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Could you share "Valencia Ricardo Tormo"? Thank you😀
I have at least a good and very funcional Assen and Ricardo Tormo and a not bad Sepang...
Aragon and Valencia are also there but avarage quality yes.
Could you share "Valencia Ricardo Tormo"? Thank you😀
I have at least a good and very funcional Assen and Ricardo Tormo and a not bad Sepang...
Aragon and Valencia are also there but avarage quality yes.
I had missed it, thank you for correcting the situation, as this is a remarkable mod.In case you missed this rather spiffing Shelby GT500 2020 pack from MNBA...
View attachment 1315419
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In VR, the driver posture was a little odd and his grip on the steering wheel wasn't great, so here's an alternative if you want it (works for both cars).
(put the steer.ksanim in the 'animations' folder, and the driver_base_pos.knh in the car folder)WeTransfer | Send Large Files Fast
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View attachment 1315420
Could you share "Valencia Ricardo Tormo"? Thank you😀
Could you share "Valencia Ricardo Tormo"? Thank you😀
Could you share "Valencia Ricardo Tormo"? Thank you😀
It should be updated soon with the proper driver posture and shifting animation, plus a few other fixes.all fine here (freshly downloaded to check because I usually don't keep non race cars installed).
Valencia Ricardo Tormo 2023
Here we are guys, my new update for Valencia Ricardo Tormo Track -GTWC billboards -New kerbs and extra kerbs -Orange stripes -New grass FX Full track download ! Have fun !www.racedepartment.com
Valencia Ricardo Tormo 2023
Here we are guys, my new update for Valencia Ricardo Tormo Track -GTWC billboards -New kerbs and extra kerbs -Orange stripes -New grass FX Full track download ! Have fun !www.racedepartment.com
OR the ACC convert from Fenryr which is still WIP (won´t provide a link to patreon here).
Thank you guys 😁![]()
valenciaRT
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Oooops did not see there was already answers
Nevermind ... i think my upload is up to date and comes with 3 different AI lines![]()
Small update to this mod that only makes one small change. If you have my previous version and this addition is not important to you, then you can skip this update. If you do download the update, make sure to disable\delete any track skins from my previous version first to be safe. Please make sure to check folder names so you don't delete a skin from someone else by mistake.Bilster Berg ext_config\track skin update I made for myself because for some reason the grass and trees were over-exposed for me and I couldn't figure out why. You can give it a try if you'd like. PPFilters can make a huge difference so you might not like how things look. I just know it looks fine on my end with my own personal filter.
Bilster Berg Update
This is for the version of the track done by Fat-Alfie, Legion and nobody. It makes no changes to the track itself other than how the grass and trees look. Please make sure to rename or backup your current ext_config file so you can easily revert back if you don't care for the changes.
Notes:
-- Always leave the Grass and Trees track skin enabled.
-- There are two ways the grass can look, all green and patchy. I saw pictures of the track that looked both ways, so I made two versions. Patchy grass is active by default because I prefer it. To change grass styles, simply choose either the Grass Green or Grass Patchy track skin.
-- Other config additions include seasonal changes and a change to the lights so that they come on at night and when it rains. I didn't change their settings so they should look exactly as they did before.
-- Any ambient and diffuse shader values I changed are in the Shader Values section of the config so you can easily adjust them to get the brightness you prefer for the grass, trees and road. They are setup to look good for my system.
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First, (in RD, of course) you have to download the HD version from the link provided in the last message from the "Updates" tab, then download the "Luccaring Endurance - Legacy edition" version from the "History" tab, install all manually from scratch and take a look at the last messages of the "Discussion" tab, where are some instructions to solve the issue of the missing "Endurance" layout until its creator releases a new fixed version.For those who haven't seen, the LuccaRing got a surprise end-of-year update, making the HD version permanently free.
There are reports of there being a skin/ui sorting issue, and the steps to download the "endurance" layout are unclear...
No idea. Mine looks fine. Probably a setting somewhere.After install update for pg_carpi_rs31 i see something like this:
Go to: content/tracks/luccaring/ui and copy/paste luccaring folder and rename to "luccaring_endurance". Then go in that folder, open the ui_track.json and change line 3 to: "name": "LuccaRing Endurance",For those who haven't seen, the LuccaRing got a surprise end-of-year update, making the HD version permanently free.
There are reports of there being a skin/ui sorting issue, and the steps to download the "endurance" layout are unclear.
It will likely be rectified in a day or two.
I do not. I'll just wait.Go to: content/tracks/luccaring/ui and copy/paste luccaring folder and rename to "luccaring_endurance". Then go in that folder, open the ui_track.json and change line 3 to: "name": "LuccaRing Endurance",
Should work fine after that. But yes, he'll be updating the download but if you want to race now this works.
In the "ai" folder, you're looking for "fast_lane.ai". That's what the AI app saves to.Dumb ai question. I had the ai app open and accidentally hit the save ai button. It said it saved an ai.ini file. I want to replace that file with the previous version I have in my backups so as not to screw something up. Problem is I don't know where that file is saved to. I tried searching my AC folder, but it came up with no ai.ini files in the results.
Anyone know where the ai.ini file gets saved if you hit that button?
Dumb ai question. I had the ai app open and accidentally hit the save ai button. It said it saved an ai.ini file. I want to replace that file with the previous version I have in my backups so as not to screw something up. Problem is I don't know where that file is saved to. I tried searching my AC folder, but it came up with no ai.ini files in the results.
Anyone know where the ai.ini file gets saved if you hit that button?
There's 2 versions of the 2009 mod, not sure if the 1st version was stolen but SD "reworked" the 2009 cars and I agree they are not bad. I think it's the fact of what they did and people won't forgive them, I don't blame them. The new LMDh cars are okay too. Pretty sure SD called it a wrap this past week.I have almost all the RSS, VRC and URD mods (sorted by preference)...Simdream I bought the F12009 mod and it doesn't seem bad to me, even if I haven't heard good things about it. FSR I didn't know about them, but now I know about them and will stay away from them. However, they refunded my purchase. Thank you
This one has produced an instant reaction in my gonads...
the second one is badly sized. The models are great, but i dunno how tf they managed to put a wrong body ratioThere's 2 versions of the 2009 mod, not sure if the 1st version was stolen but SD "reworked" the 2009 cars and I agree they are not bad. I think it's the fact of what they did and people won't forgive them, I don't blame them. The new LMDh cars are okay too. Pretty sure SD called it a wrap this past week.
https://www.racedepartment.com/downloads/big-owis-all-purpose-neck-fx.61184/ - That one looks subtle, comments suggest its a gentle approach to NeckFXOr maybe someone has a very subtile neck.fx ini for me?
Hi !Basically the car has two engine maps: one with 400 hp and one with 440 hp. In theory, based on the tests I have done, the car should be able to compete with the others more or less on every circuit. If any problems arise I will try to remedy them.
You're right about the support for the H gearbox, I forgot to set everything only for the sequential (in the next update I'll fix it).
The model is the GTR2 one. In the end only the body remained more or less original, I redid the rest from scratch with blender (and it is noticeable due to a topology so bad that it would make any 3D artist feel bad 😂 ).
As for the driver position, the problem is that in blender the driver has a natural pose but in game it doesn't respect what I set (also happens to the hand/wrist position).
The bodywork, but in general the 3D elements, are not final. Little by little I'm trying to fix everything (as I did for the splitter, headlights, etc.).
The steering covers the motec a bit, yes, but this type of configuration has the steering straight (compared to other versions which bring the steering inclined upwards). What is certain is that the 3D model of the steering wheel will not remain the same but will be changed. If the problem persists with the new one, I will look for a remedy to make the motec more visible.
Thanks to you, if it weren't for you who believed in this mod I would never have fixed it. 🎄
Last night Prosecco sudjested me another idea.Speaking of AI, I was wondering if anyone would have any ideas on how to fix a problem with the LeMans67 ai. I have yet to figure out a fix. When two ai cars are near each other going down the front stretch and one of them slows down to pit, the ai car that is not pitting slams on the brakes in response to the other car slowing down. I've never seen this happen at any other track and would love to come up with a fix for it but so far no luck.