I love all the Interlagos tracks but my preference stills for the 1975 layout which was one of the « big heart » challenges yesterday (as Zeltweg in Austria). :-)Interlagos 1988 is one of my all time favorite tracks to drive. Very enjoyable layout.
Thank you so much for your attention and your kindness. ;-)I forwarded your post to Poppa Woody and he says he'll do some improvements to the track soon.
some GT Sport/GT7 cars have this problemthis seems to be a common occurrence with these Gr.3 ports. Some are not as bad as these.
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not yet but it will come
Just as a reminder, some pages ago I wrote about an Interlagos 1975 little issue where AI cars get random damage from an invisible object while exiting the pit lane, noticed this with the ACL GTRs.I forwarded your post to Poppa Woody and he says he'll do some improvements to the track soon.
Why can't we admire cars with good detail? This game has other mods to help the cars pop, materials, textures etc. I could care less about detailing like GTR2 ports, I'd still drive them as long as the models don't look something like this. This photo is a reminder of no matter how bad Gr.3 ports or any other old car mod port is, it doesn't look like this abomination.And in the end, who gives a f ? We're meant to be racing, not admiring the cars lmao.
Yes, I think you're right about that. PD's engine enhances the models in certain scenarios, I remembered when the Gr.3 alfa romeo and the VW vision was ported to AC and some were puzzled about the cars bad poly model.That's because GT SPORT/7 uses tessellation ingame for optimization purposes, when ripping a model, it's in that state since PD presumably modeled those cars without smoothing them first, then using that system on the PlayStation to dynamically smooth the models in game based on LOD (that's my assumption tho)
wow, no hello, or anything, 2 first posts and both ask the same question, where to get this car... but which car do you refer to.Where on GTPlanet can I get this car?
Having responded to the post where I helped that guy with the Porsche and gave some news about the T400r, I told him that mine will be out for Christmas. I don't know anything about that Porsche, but I think it's a private mod. 😀wow, no hello, or anything, 2 first posts and both ask the same question, where to get this car... but which car do you refer to.
I can see why no one has bothered to assist you :/
Hello everyone, does anyone know where I can find this mod? please I like him very much
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DW,Ultima GTR v0.7b
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as always, pls delete previous version and do a clean installation
Changelog:
- Endurance Lights - Extra Button A (Ultima V8)
- Internal Light - Extra Button B (Ultima 3.2 & Ultima V8)
- reworked Physics
- reworkes Tyres
- reworked engine
- reworked AI behavior
- new brake disc textures
- reworked Motec Display
- reworked interior & exterior materials and shader
- fixed taillight glass reflection
- fixed brakelights
- added windshield reflection (requires csp version 0.2.1-preview2)
Changelog v0.7b:
- fixed internal glass shader
Download:https://mega.nz/file/FFhCQAbZ#1JxCHnmpIbPjG9XvTR2UzdmcoR7aV2hCPPDhFhO5sFM
Download: https://mega.nz/file/hUpSwYBQ#7ilFZ01avB3LTpecOQHZDR7XLZswy4uToqQPA7UuAFY
Nice pics where did ya get the C10
Hey, just wanted to thank you for all the converts you've been doing recently. Some of them have been fun for me to use.some GT Sport/GT7 cars have this problem
not yet but it will come
No, you can´t do anything here since all these values are only affecting non-CSP previews. Maybe look for a better preset, here is one of mine, I think the reflections are good enough?anyone knows what causes the Reflectiveness to not be taken into account when generating previews?
Turning off "Use CSP for final previews render" fixes that...
But is there any other workaround to make Reflectiveness work (in combo w CSP ) ?
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I reported to the team. Tried it with another car: same here. Never noticed it before.
i would like know how i could fix it, because there are others tracks with the same problem Tochigi and Suzuka by rt have this inconvenient, but Suzuka is with the groove, Suzuka:I reported to the team. Tried it with another car: same here. Never noticed it before.
I think I have a similar mod.
Therefore, I will not trigger the video and give money to the lad.I asked about that mod a while back myself on here, you're not gonna find it as I think the author never publicly released it.
Some modders out there will share videos of their work as a proof of concept I guess to show what they can do with no intention of ever sharing it.
This YT Channel does that for instance: https://www.youtube.com/@modincomplete1820/videos
I have the Thrustmaster TS-XW Base with the Sparco Wheel and atm with an Acelith Formula Addon, Playseat Evolution and only driving in VR with Oculus Rift S, if you mean this? 🤔Out of interest: on what gear do you drive AC?
@ Question 1: i managed to drive with the V8 version a laptime of 1:16.321 min. and was faster as with the 3.2L version (as i remember 1:17... or 1:18...). I need to edit the gear ratios and put them in their standard setup. Atm there are no specific gear ratios/sets to the 3.2L and V8 version assigned.DW,
Awesome modelling as expected
Question: Should the 3.2 be faster than the V8? I am running about 6 seconds faster in the 3.2 than the V8 on Spa.
Question 2: I am getting some road reflections in the cockpit in VR, subdued but still there. Such as crossing a finish line, running a curb, etc.
GoodnightMy very infrequent contribution to AC modding below:
1. A fictional six-car skin pack for @JK1977 (F302's) Lamborghini Gallardo ST which didn't have any.
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Lamborghini Gallardo Super Trofeo fictional skin pack
By downloading, you are entitled to six skins for this skinless mod. Have fun. To install, have the Gallardo ST by F302 opened in the content page of CM, drag and drop zip file and install using the side bar.www.racedepartment.com
2. A Norton Internet Security livery for the RSS DBR9 that's best used as grid filler lol. Based on my old GT Sport livery I used online.
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Norton Aston Martin DBR9 #30
Made in CSP Paint Shop. So expect pure kwality. To install: Select the RSS Aston DBR9 in CM's content page, then drag+drop the zip file and install using the side bar. Based on a livery I raced online with in GT Sport, use as grid filler or...www.racedepartment.com
was it about a porsche? couldnt tell, there was no reference in his post, just another newbie asking for a mod, as they doHaving responded to the post where I helped that guy with the Porsche and gave some news about the T400r, I told him that mine will be out for Christmas. I don't know anything about that Porsche, but I think it's a private mod. 😀
That’s not an assumption lol. That’s the facts. PD used adaptive tessellation since GT6 so the models just lose and gain detail dynamically depending on where the camera is positioned. It’s a pretty cool system and to think they did that on a game that came out 10 years ago and on a system from 2006.That's because GT SPORT/7 uses tessellation ingame for optimization purposes, when ripping a model, it's in that state since PD presumably modeled those cars without smoothing them first, then using that system on the PlayStation to dynamically smooth the models in game based on LOD (that's my assumption tho)
Yup, that's what I meant. I like your mods optic wise a lot, but the ffb is pretty strong. Physics are good, but they feel way too heavy on a dd base. I guess the reason could be that you are driving a lighter wheel base and the mods are kind of optimised on it.I have the Thrustmaster TS-XW Base with the Sparco Wheel and atm with an Acelith Formula Addon, Playseat Evolution and only driving in VR with Oculus Rift S, if you mean this? 🤔
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