Assetto Corsa PC Mods General DiscussionPC 

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I have almost all the RSS, VRC and URD mods (sorted by preference)...Simdream I bought the F12009 mod and it doesn't seem bad to me, even if I haven't heard good things about it. FSR I didn't know about them, but now I know about them and will stay away from them. However, they refunded my purchase. Thank you
The 2009 was a high quality mod, imo. I was pleased with what they produced. I'm even tempted by the latest lmdh cars but I think RSS is going to start producing more of those so it only makes sense to hold out rather than double purchasing.
 
In case you missed this rather spiffing Shelby GT500 2020 pack from MNBA...

View attachment 1315419


In VR, the driver posture was a little odd and his grip on the steering wheel wasn't great, so here's an alternative if you want it (works for both cars).
(put the steer.ksanim in the 'animations' folder, and the driver_base_pos.knh in the car folder)

View attachment 1315420
I had missed it, thank you for correcting the situation, as this is a remarkable mod.
Thank you for the "updated" driver position, did not even try the original, but with your files, it looks bang on in my VR set.

As great as the mod is, if like me, you find it odd that the wheel would shake in a straight line, if the steering is not hold firmly, STEER_ASSIST=1.000 will fix it.

After reading the news article on what is coming for 2024 for new SIM offering, earlier today, driving this car around in full CSP/SOL 2.5 glory, made me think, even the all mighty Kunos, will have a hard time toping what experiencing AC today can already offer.

Wishing a great 2024 SIM year to all.
 
Could you share "Valencia Ricardo Tormo"? Thank you😀

OR the ACC convert from Fenryr which is still WIP (won´t provide a link to patreon here).
 
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Could you share "Valencia Ricardo Tormo"? Thank you😀

Oooops did not see there was already answers :D
Nevermind ... i think my upload is up to date and comes with 3 different AI lines :dopey:
 
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OR the ACC convert from Fenryr which is still WIP (won´t provide a link to patreon here).


Oooops did not see there was already answers :D
Nevermind ... i think my upload is up to date and comes with 3 different AI lines :dopey:
Thank you guys 😁
 
looking good

preview.jpg


 
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Bilster Berg ext_config\track skin update I made for myself because for some reason the grass and trees were over-exposed for me and I couldn't figure out why. You can give it a try if you'd like. PPFilters can make a huge difference so you might not like how things look. I just know it looks fine on my end with my own personal filter.

Bilster Berg Update

This is for the version of the track done by Fat-Alfie, Legion and nobody. It makes no changes to the track itself other than how the grass and trees look. Please make sure to rename or backup your current ext_config file so you can easily revert back if you don't care for the changes.

Notes:

-- Always leave the Grass and Trees track skin enabled.
-- There are two ways the grass can look, all green and patchy. I saw pictures of the track that looked both ways, so I made two versions. Patchy grass is active by default because I prefer it. To change grass styles, simply choose either the Grass Green or Grass Patchy track skin.
-- Other config additions include seasonal changes and a change to the lights so that they come on at night and when it rains. I didn't change their settings so they should look exactly as they did before.
-- Any ambient and diffuse shader values I changed are in the Shader Values section of the config so you can easily adjust them to get the brightness you prefer for the grass, trees and road. They are setup to look good for my system.

View attachment 1257844
Small update to this mod that only makes one small change. If you have my previous version and this addition is not important to you, then you can skip this update. If you do download the update, make sure to disable\delete any track skins from my previous version first to be safe. Please make sure to check folder names so you don't delete a skin from someone else by mistake.

-- Made a change in the way you can switch between a patchy grass look and a green grass look. The old way required people to edit the ext_config file. I changed it so that now you just need to enable a specific track skin thanks to a quick lesson from @The Vampire on how to use this feature.
 
X90
For those who haven't seen, the LuccaRing got a surprise end-of-year update, making the HD version permanently free.

There are reports of there being a skin/ui sorting issue, and the steps to download the "endurance" layout are unclear...
First, (in RD, of course) you have to download the HD version from the link provided in the last message from the "Updates" tab, then download the "Luccaring Endurance - Legacy edition" version from the "History" tab, install all manually from scratch and take a look at the last messages of the "Discussion" tab, where are some instructions to solve the issue of the missing "Endurance" layout until its creator releases a new fixed version.

And Happy New Year everyone! 🥳
 
X90
For those who haven't seen, the LuccaRing got a surprise end-of-year update, making the HD version permanently free.

There are reports of there being a skin/ui sorting issue, and the steps to download the "endurance" layout are unclear.


It will likely be rectified in a day or two.
Go to: content/tracks/luccaring/ui and copy/paste luccaring folder and rename to "luccaring_endurance". Then go in that folder, open the ui_track.json and change line 3 to: "name": "LuccaRing Endurance",

Should work fine after that. But yes, he'll be updating the download but if you want to race now this works.
 
Go to: content/tracks/luccaring/ui and copy/paste luccaring folder and rename to "luccaring_endurance". Then go in that folder, open the ui_track.json and change line 3 to: "name": "LuccaRing Endurance",

Should work fine after that. But yes, he'll be updating the download but if you want to race now this works.
I do not. I'll just wait.
 
Dumb ai question. I had the ai app open and accidentally hit the save ai button. It said it saved an ai.ini file. I want to replace that file with the previous version I have in my backups so as not to screw something up. Problem is I don't know where that file is saved to. I tried searching my AC folder, but it came up with no ai.ini files in the results.

Anyone know where the ai.ini file gets saved if you hit that button?
 
Dumb ai question. I had the ai app open and accidentally hit the save ai button. It said it saved an ai.ini file. I want to replace that file with the previous version I have in my backups so as not to screw something up. Problem is I don't know where that file is saved to. I tried searching my AC folder, but it came up with no ai.ini files in the results.

Anyone know where the ai.ini file gets saved if you hit that button?
In the "ai" folder, you're looking for "fast_lane.ai". That's what the AI app saves to.

If it's working properly, the one you just did should be called "fast_lane.ai.candidate". That's the one you just made. Rename your original "fast_lane.ai" to keep it around (I use "fast_lane.ai.orig) as a backup.

I also believe you don't actually have to hit the "save" button on the app. It automatically does so after closing AC. Not 100% sure on that, but I never hit the "save" button on the current AI I'm working on and it saved it automatically.
 
Dumb ai question. I had the ai app open and accidentally hit the save ai button. It said it saved an ai.ini file. I want to replace that file with the previous version I have in my backups so as not to screw something up. Problem is I don't know where that file is saved to. I tried searching my AC folder, but it came up with no ai.ini files in the results.

Anyone know where the ai.ini file gets saved if you hit that button?

If you're talking about cars, that only works if the data is unpacked. Otherwise, it's locked inside the data.acd and you have to unpack it with CM (unless it's data encrypted).
 
I have almost all the RSS, VRC and URD mods (sorted by preference)...Simdream I bought the F12009 mod and it doesn't seem bad to me, even if I haven't heard good things about it. FSR I didn't know about them, but now I know about them and will stay away from them. However, they refunded my purchase. Thank you
There's 2 versions of the 2009 mod, not sure if the 1st version was stolen but SD "reworked" the 2009 cars and I agree they are not bad. I think it's the fact of what they did and people won't forgive them, I don't blame them. The new LMDh cars are okay too. Pretty sure SD called it a wrap this past week.
 
Hi all, First off happy new year! Hope everyone has a Great 2024!
Now I'm looking for some guidance cause I'm getting frustrated lol
Basically I am making some New Top Fuel Dragster Physics.
Its Going well but I'm having trouble with keeping the Car on the ground at Certain Fuel Loads.
Basically if I have 400L in the Fuel Tank the car works good but if I have anything less then say 350L it wants to flip over going down the track..... And if I have the realistic Fuel tank of about 85-90L It Flips at the start line lol.
So yeah if I could get some guidance on where I should exactly be looking for a Fix Because I don't really want to Run 400L in the tank for the Car too work I'm a bit of a Perfectionist in having the correct values and stuff lol so really would like it too work with 90L or less. I've tried playing around with Aero and stuff but it still flips with small fuel loads.
So yeah any ideas or help would be appreciated and please inbox me so its easier to keep a conversation :)
Thanks!
 
Hi Forum and Happy New Year!
I have a question for you: I would like to edit wet tires by pattern.ini creating a personal .ini for extension file to fix this problem with some mods. Here I'm on RSS Formula 2013 and rain tires are very bad.
Any advice? Thanks

Here the original pattern strings into assettocorsa\extension\config\cars\common\tyre_patterns.ini

[TEMPLATE: TyresPattern_StyleRainF1 EXTENDS TyresPattern]
; https://www.thecheckeredflag.co.uk/wp-content/uploads/2017/03/rsz_1783cb1d8710-2.jpg, on the right
@ = TyresPattern_Along, Pos = 0.16, Width = 0.01
@ = TyresPattern_Along, Pos = 0.25, Width = 0.01
@ = TyresPattern_Along, Pos = 0.35, Width = 0.02
@ = TyresPattern_Along, Pos = 0.69, Width = 0.01
@ = TyresPattern_Along, Pos = 0.78, Width = 0.01
@ = TyresPattern_Along, Pos = 0.87, Width = 0.01
@ = TyresPattern_Along, Pos = 0.1, Width = 0.015

@ = TyresPattern_Across, From = 0, To = 0.445, Frequency = 10, Thickness = 0.25
@ = TyresPattern_Across_Curve, Exp = 2, Offset = 0.15
@ = TyresPattern_Across_Thickness, TargetThickness = 0.1, From = 0.93, To = 0.935

@ = TyresPattern_Across, From = 1, To = 0.475, Frequency = 10, Thickness = 0.2
@ = TyresPattern_Across_Curve, Exp = 3, Offset = 0.1
@ = TyresPattern_Across_Curve, Exp = 1, Offset = 0.2, From = 0.6, To = 1
@ = TyresPattern_Across_Curve, Exp = 2, Offset = -0.05, From = 0.9, To = 1
@ = TyresPattern_Across_Curve, Exp = -2, Offset = 0.025, From = 0.6, To = 0.7
@ = TyresPattern_Across_Thickness, TargetThickness = 0.4, From = 0.99
@ = TyresPattern_Across_Thickness, TargetThickness = 1.5, From = 0.996
@ = TyresPattern_Bit, Frequency = "1, 10", P0 = "0.56, 0.2", P1 = "0.53, 0.8", Thickness = 0.005
@ = TyresPattern_Trim, MaxWidth = 0.3, TrimLeft = 0.23, TrimRight = 0.18

Screenshot_rss_formula_2013_vhe_velocitta_1-0-124-11-27-51.jpg
 
There's 2 versions of the 2009 mod, not sure if the 1st version was stolen but SD "reworked" the 2009 cars and I agree they are not bad. I think it's the fact of what they did and people won't forgive them, I don't blame them. The new LMDh cars are okay too. Pretty sure SD called it a wrap this past week.
the second one is badly sized. The models are great, but i dunno how tf they managed to put a wrong body ratio

Before :

1704110505271.png


After resizing :

1704110524674.png
 
Happy, healthy new year to everyone ! :bowdown:

New year - new questions :D

Is there any neck.fx guide out there ?? Because any neck.fx preset i find so far is "too heavy" for me. This means i am a motion sickness guy, VR is not an option, neck.fx is still interesting, but i can`t find a more subtile configuration for me. I would like to optimize it myself, but some options are hard to understand without a kind guide.

Or maybe someone has a very subtile neck.fx ini for me?
 
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Basically the car has two engine maps: one with 400 hp and one with 440 hp. In theory, based on the tests I have done, the car should be able to compete with the others more or less on every circuit. If any problems arise I will try to remedy them.

You're right about the support for the H gearbox, I forgot to set everything only for the sequential (in the next update I'll fix it).

The model is the GTR2 one. In the end only the body remained more or less original, I redid the rest from scratch with blender (and it is noticeable due to a topology so bad that it would make any 3D artist feel bad 😂 ).

As for the driver position, the problem is that in blender the driver has a natural pose but in game it doesn't respect what I set (also happens to the hand/wrist position).

The bodywork, but in general the 3D elements, are not final. Little by little I'm trying to fix everything (as I did for the splitter, headlights, etc.).

The steering covers the motec a bit, yes, but this type of configuration has the steering straight (compared to other versions which bring the steering inclined upwards). What is certain is that the 3D model of the steering wheel will not remain the same but will be changed. If the problem persists with the new one, I will look for a remedy to make the motec more visible.

Thanks to you, if it weren't for you who believed in this mod I would never have fixed it. 🎄
Hi !

I hope you will improve 3D model of the body because we currently see a big attempt to improve the rest of the car (interior is really good) but the body is still low poly atm ...
the only big issue I have found is brake discs on the right side (front right and rear right) of the car doesn't rotate properly (maybe axis aren't exactly the same as the rims).

Thank you to create/improve exotic cars like this :)
 
happy new year to everyone
First problem of the new year. I get a winter look even in summer at the Fiorano track. In August 2023. I'm on csp 1.79. How can I fix?
 

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