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- pk3r72owns
Slow progress but I have all of the roads meshed for the GT6 and GT2 versions of Rome.Bah! Missed the trick there, anyone working on Rome night from gran turismo 2?
Slow progress but I have all of the roads meshed for the GT6 and GT2 versions of Rome.Bah! Missed the trick there, anyone working on Rome night from gran turismo 2?
Or a decent version of special stage route 11
I think that I speak for everyone, that this is the street circuit we all wait for Assetto Corsa, and a combined one would be awesome.Slow progress but I have all of the roads meshed for the GT6 and GT2 versions of Rome.
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OK then if it's the same as the SDD no need for this mod then, thank you friend 👍I think that I speak for everyone, that this is the street circuit we all wait for Assetto Corsa, and a combined one would be awesome.
Rome Circuit is nearly a perfect street track
@ClaudioWRC74 It seem to be the SD model
A little has to be atributed to the camera of course (put in on roof cam in replay for better comparioson). When driven in 1st person, the car bounces like any other in AC, but of course not as in real life. Which is ok IMO. AC physics can't handle actual shake. Cars that try to replicate this (crsh cars for example) loose grip more that they should which makes them undrivable.Some of the BZ cars were (and still are) my favourites in AC but I can't help noticing how stable the mod is round nords when side-by-side with the IRL car in your video. Is that just the camera view making it look like that or does it bob and weave about like the real car does?
Your video has made me wanna boot up AC and go back and try out some of his cars though. One of my all time Beto faves is his Focus RS MK2 Super Cup. That thing absolutely flies 😃
Thank you for this, I will stick to the Rome Night version separate layout from GT2 in that case so not to tread on others toes.Slow progress but I have all of the roads meshed for the GT6 and GT2 versions of Rome.
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Any ref materials would be greatly appreciated, I have seen someone in the past rip textures and terrain by running the game through an emulator that creates a 3d screen mesh, unsure of the software or technique though. It may end up being a fresh blender project with lots of referencing from videos to mimic elevations etc.I've been trying to extract/rip the original mesh from GT, but it's way out of my league.
It seems Rome Night wasn't based on any real roads, so even using Google Maps or lidar datas is not possible.
I have some reference materials if anyone needs it.
Hello,
ALPINE A424_B LMH 2024
Have you tried this mod (patreon) ????? I have the SDD + TRR mods.
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Thank you for this, I will stick to the Rome Night version separate layout from GT2 in that case so not to tread on others toes.
Was it yourself that posted a video using screen capture, through an emulator for an El capitan remake some time ago?
Keep up the good work, I'm a top fan of your tracks!
Any ref materials would be greatly appreciated, I have seen someone in the past rip textures and terrain by running the game through an emulator that creates a 3d screen mesh, unsure of the software or technique though. It may end up being a fresh blender project with lots of referencing from videos to mimic elevations etc.
I think it was Nukedrop
Errrr... I couldn't tell you if the problem happened before, sorry; perhaps I was hasty in suggesting that the cause is the new ext_config... I only had time to verify that the problem was reproduced with several cars, just when they start to roll through the skidding marks... Then my dear wife started yelling at me to come down to eat, that we were late to go to work... 😅... That shadow height problem was there before ? I see no reason why it would be related to the skidmarks shader. Maybe the shadow is projected too far high on the road surface. I have no idea if ext_config could solve that.
Well, well... The long-awaited GT's Città di Aria also occupies a prominent place among the wishes of some of us... 😚I think that I speak for everyone, that this is the street circuit we all wait for Assetto Corsa...
Yeah I did wonder if it was more down the camera than anything else, and also maybe a little bit of the AC physics restraints lolA little has to be atributed to the camera of course (put in on roof cam in replay for better comparioson). When driven in 1st person, the car bounces like any other in AC, but of course not as in real life. Which is ok IMO. AC physics can't handle actual shake. Cars that try to replicate this (crsh cars for example) loose grip more that they should which makes them undrivable.
Oh yes Focus is a beast up Pikes Peak for example. But maybe a better example of car with unrealistic grip level than the Viper.![]()
Are these available somewhere or if they have been released, ThanksThis includes the first adapted versions (copilot) and some skins from the Monte Carlo Rally '65
Could you please share your CSP settings as a preset? Tried disabling a bunch of stuff but with CSP render enabled for previews a bunch of cars have cut off AO at the front. Disabling CSP for previews doesn't have this problem. Tried more CSP versions as well.Seems like there's definitely some people here who have issues that are probably caused by their settings/game and not the mod.
I have no issues with this car in showroom or in game either.
EDIT: @Beezer215 Thanks for my poo 🫣 😘
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We have had a roughish model for some time in our group but thanks to JK1977, Peugeot 905 and I are working on a better version. 2006 AER model work is just about complete:
Animated winglets shown above and below but also shows work to be done on this skin and many more skins to be made. So if anyone is up for skinning please let me know.
Thank you for this, I will stick to the Rome Night version separate layout from GT2 in that case so not to tread on others toes.
Was it yourself that posted a video using screen capture, through an emulator for an El capitan remake some time ago?
Keep up the good work, I'm a top fan of your tracks!
Any ref materials would be greatly appreciated, I have seen someone in the past rip textures and terrain by running the game through an emulator that creates a 3d screen mesh, unsure of the software or technique though. It may end up being a fresh blender project with lots of referencing from videos to mimic elevations etc.
I think it was Nukedrop
Check your inboxCould you please share your CSP settings as a preset? Tried disabling a bunch of stuff but with CSP render enabled for previews a bunch of cars have cut off AO at the front. Disabling CSP for previews doesn't have this problem. Tried more CSP versions as well.
Only thing I can think of is if you are not using CSP... Anyone else?Please can you let me know how to use this? I still get the generic white helmet. All files already in the 00_rosso_chiaro folder
Ah, blaming it on the wife... classicErrrr... I couldn't tell you if the problem happened before, sorry; perhaps I was hasty in suggesting that the cause is the new ext_config... I only had time to verify that the problem was reproduced with several cars, just when they start to roll through the skidding marks... Then my dear wife started yelling at me to come down to eat, that we were late to go to work... 😅
As soon as I can, I will try again with the original ext_config, to rule out causes.
Agreed, tried it and its current state this mod is inferior to the Sim Dream one.Right window isn't transparent and the headlights are very faint (at night).
Even the SDD is a better version.
YYEEEEEEHHHHHHHHHHH
It seems to have exactly the same mesh as the Sim Dream car (with exactly the same errors).Agreed, tried it and its current state this mod is inferior to the Sim Dream one.
Even the driving/physics feels worse (way too easy to drive, seems on rails and braking without having ABS doesn't feel right).
I'm on 0.2.2. Do I need a certain driver on driver3d.ini?Only thing I can think of is if you are not using CSP... Anyone else?
What physics are you giving this one? Personally I think it would make sense if it was closer to the 2000’s FIA GT1 cars like the Kunos MC12. that Noble would be a nice addition to a grid of those. A sort of "what if" if GT1 lasted another year or two and Noble made an M600 for the GT1 World Championship.