I know it's WIP but since you asked, quick initial observations:thanks for your feedback. every feedback will help me, to get the physics and handling better of both cars. so every hint, feedback or bug wich got found, will help me for upcoming versions. 🙂 👍

Any idea why the track surface looks like this (the diagonal stripes and 'moiree' further away). The pattern changes depending on the time of day but is always there and while moving it gets blurry.Queensland Raceway from Terra21 updated DaBaeda
Thanks to Rainmaker for diverse fixes, Ai and Sidelines
GrassFX,RainFX and Cams
Have Fun
DaBaeda
I know this may be unrelevant to Windows users since this only happens on Linux with Proton/Wine, but strangely when I installed your Gillet Vertigo, whenever I choose it CM always crashes with this error:Yeah, Timo is working on an update for his old M3 GTR. But i don't know how the progress of the update is and when Timo wants to release it.
Here are the first test versions of the Marcos Mantis and Gillet Vertigo:
Gillet Vertigo (Test version, car is still W.I.P.)
View attachment 1274474
Download:known bugs or need to be fixed:![]()
File on MEGA
mega.nz
------------------------------------------------------------------------------------------------------------------------------------------
- Driver position and animations
- no LODS
- only 3 skins for now (more will come with final release)
- physics and BoP is still w.i.p.
Marcos Mantis GT3 (Test version, car is still W.I.P.)
View attachment 1274475
Download:![]()
File on MEGA
mega.nz
known bugs or need to be fixed:
- only 3 skins for now (more will come with final release)
- no LODS
- physics and BoP is still w.i.p.
thx masscot for your feedback. i think i will add the six speed sequential gearbox, thats right.I know it's WIP but since you asked, quick initial observations:
- Seems like the Marcos Mantis GT3 could have manual or sequential options (eg 6 speed sequential Hollinger gearbox, Jerico 5 speed H-pattern gearbox) but the animation and shifter on your car is definitely the sequential version. The shifting is currently set up as 5-speed h-pattern, not 6-speed sequential.
- Shouldn't the sunstrip graphics be reversed on the internal (cockpit) face? Unless the sunstrip is double-sided for cockpit views on TV broadcasts?
- As they are right in the eyeline when driving, the five circular apertures into the engine bay could use some smoothing so they look completely circular without polygon facets.
View attachment 1274594
Will check this and probably change the badge.I know this may be unrelevant to Windows users since this only happens on Linux with Proton/Wine, but strangely when I installed your Gillet Vertigo, whenever I choose it CM always crashes with this error:
View attachment 1274611
Probably Proton can't fully support CM yet as some features don't work with it yet unlike on Windows and also this error randomly appears even whenever I start a race or scroll the car selection window, and there's a long story why I decided to switch to Linux (Fedora/Nobara) once and for all, I genuinely feel much better here honestly so please don't ask me to dual boot or go back to Windows...
EDIT: turns out it was strangely the badge.png file for that car causing CM to crash all the time, changing it with another I have inside the Brands Badge folder from Content Manager solved this issue once and for all thankfully, talk about strange anomalies...
Thanks for releasing the mod.TIME TO RELEASE
ALFA ROMEO GTA CONCEPT XX 0.9
IF YOU WANT TO SUPPORT MY WORK
https://www.paypal.me/Nclsbrn89/
View attachment 1274287
WARNING
Free mod without encryption so please guys don’t sell It for your own and keep the original link if you share it.
If someone want to work with me for improve that mod it will be a pleasure.
SPECS
Time Attack/Hillclimb/Pikes Peak
Ferrari 599XX engine
732Bhp
694NM
1040Kg
All parametrable ingame (Setup)
Really fun to drive without ABS and without TC
Mental and Brutal
Have Fun Guys
CREDITS
Mod by Nclsbrn89
https://www.patreon.com/Nclsbrn89
https://discord.gg/Kx2dhtf2WV
Base model: Kunos
Bodykit Inspiration: Spoon334
Bodykit base 3D model: Alfinimagine
Instagram @alfianferyanggara
Engine 3D model: 101Creative
Cokpit 3D model: ebooxtg1000@wp.pl
Assetto Corsa Importation: Nclsbrn89
Ext-config.ini: Nclsbrn89
Data and Physic: Matt Clem and Nclsbrn89
Skins: Nclsbrn89, Hanazono Itasha Mods, Mr skins, Jez Horsewood, Frederic Techer....
Teaser: Sim Games GT (Tamas GT)
https://www.youtube.com/watch?v=LE1BudG_74A&t=6s
To Do list...
BETTER AO MAP INT AND EXT
ANIMATIONS (Shifter, handbrake, engine)
PERSONAL "Racing" SOUNDMOD (With chassis and brake noise)
LIGHTS REFRACTION
DAMAGE AND DIRT TEXTURE
MORE SKINS
...
Special thanks to all of you for taking time when I had problem and special thanks for Lucas Macedo who always be here when I need help and Matt Clem for this Great Physic
CONTENT MANAGER AND CSP latest version is required for Animations, Lights, Textures etc…
Feedbacks are welcome for improve future version.
DOWNLOAD LINK
![]()
[GEARS]
UP=9450
Thank you for releasing these mods.Yeah, Timo is working on an update for his old M3 GTR. But i don't know how the progress of the update is and when Timo wants to release it.
Here are the first test versions of the Marcos Mantis and Gillet Vertigo:
Gillet Vertigo (Test version, car is still W.I.P.)
View attachment 1274474
Download:known bugs or need to be fixed:![]()
File on MEGA
mega.nz
------------------------------------------------------------------------------------------------------------------------------------------
- Driver position and animations
- no LODS
- only 3 skins for now (more will come with final release)
- physics and BoP is still w.i.p.
Marcos Mantis GT3 (Test version, car is still W.I.P.)
View attachment 1274475
Download:![]()
File on MEGA
mega.nz
known bugs or need to be fixed:
- only 3 skins for now (more will come with final release)
- no LODS
- physics and BoP is still w.i.p.
check the road material for an entry in ext_config, if you find it with a CULL_MODE=OFF etc, try disable and recheckAny idea why the track surface looks like this (the diagonal stripes and 'moiree' further away). The pattern changes depending on the time of day but is always there and while moving it gets blurry.
Or is it some setting in CSP maybe ? Any help is welcome.
EDIT: downloaded from another source to check and there I don't have this issue.
I also have quite heavy flickering on billboards and tire walls.
View attachment 1274603
Otherwise the track looks nice, but there is no such thing as distant mountain ridges around the track IRL.
While I'm at it: logo and sections file:
View attachment 1274602
I can't even launch races with 346, I had to roll back to 218, which sucks because I use VR and the performance in VR practice driving was a lot better. I'd start with a roll back if you haven't already.Hi. Since last CSP version (0.1.80-preview346), when you put the AI to drive your car, the laptimes are not being counted anymore. I like to test AI and simulate races. Is there any way to disable this CSP feature?
What's the reasoning behind the download folder being named 'content'?2023 GTWC Car Collection Motorsport Skin Pack
Any idea why the track surface looks like this...
If someone finds a solution for the moiree effect in Queensland Raceway, explain here how to solve, please... (With instructions for dumbs like me, step by step if possible, cause remember: I´m the cat that can cause nuclear meltdowns when tinkering with pc's)check the road material for an entry in ext_config, if you find it with a CULL_MODE=OFF etc, try disable and recheck
you make me curious: in which way does the AI change the gear ratio when reaching max speed? because if the new ratio allows higher max speeds it should solve my slow AI on Mulsanne straight...Some cars under the control of AI, when reaching the maximum speed in the last gear, change the gear ratio, how to make sure that this does not happen? I edited the final.rto with the gear ratios i needed, but the AI still changes them during the race.
It's often related to the VAO patch. Try removing that from the folder temporarily, test and see if that changes anything.If someone finds a solution for the moiree effect in Queensland Raceway, explain here how to solve, please... (With instructions for dumbs like me, step by step if possible, cause remember: I´m the cat that can cause nuclear meltdowns when tinkering with pc's)
Thanks for the idea but... thinks there's no VAO patch. I haven't found either any CULL_MODE=OFF code or anything similar...It's often related to the VAO patch. Try removing that from the folder temporarily, test and see if that changes anything.
Haven't downloaded it myself (I use the one from Race Dept) but I remember that this was often a VAO issue.Thanks for the idea but... thinks there's no VAO patch...
Why not ? It's the install tree. Just unzip content into the assetto corsa folder and it does all the rest for you.What's the reasoning behind the download folder being named 'content'?
Can't find anything related...check the road material for an entry in ext_config, if you find it with a CULL_MODE=OFF etc, try disable and recheck
No VAO patch inside either.It's often related to the VAO patch. Try removing that from the folder temporarily, test and see if that changes anything.
This idea is poorly implemented, because when the AI changes the gear ratio, the RPM goes down and the engine just doesnt have enough RPM (power) to achieve more speed, so for each car i edited gear ratios that +/- correspond to the real values and "disabled" the ability for AI to change gear ratios. And yes, many do not notice this, because it is only noticeable on very fast tracks, for example, Sarthe without chicanes.you make me curious: in which way does the AI change the gear ratio when reaching max speed? because if the new ratio allows higher max speeds it should solve my slow AI on Mulsanne straight...
Hi. I need your help...
Does anyone have fast(er) AI files for rt_bathurst suitable for GT3 cars? I use the layout_12h_2023 extension from Pyyer and they are very slow, especially through the esses. With 100% difficulty they are 3 secs slower than me
cant answer the graphic issue, but so correct on the hills in background. A quick look on google maps satellite view shows this. Like Tony Quinn's Highlands Motorsport park, Qld raceway has google street view all around the track which really is a big asset for track building.Any idea why the track surface looks like this (the diagonal stripes and 'moiree' further away). The pattern changes depending on the time of day but is always there and while moving it gets blurry.
Or is it some setting in CSP maybe ? Any help is welcome.
EDIT: downloaded from another source to check and there I don't have this issue.
I also have quite heavy flickering on billboards and tire walls.
View attachment 1274603
Otherwise the track looks nice, but there is no such thing as distant mountain ridges around the track IRL.
While I'm at it: logo and sections file:
View attachment 1274602
Well I guess he has to do something to put his name all over the credits...No VAO patch inside either.
Thing is, I noticed that ACTK has placed the same track on his site, downloaded it from there and there is no issue with the road surface.
Well...no... there's no ACTK stamp anywhere in sight...Well I guess he has to do something to put his name all over the credits...
Thanks for releasing the mod.
Problems:
AI does not shift up.
Change the [GEARS] item in ai.ini as follows
Code:[GEARS] UP=9450
Hm.. I have version 3 of the ai.ini, and it does use this value.
I am having issues with the AI not running at full speed, however.
There's a lot to like about this mod but a few basic errors are locked behind encryption.[FREE RELEASE] Renault Megane RS'06 Tribute Edition
View attachment 1274414
Features
Custom Shaders Patch 1.78+ [best look on 1.80+ & Pure 0.180]
- Extra A = Roof-light
- Brake_FX [Brake heat simulation Functional] >>>> you need to activate BrakeFX in csp in order to work<<<
- RainFX Ready [Wipers Functional] Behind wiper broken due to a road rage
- Refraction Turn Signals
- Baked Headlights
- Car stereo Pioneer Kenwood Ez500 - Remodeled knobs and remade textures + Shaders. Original Credits : pandi3189
- Paints By davey.1989
![]()
[FREE RELEASE] Renault Megane RS'06 Tribute Edition | Hijacked
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