- 1,556

- United States
Thanks for checking. Guess it's just me, but for the life of me I can't figure out what's wrong.I'm using the latest CSP version and switching from Patchy to Green and vice versa works perfectly for me.
Thanks for checking. Guess it's just me, but for the life of me I can't figure out what's wrong.I'm using the latest CSP version and switching from Patchy to Green and vice versa works perfectly for me.
It may not be CSP who is responsible for this, but CM.Thanks for checking. Guess it's just me, but for the life of me I can't figure out what's wrong.
Dream car, nice looking mod. Is it new? Not seen that one before.Has anyone else had issues with the wheels flickering on replays with this 3.0 CSL from Yuki? I'm using CSL 2.3 and Pure .234. I figure there is a setting or two I might need to play with in CM.
Thanks for any suggestions!
exactly, in some points there is a single texture cloned for meters and meters.i'm pretty sure he talks about 2D trees which are really really not the "AC classical 3D", which are looking way way better even they are basically a 2D texture, not asking for the 3D from TreeFX![]()
Are you sure running a Time Attack creates a new overlays.ini? I've tried to do it a few times, both after generating a new AI and just offhand, and the overlays.ini always stays the same. Latest version, 12/9/2023.Yep , the AI is a wee slow. It is a very agressive track to obtain a fast lap, cutting kerbs etc and is super fun. AI have huge issues on kerbs at med/low speeds and also do not late brae well. All this adds up to slow AI (and at most tracks with that style). Will be happy to add any new AI improvements to the next version.
Happy you are enjoying the track
Try running a Time Attack once after creating a new AI, this generates a new overlays.ini, which may or may not be causing the issue
Happy, healthy new year to everyone !
New year - new questions
Is there any neck.fx guide out there ?? Because any neck.fx preset i find so far is "too heavy" for me. This means i am a motion sickness guy, VR is not an option, neck.fx is still interesting, but i can`t find a more subtile configuration for me. I would like to optimize it myself, but some options are hard to understand without a kind guide.
Or maybe someone has a very subtile neck.fx ini for me?
Freshly leaked on that beloved Russian forum, that's why it's been popping upDream car, nice looking mod. Is it new? Not seen that one before.
It's a blurred_objects.ini file issue.Has anyone else had issues with the wheels flickering on replays with this 3.0 CSL from Yuki? I'm using CSL 2.3 and Pure .234. I figure there is a setting or two I might need to play with in CM.
Thanks for any suggestions!
Exactly:It's a blurred_objects.ini file issue.
A quick fix is, back up the blurred_objects.ini file and then edit it as,
Where MAX_SPEED=75 make it 750
and
where MIN_SPEED=76 make it 760.
But there is a much bigger problem with this mod. Physics wise.
This is a rear wheel drive car.
When you accelerate, instead of the back of the car deeping down, it rises up.
Acceleration lifts the car up(!?).
So the physics is completely borked.
Came across this issue before with the BMW 2002.
Posted a question here but nobody came up with a solution.
Maybe a physics guru can help here.
BTW, graphics are very good!
btw. i'm working atm on a acceptable BoP for my cars. for now they are not really BoP'd and there are too much differences between their laptimes. So next update for all cars will come soon. 🙂Is it BoP'd against any other cars (eg @DaWallace's Marcos etc)?
There's something wrong with the suspension geometry. I took a test suspension from the first car I came across and stuck it in this BMW, and the car began to squat ass when acceleratingAcceleration lifts the car up(!?).
Don't know if this one has been mentioned yet, it's working well for me:I use Real Head Motion. Without it I get very sick.
www.racedepartment.com
Hi Joe, I dont know why but with your update the grass at my end becomes like this weird thin something , its not dense as it was before..Small update to this mod that only makes one small change. If you have my previous version and this addition is not important to you, then you can skip this update. If you do download the update, make sure to disable\delete any track skins from my previous version first to be safe. Please make sure to check folder names so you don't delete a skin from someone else by mistake.
-- Made a change in the way you can switch between a patchy grass look and a green grass look. The old way required people to edit the ext_config file. I changed it so that now you just need to enable a specific track skin thanks to a quick lesson from @The Vampire on how to use this feature.
Could it be a CSP change of season, scheduled for January 1?Hi Joe, I dont know why but with your update the grass at my end becomes like this weird thin something , its not dense as it was before.. View attachment 1316002
I just took a quick look at the config and see that I might have the wrong path for the grass_fx texture. I'll double check after work today, but in the short term just copy the highlands.dds grass_fx texture and put it in the track's extension folder. That should fix the problem.Hi Joe, I dont know why but with your update the grass at my end becomes like this weird thin something , its not dense as it was before.. View attachment 1316002
MERRY CHRISTMAS !!!
High Force Winter Layout.
Download in YT description.
Hello Mates, i need your help.. i have an issue with the FFB with older Grand Prix cars like this :
1934 Maserati 8CM Grand Prix
The Historic Sim Studios team is proud to present the first of our 1934-1935 Grand Prix cars for Assetto Corsa, our 1934 Maserati 8CM. History of the Car: The 1934 Maserati 8CM was powered by a 3.0-liter supercharged straight-eight engine that...www.racedepartment.com
or the 1923 cars from nicecuppatea..
the FFB feels horrible on older tracks with a lot of bumps, for example donington 38, iam using a 18 nm Asetek Forte base, but i did have this issue on my DD1 too, as soon as i hit the track the wheel goes crazy. the ffb meter shows strong spikes and sometimes clipping, although i only have the ffb set to 38% in CM .
i think its the suspension texture of these specific cars, i tried with FFB Tweaks on and off still the same does anyone know a fix..?
tested this on the maserati from kunos too, same issues.
but this doesnt happen when i use the vanilla version of AC, so this has to be some sort of csp issues..
sadly nope, its set to july..Could it be a CSP change of season, scheduled for January 1?
Anyone able to fix this nonsense? The car looks good apart from phantom wheels and alt-reality physics.
Ok thats good to hear... specially since Asetek is using Simucube hardware, should be similar.Could be a lot of things, but I can assure you it's not the cars.
Tried the Kunos Maserati's, all Nicecuppateas 1923 cars on Donington 1938.
Nothing unusual here (latest CSP, latest CM)... DD Simucube here.
Do you use FFB clip app ?
you need to edit the geometry of the suspension arms, but since no modder knows the exact data for this unique car, it is easier to copy the geometry of the suspension arms from another car, the one most similar to this car, which does not have similar problems.Anyone able to fix this nonsense? The car looks good apart from phantom wheels and alt-reality physics.
Probably best left to someone with experience in this area, methinks...you need to edit the geometry of the suspension arms, but since no modder knows the exact data for this unique car, it is easier to copy the geometry of the suspension arms from another car, the one most similar to this car, which does not have similar problems.
In manifest.ini change in this line from 0 to 1Do you know how can I disable it? at every session it starts automatically..
The HSS Maserati on Watkins Glen 1960's (Sergio Loro - high road mesh) which is a bit more harsh.Ok thats good to hear... specially since Asetek is using Simucube hardware, should be similar.
No i dont use the FFB Clip app.
would you mind posting (or DM) me your Simucube and AC settings?
i did a quick test with FFB Tweaks Disabled and the issue is gone on the kunos Maserati...
did you try the HSS Maserati i linked?
Anyone else getting all of these errors?First of all a Cozy and Happy New Year to all of you.
Release:
--------
View attachment 1315870
Google Drive: Sign-in
Access Google Drive with a Google account (for personal use) or Google Workspace account (for business use).drive.usercontent.google.com
