Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Hi, something on the 2010 mod by @kakauiyt , it's unraceable for me literally, whenever I do a race, the ai is pulling into the pits for some time and no reason, good you'd say but not on lap 3/4 and every lap from then on, I'm not facing the same problem with other mods and most interesting is that every car is doing this apart from the Red Bull RB6, I just don't why and how to stop it!
How long your races are? I just did 18 laps race at Bahrain without problems. On five lap races Ai pitted as you descriped.

Pekka
 
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Is there a an easy way to add some shiny to this (or any other) paintjob? It's as matte as matte can be... (as are all the skins I've seen for this car (RSS))

View attachment 1327854
The Car Guy (wec24_#87-akkodis-asp) skin is matte for me too in showroom / preview / game, but the other skins are shiny.
HINT: to remove matte-finish look - rename/remove file name (EXT_Main_MAP.dds) located within skin-folders.

WITH (file)

with.png


WITHOUT (file)
without.png
 
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HINT: to remove matte-finish look - rename/remove file name (EXT_Main_MAP.dds) located within skin-folders.

WITH (file)

View attachment 1328035

WITHOUT (file)
View attachment 1328037
Works a charm, thanks 😺

Anyone knows who made the "morgan_aero_ss_ver3-1" (morgan_aero_ss.kn5) ?

I went a little wild with fixing stuff and want to ask permission to share it with you guys.
i'm pretty sure it's the Peter Utecht, Pitone version
 
Great looking car, nice skins too. Thanks for sharing.
Quite a bit slower than the URD GT3 though and since I had no sound, I replaced it with the sfx from the URD
Hello, hope if you like it ! I fix the sound ! And for the data I only use the kunos rsr !

This car appears to not have audio. I have installed it through content manager , and also manually.
Thank you very much but the audio doesn't work
Hello guys ! I fix the sound ! You can download the update on my patreon page !

Have a nice day and have fun on track !
 
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About the skins: 4 K ? I have 6.15 GB on skins alone...a bit overkill imo. They are all nice, but no way I'm keeping them all installed at this 'cost'

EG the complete ablzTarga Florio track is 'only' 5GB...
I definitely respect the criticism. I was aiming for February 14th as a hard deadline, so unlike someone like Carmar, didn't really have the foresight to release the pack with 2k, 3k, or 4k variants. I do like making things crisp and detailed, so when you're in that mindset you only realize how dense the file sizes become when it's too late. Probably a good indicator that I didn't have the makings of a software developer or game designer.

And already in hindsight I should've dropped the skins in more bite sized updates, again like Pasta or Carmar.

So if the complaints rack up, I'll definitely consider going back and downsizing the size and quality of the hako pack to be more user friendly.
 
I definitely respect the criticism. I was aiming for February 14th as a hard deadline, so unlike someone like Carmar, didn't really have the foresight to release the pack with 2k, 3k, or 4k variants. I do like making things crisp and detailed, so when you're in that mindset you only realize how dense the file sizes become when it's too late. Probably a good indicator that I didn't have the makings of a software developer or game designer.

And already in hindsight I should've dropped the skins in more bite sized updates, again like Pasta or Carmar.

So if the complaints rack up, I'll definitely consider going back and downsizing the size and quality of the hako pack to be more user friendly.
Hello there, nice to see you around!
 
Well... the other morning I converted a 1966 Brands Hatch. Its not great, but not horrible. Road would need remeshing and a new landscape also. I cant predict anything, but dont hold your breath (sorry)
When will you release it? It's just what I need
 
About the skins: 4 K ? I have 6.15 GB on skins alone...a bit overkill imo. They are all nice, but no way I'm keeping them all installed at this 'cost'

EG the complete ablzTarga Florio track is 'only' 5GB...
Yeah, having five 85 MB light cover textures in one skin folder, each one uncompressed in 4K is a bit of an overkill...
That's 425 MB for textures that have nothing but red color, in a single skin. Absolutely crazy.
 
I definitely respect the criticism. I was aiming for February 14th as a hard deadline, so unlike someone like Carmar, didn't really have the foresight to release the pack with 2k, 3k, or 4k variants. I do like making things crisp and detailed, so when you're in that mindset you only realize how dense the file sizes become when it's too late. Probably a good indicator that I didn't have the makings of a software developer or game designer.

And already in hindsight I should've dropped the skins in more bite sized updates, again like Pasta or Carmar.

So if the complaints rack up, I'll definitely consider going back and downsizing the size and quality of the hako pack to be more user friendly.
If you are planning some updates then the smoke from where wheelbarrow exhausts would normally be needs moving to the sidepipes.
Also, it'd be good if the headlights were blanked off properly with covers, at the moment it just looks like the lenses have been painted? They still light up when headlights come on too.
I tried tweaking the driver posture and adding a new shifting animation but for some reason this car takes a good few seconds to load up in CM Showroom (every other car I've got loads instantly) and I can't get the driver (or the adjustment arrows) to appear at all, so can't move him. Any idea why this might be?
 
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Good night

My CM dont load any brands

System.Windows.Markup.XamlParseException: The invocation of the constructor on type 'AcManager.Pages.SelectionLists.CarBrands' that matches the specified binding constraints threw an exception. ---> System.NotSupportedException: The given path's format is not supported.
at System.Security.Permissions.FileIOPermission.EmulateFileIOPermissionChecks(String fullPath)
at System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost)
at System.IO.Directory.CreateDirectory(String path)
at AcManager.Tools.Helpers.AbstractFilesStorage.EnsureDirectory(String[] parts)
at AcManager.Tools.Helpers.FilesStorage.GetContentFile(String[] name)
at AcManager.Pages.SelectionLists.SelectCarBrand.GetBrandIcon(String brand, String carBrandBadge, Boolean& builtInIcon)
at AcManager.Pages.SelectionLists.CarBrands.AddNewIfMissing(IList`1 list, CarObject obj)
at AcManager.Pages.SelectionLists.SelectionList`2.Rebuild(Int32 defaultSize)
at AcManager.Pages.SelectionLists.SelectionList`2..ctor(BaseAcManager`1 manager, Boolean isCacheable)
at AcManager.Pages.SelectionLists.CarBrands..ctor()
--- End of inner exception stack trace ---
at System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri)
at System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri)
at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream)
at System.Windows.Application.LoadBamlStreamWithSyncInfo(Stream stream, ParserContext pc)
at System.Windows.Application.LoadComponent(Uri resourceLocator, Boolean bSkipJournaledProperties)
at System.Windows.Application.LoadComponent(Uri resourceLocator)
at FirstFloor.ModernUI.Windows.DefaultContentLoader.<LoadContentAsync>d__0.MoveNext()

Anyone Help?


Edit : I solve, reinstall mods ...
 
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Hi, I encountered a problem with the Guerilla BMW M3 Gtr E46... In rainy conditions, water enters the interior... Has this problem been resolved by any chance? Thank you. Do you also know if there is an updated rain version of the Grobnik circuit?
 
Just throwing this out there. I know some of this is ppfilter related so most people may not need it, but this is how I see Nords with the stock CSP config:

View attachment 1328015

So I changed it to this:
View attachment 1328017

If you have similar results, feel free to give this mod a try.

Nords Mod

If you do try it, a couple words of explanation.

-- Backup any files this may replace so you can revert back if it's not to your liking.
-- Always keep the Misc Textures skin enabled and one of the Grass and Trees skins. The difference between the two is how much saturation the textures have.
-- If you'd like to have the trees change look based on the seasons, also enable one of the Seasonal Textures skins. They are named to match the Grass and Trees skins they go with. I.E., you would enable Seasonal Textures 2 if you prefer the Grass and Trees 2 skin.
-- I included optional VAO patches. They will cut some of the really dark shadows under the trees but may also make the trees lack shadow depth which is why I left them optional. I use them because I have never seen black shadows under trees in real life in the middle of the day but you may feel differently.
-- I also included a modified ai file for Nordschleife I made that gives me better race results. You may not see the same results but I no longer get the first lap pileup in the first few turns with this ai.
If you liked this mod and want to use it with Pyyer's Nordschelife 2021 Add-Ons mod, there a simple edit to the config you can do to make it work. Just add this line at the bottom of my included ext_config file:

[INCLUDE: ext_config-pyyer-nordshleife.ini]
ACTIVE = 1

Then download his 2021 Add-On mod and only extract the ext_config-pyyer-nordshleife.ini file, the billboards2021.kn5 file and the textures .zip file to the track's extension folder. Then you will get my changes with all of his nice sponsor additions.
 
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