Yep, me too... Since I've messed things up from time to time, I've become a nervous chicken when it comes to updating to little tested versions of anything... š¬
With latest Pure 0.190 and latest CM 0.8.2569.39678 everything runs fine and there is no need to be afraid of screwing things up like black skies. If people encounter problems I assume they did not follow the guidelines how to install pure or sol properly. CSP preview 218 is another story though.
I do, and I do, and very much ta for these.
Your number shapes are so, so spot on, even down to the sad mis-fonted #27
Not sure that I'd agree with the blue stripe, nose and wheels on the #25, tho.
Maranello Concessionaires were pretty consistent with their liveries?
I made this using the (I think) original Bazza version, with your number roundels.
Just after some advise. I recently purchased the new urd_darche_992_23 car mod which is great fun...However when driving at night on any track the headlights are so ridiculously bright compared to my Kunos & other paid cars mods it's making my eyes bleed.
I'm running latest version CSP 0.8.2561.39678, 0.1.80-preview218 shader patch ID 2363. Pure 0.190 pp Filter Pure Candy.
Is anybody else encountering the same problem with this car. Any help would be greatly appreciated. See attached lighting FX settings.
Thanks in advance Shysterz
RELEASE of 4 tracks from the former DDR and a new championship
DDR-Strecken-Fest (GDR tracks party) today! We are going behind the Berlin Wall and driving the best tracks from the former German Democratic Republic. Together with a spin off championship with all the old and new tracks from the east side of Germany.
All tracks are heavely overhauled, or new conversions. Thank you Andre for the permission!
The idea of GPLmania is to bring together the best historic cars and tracks made for AC in championships that are either inspired by real historic ones or just fun to drive. Part 6 contains all work of previous parts.
All download links are given in the Read Me file in the package. Be aware some of the content is for paid only.
Changelog Part 7:
-added "Gems from the East" championship
-added Solitude 1964 for "Into the woods"
-fixed a broken link for the Lotus 49c
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
www.mediafire.com
new spin off GPLmania championship:
RELEASE of Dessauer Rennstrecke 1956
Fixed to previous versions:
-reconvert of all objects and materials
-new loading screens
-new AI
-new UI and data
-fixed double sided objects
-debug for key objects
-fixed some normals
-rebuild pit area
-new extension config with GrassFX, RainFX and water shader
-purged scene file for less size
-added ideal line and overlays for time attack mode
-new Start-Finish texture
-corrected track length
-more pit spots (28)
-moved starting spots backward behind the white lines of the spots
-added option for more bumpy road in extras folder
-added cams by DaBaeda
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
www.mediafire.com
RELEASE of Halle-Saale-Schleife 1967
Fixed:
-cars falling through the scene (reconvert objects because Terra made the key objects double sided, which caused the falling through the scene situation)
-new loading screens
-fixed trees
-new AI
-new UI and data
-fixed double sided objects
-debug for key objects
-fixed some normals
-rebuild pit area
-overhauled extension config with GrassFX, RainFX and water shader
-purged scene file for less size
-added ideal line and overlays for time attack mode
-new Start-Finish texture
-corrected track length
-added option for more bumpy road in extras folder
-added cams by DaBaeda
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
www.mediafire.com
RELEASE of Leipziger Stadtparkrennen 1958
Fixed:
-cars falling through the scene (reconvert objects because Terra made the key objects double sided, which caused the falling through the scene situation)
-new loading screens
-fixed trees
-new AI
-new UI and data
-fixed double sided objects
-debug for key objects
-added geo location
-fixed some normals
-rebuild pit area
-complete new extension config with GrassFX, RainFX and water shader
-added cable fix by Masscot
-purged scene file for less size
-added ideal line and overlays for time attack mode
-added track description by Fanapryde
-fixed wrong timing cube
-new Start-Finish texture
-optimized FPS performance, still bit heavy for old systems in the forest part
-added option for more bumpy road in extras folder
-added cams by DaBaeda
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
www.mediafire.com
And here the surprise for Mario:
UPDATE of Sachsenring 1967
v2.0
-new AI , 3.5 sec faster
-purged files for less file size
-upscaled all materials
-added loading screens
-shader overhaul
-new UI
-raised pit spots to 30
-fixed thin hairlines over some textures
-new skybox, can be deactivated in extension file
-reworked CSP, added RainFX
-new cams by DaBaeda
-optional road meshes in extras folder (for more bumpy feeling)
-fixed sticky walls
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
Trabant 601 RS Cup version by TM-Modding, version 1.1 This mod represents circuit version of Trabant 601, raced in Trabant RS Cup, DDR Rennsport and Historic Cups across Germany and Central Europe, in specs from season 2022. The appearance...
The MT 77 racing car was designed and built in 1977 by Ulli Melkus and Hartmut ThaĆler (M means Melkus and T for ThaĆler). It was the most massive and basic race car of the GDR in the Friendship Cup from 1977 to 1990. Ulli Melkus won 5...
The SĆ£o Paulo Street Circuit is a street circuit in SĆ£o Paulo, Brazil which hosted the SĆ£o Paulo Indy 300 between 2010ā2013.
The track was 4.081 km (2.536 mi) long and consisted of 11 turns. Even though it was a temporary circuit, it still had a permanent seating capacity of 30,000 people as it passes through the Anhembi Sambadrome. (Wikipedia)
Conversion from rFactor.
-CSP recommended
-40 pit/start
-AI, cam
Credits & Thanks;
rFactor Original Track by Tommy78
-Thank you for giving me permission.
AC Converted by @shi (shin956)
logo.png and sections.ini by @Fanapryde
Crowds texture by Kniker97
marshall and some textures by kunos
Test and Feedback by @Breathe , @slider666 , @Fanapryde , TITI
Enjoy.
Converted upon request by Patreon member Denver Thurston.
Any further testing? Can anyone else verify if it's fixed for them? I'm tempted to update CM for the first time in 2 years but can't be bothered if it's still failing in most circumstances.
Any further testing? Can anyone else verify if it's fixed for them? I'm tempted to update CM for the first time in 2 years but can't be bothered if it's still failing in most circumstances.
Just after some advise. I recently purchased the new urd_darche_992_23 car mod which is great fun...However when driving at night on any track the headlights are so ridiculously bright compared to my Kunos & other paid cars mods it's making my eyes bleed.
I'm running latest version CSP 0.8.2561.39678, 0.1.80-preview218 shader patch ID 2363. Pure 0.190 pp Filter Pure Candy.
Is anybody else encountering the same problem with this car. Any help would be greatly appreciated. See attached lighting FX settings.
Thanks in advance Shysterz
I didn't notice that because I usually use a different pp filter, but you're right, the headlights (at least on high beams, on low beams they compare pretty well to the other cars) are pretty bright, much brighter than on my usual filter
I“m afraid that no one ever did a 54 pit version with Le Mans start type (it only has the regular one). For LM start, there is only the 36 slots option.
Most people don“t know about that as well. Just google for Formula One Indoor Trophy in the internet and you are going to be amazed about it. The last non-championship races of F1 (from my point of view - for others, it might be the 1983 Race of Champions).
Both normal and le mans style starts; both layouts have the pits in the le mans start postition, so doing a pit stop is going to be really awkward ĀÆ\(ć)/ĀÆ
Drop the file in the tracks folder; it doesn“t (shouldn“t) overwrite anything.
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
The only time I use the F5 cam is for still shots, otherwise its always from one of the other track cams. Thats why the more cams the better and more options when looking for that perfect shot. Then you have to remember the rules of photography when shooting moving targets; the closer the object the quicker the shutter speed must be and all sorts of things that you have to experiment with. Its too bad that the orbital cam stops the wheels like that, we could get awesome shots.
- Fixed the texture of the cigs as reported at GTPlanet
- Fixed the VR problem reported by Masscot in skin Alpine White
- Fixed a visual problem with front lights right side
- Added air intake by Kamei
- Moved tuning parts to a single texture for easier skinning, example skin Alpine White
- Added templates for easier skinning
I didn't notice that because I usually use a different pp filter, but you're right, the headlights (at least on high beams, on low beams they compare pretty well to the other cars) are pretty bright, much brighter than on my usual filter
The only time I use the F5 cam is for still shots, otherwise its always from one of the other track cams. Thats why the more cams the better and more options when looking for that perfect shot. Then you have to remember the rules of photography when shooting moving targets; the closer the object the quicker the shutter speed must be and all sorts of things that you have to experiment with. Its too bad that the orbital cam stops the wheels like that, we could get awesome shots.
Which is why I thought its weird that the only some cars does that, and only some of the times, RSS cars being more often and repeatable than others....I like using F5 cams because you can actually try to compose your shots not being limited by where the camera are placed on track...
Odawara circuit from Initial-D Arcade Stage Zero
I directly grabbed the models myself from the game ROM and developed it into what I hope is a great track for AC.
(You might even recognize a face or two in the crowd.)
Thank you for sharing the track! I have an issue with it being that the ground is missing in some places. I have re-installed it twice, first via CM, then deleted it and re-installed manually. The issue is still occurring. I can't tell, whether it's just on this track but it doesn't happen on many others. I'm running CSP 0.180-preview218. Is there any fix for this?
- Fixed the texture of the cigs as reported at GTPlanet
- Fixed the VR problem reported by Masscot in skin Alpine White
- Fixed a visual problem with front lights right side
- Added air intake by Kamei
- Moved tuning parts to a single texture for easier skinning, example skin Alpine White
- Added templates for easier skinning
Which is why I thought its weird that the only some cars does that, and only some of the times, RSS cars being more often and repeatable than others....I like using F5 cams because you can actually try to compose your shots not being limited by where the camera are placed on track... View attachment 1271257View attachment 1271255
Also happens with certain Kunos cars, or at least you'll have to choose a much longer shutter speed than what you'd otherwise use.
In those cases I take two pictures, one with the shutter speed I want, and the other with long enough shutter speed to get wheels turning. Then I put the one with turning wheels as bottom layer in Gimp, and the one with correct shutter speed on top layer, and I "cut holes" where the wheels are.
This gives me a nice composite image with my chosen shutter speed AND turning wheels.
But in some cases you don't get turning wheels with any shutter speed...
I didn't notice that because I usually use a different pp filter, but you're right, the headlights (at least on high beams, on low beams they compare pretty well to the other cars) are pretty bright, much brighter than on my usual filter
In the ext_config.ini there should be [HEADLIGHT_1] (somewhere under "Lighting_Original" or "Lighting_Old", not completely sure about that at the moment) with just a COLOR code and four values. The last of this value is the lighting multiplier and should be at 50 and way too bright. The first three numbers are for the colour code itself (in RGB).
I set my to 12 and it works well with the Natural Mod PPF. If the range of the headlights is a short you can boost it up with an additional line below COLOR:
RANGE = 100 (to 150, you gotta test that out).