned to be based on the Gran Turismo model, this little car mod has been works since more than 2 months. At about halfway through the touching-up of the GT4 model I realized that it should have been scratch-made since that model is nearly impossible to be fixed properly (like a cardboard car), so I studied multiple car modeling tutorials on YouTube and started everything on the car from scratch based on a blueprint I found on the web. Please note that the model is still highly inaccurate (especially at the A-pillar) as this is my first ever scratch-made model of a car and the available blueprints are like 700x600 resolution and I don't want to pay about $30 for the vector.
Interior was exclusively made with photomatching technique except for the steering wheel.
As for the performance I had 110fps with my trusty old 1070 Ti on Tsukuba during hotlap on mostly highest settings and 75-110 in a 16 car race. Model is extremely high-poly as I can't model properly with low subdivision Levels Viewport and I like details so the overall triangle count is 1600000 which is madness. Still many many details missing because I don't have the talent to model everything. This is about the same polygon count as Gran Turismo Sport/7 models (no not even relatively close in quality lol)
On the good side though, 4 LODs take care of the relatively decent performance so hopefully you shouldn't worry about it. Car physics was supposed to be mainly a copy-paste of the Abarth 595SS back when I used the GT4 model but now from my understanding the car has accurate gear ratios, edited suspensions, fueltank, consumption, tyres and of course parameters. I ran 1:33 on Tsukuba (Best Motoring race record was 1:34)
Model is based on the KP100P R (1996-1997) version, and every skin made by me is based on a car you will find on the internet. You can remove the wheelcover and only leave the front wheel but it wasn't modeled to look like the models that don't have the wheelcovers on the front in mind. This car served as the main reference: https://toprankglobal.jp/stockdetail/32835/1997 Daihatsu MIDGET II
I'm aware of most problems/bugs but if you notice something, send me a DM on Discord (you can find me on ACFSK server), most notable bugs are the shadows, the wipers hardly wiping (let's say it's unique to this car lol), and the glitchy driver animations that has been made with Stereo's Blender rig. Please note that it's very difficult to get the driver model working properly since Kunos used 3dsMax and I can't even animate shifting in Blender so the driver is just basically shifting low in the air.If a modder who has the talent to do proper animations for the driver in this car, contact me, we'll sort this out
Want to use the model? Contact me and maybe we can talk about it!
Look out for a race version in the next update soon.
DOWNLOAD: https://sharemods.com/tm940qs0rofr/daihatsu_midget_dtype_1.0.zip.html
DOWNLOAD SKINNING KIT (READ README FILE): https://sharemods.com/00pagl7jeanu/midget_mod_skinning_kit.zip.html
If you want me to continue modding please share the original link, preferably this video.
If you appreciate how I worked on this mod for 2+ months and delivered this to you for free in the times when even a frickin' PP filter and a single paintjob costs money for AC, but want to help me financially, please donate: https://www.paypal.com/paypalme/TheNuvolari19?country.x=HU&locale.x=hu_HU
(One step closer to buy the closed beta of WOTW)
Credits: TheNuvolari - Model, physics
XAVITHEHOBBIT - Resources help, Red Corsa skin, testing
Alexliveryhouse - Testing
Koldo83 - Fixing refraction headlights
ChemFlummi - adding proper parameters to refraction headlights
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Please don't quote or DM me on this site because I'm not active here anymore, contact me on my YouTube channel or Discord, or even RaceDepartment
Its already on his forum