The ACTK track isn't exactly the same. He probably fixed the problem by changing the ext_config.ini
[SHADER_REPLACEMENT_4]
.
.
.
CAST_SHADOWS = 0
This has been changed:I checked both the only thing what ACTK changed is the brightness of a material in the pits.
Yep, I know, but there's more... Take a look at this update... https://www.racedepartment.com/down...exy-skin-darche-992-gt3r.62474/update/109581/Its based on the real one!!...
Oh no please, it's not a bother; trying to help others can never be a bother...... I´ll not bother anyone with my issues any more...
Against that moiré effect on the tarmac, please use what @Fanapryde posted just before your post. That´s the easiest fix.Yep, I know, but there's more... Take a look at this update... https://www.racedepartment.com/down...exy-skin-darche-992-gt3r.62474/update/109581/
Oh no please, it's not a bother... Some of us (who have also had the same stripes/flickering problems as you) would like to be able to enjoy that track without getting stoned by the moiree effect... Please don't get mad and share the solution, if it sounds good to you...
Thanks, I'll try... 🙂 Although I will have to put up with the flickering of the billboards and so... 😞Against that moiré effect on the tarmac, please use what @Fanapryde posted just before your post. That´s the easiest fix.
I will try thanks for you helpThanks for releasing the mod.
Problems:
AI does not shift up.
Change the [GEARS] item in ai.ini as follows
Code:[GEARS] UP=9450
Thank you for releasing these mods.
Problems with Gillet Vertigo:
Tires are floating.
View attachment 1274630
Rear wing normal is wrong.
View attachment 1274631
AI pops out in corners.
I would be glad if you could fix it.
Not a new mod. It's an update (for a great track).Another new mod, this time track, by James Skinner, the creator of great version of Thruxton that is out for couple of years on rd.Castle Combe 2022
At last, I’m happy to release the public beta of the Castle Combe mod I’ve been working on for over a year. It’s modelled from 1m LiDAR scan data and thousands of reference photos, so looks, layout and elevations should be reasonably accurate...www.racedepartment.com
Nice set of cars, thanks.Pack Le Mans 2023 V1.0a ! Add additional Lods (at last !) Thanks at Norms and Greg_ST for their help !
View attachment 1274422
Link : https://www.gtplanet.net/forum/downloads/pack-le-mans-2023-lmdh.6505/
Enjoy !
as much as the track looks good, it doesnt look right with the horizon. I know sponsor billboards and buildings change colours over the years, but the hills in the background dont change. Perhaps Dabaeda, Rainmaker and yourself could collaborate to fix the issues that people are experiencing, and make the track look more like being there?Oh, I´m to old for that ...
So, if you can´t see issues, it must be my system making them.
No prob, I fixed my issues for myself and as easy is that...
Sorry, I´ll not bother anyone with my issues any more, at least not for Queensland.
View attachment 1275007View attachment 1275008
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Where it comes to environment, the old Jarqus version is better imo:as much as the track looks good, it doesnt look right with the horizon. I know sponsor billboards and buildings change colours over the years, but the hills in the background dont change. Perhaps Dabaeda, Rainmaker and yourself could collaborate to fix the issues that people are experiencing, and make the track look more like being there?
You can ask me any rFactor track to convert. I have almost all of them. Also, some tracks can still be found here: https://www.rfactorcentral.com/list.cfm?cat=Tracks&type=All or here: https://pitlaneweb.blogspot.com/Hi GLZ777
A long shot,
But are these tracks still available??
Link is no longer working..
I would like to try and convert some of the tracks.
Thanks
Scottty
I'm loving your skins, wil you be sharing them?
pity it's on RD, I cant get anything to download from there
First of all, make sure your car has the correct tire grip data. But if you still don't like the level of tire grip, then you need to change the level in...e:\Steam\steamapps\common\assettocorsa\content\tracks\your_track\data\srfaces.iniDoes anyone know how to increase the grip of a track? I feel like some of the tracks are a bit slippery like you are driving on ice, how can I do that?
I don't know, this mod was done by @GRT-RT-5005 for his SCT-1 or long tail cars and I had the privilege to make some skins for the cars. Majority have test liveries and that's the only car that has an actual "finalized" livery. I am over whelmed with so many car projects that I forgot about this car and the other SCT-1 cars. Maybe I'll get back to them when I have the time and motive to finish more skins for the cars.I just discovered that you had been working on something related to the JLOC Diablo JGT-1! Is this something that'll be available for the public to download in the future or not?
Well, it is new for me at least.Not a new mod.
Coming along nicely!here the latest update : Jaguar XJR-9 LM
-new ext_config file (some members of GTPlanet)
-new rear light (from GT7 model)
have fun
![]()
f302_jaguar_xjr-9_lm
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
ps. DELETE the OLD version
View attachment 1275144

This will fix the floating digits on the MoTeC too:here the latest update : Jaguar XJR-9 LM
-new ext_config file (some members of GTPlanet)
-new rear light (from GT7 model)
have fun
![]()
f302_jaguar_xjr-9_lm
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
ps. DELETE the OLD version
View attachment 1275144

thanksComing along nicely!
The tacho needle needs fixing parallel to the face of the dial, at the moment it pokes out like a sundial.
The current driver model is from a single-seater, and that's why his elbows are out as if he's got a bad case of armpit lice.
Here's a new driver posture if you want it, along with a new shifting animation that grabs the gearknob.
WeTransfer | Send Large Files Fast
The simple, quick and secure way to send your files around the world without an account. Share your files, photos, and videos today for free.we.tl
Put the two animation files in the car's 'animations' folder and the .knh file in the main car folder.
Always test shifting animations out on the track, never in CM Showroom.
Reds and blues look a bit bright in the cockpit, and it looks like AO is needed?
View attachment 1275150
I don't know, this mod was done by @GRT-RT-5005 for his SCT-1 or long tail cars and I had the privilege to make some skins for the cars. Majority have test liveries and that's the only car that has an actual "finalized" livery. I am over whelmed with so many car projects that I forgot about this car and the other SCT-1 cars. Maybe I'll get back to them when I have the time and motive to finish more skins for the cars.
But... In the mean time how about you enjoy this C6.R and that goes for everyone too.
Here him ROAR!
View attachment 1275111
I don't know, this mod was done by @GRT-RT-5005 for his SCT-1 or long tail cars and I had the privilege to make some skins for the cars. Majority have test liveries and that's the only car that has an actual "finalized" livery. I am over whelmed with so many car projects that I forgot about this car and the other SCT-1 cars. Maybe I'll get back to them when I have the time and motive to finish more skins for the cars.
But... In the mean time how about you enjoy this C6.R and that goes for everyone too.
Here him ROAR!
View attachment 1275111