Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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These are apps you have active: track description, track map and one I can't name because I don't use it ( some timing ?)
disable them from the app bar, reduce the size, relocate them on your screen or whatever. Nothing 'horrible' about them imo.
Perhaps I should have been more clear. The apps are fine. My hud is super cluttered, but I like it that way. I'm more talking about the Sauber on my left appearing out of thin air when there was only its shadow visible before. Happens in every onboard camera.
 
Thank you for this wonderful thing.

There is a problem with the corner of the windshield and the front panel needs some computerization.

And a working odometer would be good.
Thank you for your detailed feedback. I was planning to fix the interior panel in the next update. but I overlooked the holes in the corners of the glass. I will also consider installing an odometer.

There's still a long way to go until it's complete, but we hope you'll keep an eye out for fixes and updates.
 
Yep thanks, I'm aware of their function, but for a short while, before the CM update yesterday, they did not work as intended anymore.
Did you manage to solve it? I still have that problem, I'm on 0.8.2633.39678.
For everyone else, this is the problem:
 
Did you manage to solve it? I still have that problem, I'm on 0.8.2633.39678.
For everyone else, this is the problem:

I didn't solve anything. shortly after replying, I got this CM update and all works as before (same version number as yours)
 
Nothing mod related, but every once in awhile I run into a shot like this and i'm reminded of just how lucky I am to have run across this game and all of the members who contribute to making it better. All the track makers who build great tracks, the variety of cars to drive from all the car creators, Ilja for enhancing the game with CSP and @Peter Boese for creating such a great weather system.

I mean really, does this look like it comes from a 10+ year old game? And I did nothing to enhance it other than resize it to fit the forum requirements.

font.jpg
 
Nothing mod related, but every once in awhile I run into a shot like this and i'm reminded of just how lucky I am to have run across this game and all of the members who contribute to making it better. All the track makers who build great tracks, the variety of cars to drive from all the car creators, Ilja for enhancing the game with CSP and @Peter Boese for creating such a great weather system.

I mean really, does this look like it comes from a 10+ year old game? And I did nothing to enhance it other than resize it to fit the forum requirements.

View attachment 1328837
17.02.2024  IV PureCS_2.0  F1 2011 - Force India VJM04 - Spa (628).png
 
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I didn't solve anything. shortly after replying, I got this CM update and all works as before (same version number as yours)
The difference is data version seen in settings > custom manager > general > auto updates. This is the latest.

Untitled.png
 
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Nothing mod related, but every once in awhile I run into a shot like this and i'm reminded of just how lucky I am to have run across this game and all of the members who contribute to making it better. All the track makers who build great tracks, the variety of cars to drive from all the car creators, Ilja for enhancing the game with CSP and @Peter Boese for creating such a great weather system.

I mean really, does this look like it comes from a 10+ year old game? And I did nothing to enhance it other than resize it to fit the forum requirements.

View attachment 1328837

Was thinking exactly the same thing last night while testing the dynamic helicopters mod for Bathurst yesterday. It might seem like a little detail in a racing game but in this case it adds a lot to the atmosphere.

I was also amazed by how well it seamlessly integrates to the track. And of course Peter is a genius and I will be eternally grateful for the gift he gave us with Pure (I'm still struggling with the planner though, can't figure out how to make the timed option work the the way I want :D )

What an amazing "ancient" game and what an amazing modding community we have! :cool:


 
Was thinking exactly the same thing last night while testing the dynamic helicopters mod for Bathurst yesterday. It might seem like a little detail in a racing game but in this case it adds a lot to the atmosphere.

I was also amazed by how well it seamlessly integrates to the track. And of course Peter is a genius and I will be eternally grateful for the gift he gave us with Pure (I'm still struggling with the planner though, can't figure out how to make the timed option work the the way I want :D )

What an amazing "ancient" game and what an amazing modding community we have! :cool:


I know Pure Planner is way more flexible and has 10x more features than Sol Planner.

In the next version it is able to be multilingual and i already added the complete german manual:
1708183171301.png


1708183202173.png


Maybe that will help then in the future. Still need to be translated to other languages.

As you can see it has also a new mode in it. "Fade to Slot". You can use the plan as a list of favorite weather and then you can make short transitions to them, where the order plays no role. You can jump to whatever slot you want, also with keys and controller inputs.

What is the problem with the timed mode?
 
I have a question for all of you. Lately I've been experimenting with the number of AIs I can include in a race weekend. With kunos cars I can include between 40 and 50 cars without problems. With mods the result varies between 30 and 40. Looking at the render stats I notice that the only value that creates problems is the sim which goes beyond 100%, causing significant slowdowns (gpu and cpu never beyond 95%).
Is there anything that can be done, besides cpu/gpu optimizations, or should I give up on the fact that the mods, even with lods and optimization, are heavy for my system?

I report my specs, even if included in the signature:

i5 9600k 3.70 gHz with boost 4.50 gHz and overclock preset chosen in the bios
Nvidia GTX 1660 super 6gb with nvidia auto-overclock
Ram 16 gb DDR4 HyperX 2666mhz with xmp
 
Private? 🥲
no, its not private and I have not shared it.

It is in a v0.01 now, and as I said in my post...
"Its not great, but not horrible. Road would need remeshing and a new landscape also. I cant predict anything, but dont hold your breath (sorry)"
 
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no, its not private and I have not shared it.

It is in a v0.01 now, and as I said in my post...
"Its not great, but not horrible. Road would need remeshing and a new landscape also. I cant predict anything, but dont hold your breath (sorry)"
Thank you. I'll wait, I would like to use it to make a custom championship "WSC 1967" 😁
 
I know Pure Planner is way more flexible and has 10x more features than Sol Planner.

In the next version it is able to be multilingual and i already added the complete german manual:
View attachment 1328873

View attachment 1328875

Maybe that will help then in the future. Still need to be translated to other languages.

As you can see it has also a new mode in it. "Fade to Slot". You can use the plan as a list of favorite weather and then you can make short transitions to them, where the order plays no role. You can jump to whatever slot you want, also with keys and controller inputs.

What is the problem with the timed mode?
Hi Peter,

The language is definitely not a problem for me and your "Tool Tip" is already quite good, it's more than I'm struggling to understand the logic and how to setup a timed plan in the fine details.

For instance, how do you change/choose the duration of every step? by default every step seems to last 5 minutes. I also don't understand how the tiime scale seems to affect the steps of the plan. I've noticed for example that the more I accelerate the time, to for example simulate almost a full day, the more each step in the plan lasts longer. Rather than cloning the same steps multiple times to make one particular weather conditions can I not have just one step and set it to last, I don't know, 15 minutes for example? It seems to me that at the moment you are forced to add a lot of steps with no easy way to control the total duration of your plan through the day and no easy way to say for example, in the morning it will be this weather, then at noon it will change to this, then at sunset it will be this, etc.

I've also noticed that if I mixed multiple steps in the plan with weather involving dry conditions and rain sometimes the rain doesn't trigger. I can see the weather changing (i.e. the clouds and lighting change) as expected when entering that particular step in the plan but the rain is not there.


I'm probably missing how the logic actually works and so doing it wrong but while Sol Planner was definitely less powerful I personally find that it was easier to work with.

Again no hard feelings at all Peter, I absolutely love your work and so love Pure. I just need some guidance to learn I guess ;)
 
New updates are available for AC | VRC Formula Alpha 2023.
1708196152673.png
 
I have a question for all of you. Lately I've been experimenting with the number of AIs I can include in a race weekend. With kunos cars I can include between 40 and 50 cars without problems. With mods the result varies between 30 and 40. Looking at the render stats I notice that the only value that creates problems is the sim which goes beyond 100%, causing significant slowdowns (gpu and cpu never beyond 95%).
Is there anything that can be done, besides cpu/gpu optimizations, or should I give up on the fact that the mods, even with lods and optimization, are heavy for my system?

I report my specs, even if included in the signature:

i5 9600k 3.70 gHz with boost 4.50 gHz and overclock preset chosen in the bios
Nvidia GTX 1660 super 6gb with nvidia auto-overclock
Ram 16 gb DDR4 HyperX 2666mhz with xmp
I've done my testing back in April 2023, comparing my old system to my current. (Both stock)

Old System: Ryzen 2200g, 8GB 2666mhz, GTX 1060 6GB
Current System: Ryzen 5700X, 32GB 3200mhz, RTX 3070

With the old system, I was able to get a max of 30 cars (Both modded and kunos cars) on any track that supported big grids. I mainly tested 30 Porsche 911 GT3 Cups around Le Mans and it worked with no issues, maybe a bit of stuttering here and there, but nothing distracting from the overall experience. I've tried a bunch of Nvidia control panel stuff, Lowing graphics; which were already pretty low, but it made little to no difference. The only thing that I can recommend doing (If you want to) is to change your power option to 'High performance' in your windows control panel. This managed to squeeze a tiny bit more performance out of it, this usually works with low end stuff. I've tried it with the current PC, but there's no difference.

With the current system, I can run 80-85 cars easily at the full Nordschleife 108. The PC couldn't take much more when I put it at 90 cars lol, but I was (and still) super happy with the results. Now I can run full Daytona, Le Mans and even VLN/NLS grids with modded cars, HOWEVER...

ks_mercedes_amg_gt3_ks_nordschleife_08_25_29.jpg


The Ai doesn't know how to take corners properly around this configuration and It ends up in a blood bath full of carnage at the following corners: Hohenrain, Flugplatz, Sometimes Adenauer Forest, etc. No matter how much you nerf the Ai in the menu, they'll find a way to screw up. If you want my honest opinion, upgrading your specs is the way to go about it.
 
I've done my testing back in April 2023, comparing my old system to my current. (Both stock)

Old System: Ryzen 2200g, 8GB 2666mhz, GTX 1060 6GB
Current System: Ryzen 5700X, 32GB 3200mhz, RTX 3070

With the old system, I was able to get a max of 30 cars (Both modded and kunos cars) on any track that supported big grids. I mainly tested 30 Porsche 911 GT3 Cups around Le Mans and it worked with no issues, maybe a bit of stuttering here and there, but nothing distracting from the overall experience. I've tried a bunch of Nvidia control panel stuff, Lowing graphics; which were already pretty low, but it made little to no difference. The only thing that I can recommend doing (If you want to) is to change your power option to 'High performance' in your windows control panel. This managed to squeeze a tiny bit more performance out of it, this usually works with low end stuff. I've tried it with the current PC, but there's no difference.

With the current system, I can run 80-85 cars easily at the full Nordschleife 108. The PC couldn't take much more when I put it at 90 cars lol, but I was (and still) super happy with the results. Now I can run full Daytona, Le Mans and even VLN/NLS grids with modded cars, HOWEVER...

View attachment 1328935

The Ai doesn't know how to take corners properly around this configuration and It ends up in a blood bath full of carnage at the following corners: Hohenrain, Flugplatz, Sometimes Adenauer Forest, etc. No matter how much you nerf the Ai in the menu, they'll find a way to screw up. If you want my honest opinion, upgrading your specs is the way to go about it.
Thanks for your reply. I found a more or less effective solution. I limited the frames to 60 while still maintaining vsync (I can't stand tearing). With the same graphics settings and optimizations, the sim usage percentage is now significantly lower. Maybe the extra number of fps to process stole, perhaps unnecessarily, a lot of resources using CPU and GPU in such a way that they cannot keep up with the physics engine. Maybe I said something stupid, but at least it works. 😂
 
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