Assetto Corsa PC Mods General DiscussionPC 

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I figured out how to use it as a showroom back ground, but I'm strugling with the lighting... Your's looks perfect!!
Also getting strange lighting behind the car
View attachment 1336434View attachment 1336436View attachment 1336437View attachment 1336438View attachment 1336439
The reflections behind the car are coming from the reverse light, which is, unfortunately active in the CSP previews. You can fix that if you de-activate the corresponding lines (emissive reverse) in the ext_config.ini with an ";" in front but its a huge workload to do so. No fix right now other than that. Or re-name the extension folder, do the preview and rename it back to extension but you will lose some other benefits of the extension config file.
 
Continuing the series (Grand Prix - More than 100 years of History).
After adjustments and adaptations to the cars for a better (BoP), among them.
Below are some specific videos. In some tests, the AI (they are very competitive), you have to congratulate them for developing the "AI" lines for each specific track.

Monaco '63 / G.Hill - BRM P261

Monza '63 / J.Clark - Lotus 25 Climax

East London '65 / J.Surtees - Ferrari 158

Clermont Ferrand '65 / J.Clark - Lotus 33 Climax
 
The reflections behind the car are coming from the reverse light, which is, unfortunately active in the CSP previews. You can fix that if you de-activate the corresponding lines (emissive reverse) in the ext_config.ini with an ";" in front but its a huge workload to do so. No fix right now other than that. Or re-name the extension folder, do the preview and rename it back to extension but you will lose some other benefits of the extension config file.
The Supra is from Kunos so I'll live with it I guess!!
 
Seeing all those cool CSP previews makes we wanna have this option as well, wish someone with showroom knowledge would do it.

The FM4 previews in the car selection menu stays goated and would fit so well in AC.

View attachment 1336463
You mean something like that?

1710276670446.png
 
@Fanapryde
for me they do not look that bad with your settings. I think with CSP previews it´s not possible to get a proper mirror floor.
preview.jpg




RELEASE of my CSP Preview Settings for Facade Showroom

You will need the following map. Just copy the whole "track" folder into your assettocorsa\content\showroom folder.

If you have lights behind your car, please have a look at the fix already noted by FallGuy

Download


preview1.jpg

preview2.jpg

preview3.jpg
 
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Excuse my ignorance, but i've seen mention of CSP previews a lot lately. Is a CSP preview different from a regular preview and do you have to enable some special setting somewhere in CM?
CM --> settings -->

1710280090276.png


It´s meant to be used for encrypted cars as well. But it´s not fully refined yet, so more or less a beta version. You have to fiddle around alot...
 
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Good Night

Among these four, which is the most acceptable?
(No offense whatsoever)...

720s GT3 by whistleblower39

720s GT3 EVO by FSR

720s GTE by Bonny

720s GT3 by TRR

Thanks
I tried the TRR Evo and the have had the first one for a long time. They are all much slower than the newer GT3 cars from other mod makers.....which makes it hard to use in a field...
 
Excuse my ignorance, but i've seen mention of CSP previews a lot lately. Is a CSP preview different from a regular preview and do you have to enable some special setting somewhere in CM?
CSP preview are the ones that come from Ilja's Patreon and is paid.
 

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I tried the TRR Evo and the have had the first one for a long time. They are all much slower than the newer GT3 cars from other mod makers.....which makes it hard to use in a field...
Isn't the point of the TRR stuff that you dont use cars from other makers as the TRR stuff is all BOP'd to each other?
 
THE MAGARIGAWA CLUB camtool by @Atrupelador has been released.


Track performance and proposed visual fixes

Add the code to ext_config.ini.
Improve draw call using track's lod code. (It should improve fps a bit.)
Hid groove because it was floating.

Code:
[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS=?
LOD_OUT = 500

[MESH_ADJUSTMENT_...]
MESHES = groove
IS_RENDERABLE = 0

THE MAGARIGAWA CLUB 1.03

THE MAGARIGAWA CLUB darker textures by @leopardpete

Guardrails are floating...
I hope the author will fix it as it is encrypted.
 
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The Racing Rats, search for your Discord.
I just tried the GT3 pack. They seem like really nice mod cars. To be honest, I don't know the difference between good and bad mod cars, but what I do like about the GT3 pack is that they all play nice together. My old GT3 field was a mix of cars from different mod makers and there were always some that were faster than others and I never knew how to BOP them properly. With these I can just race and not have to worry about making them all work together.
 
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Does anyone know what TRR uses mostly as base for their mods? Are these also RSS mods that they BOP?
No RSS mod for TRR, mostly SimDream and ???? for gt3^^
They are quite good boped, I use them with some modification of the bop to harmonize them with kunos cars
 
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No RSS mod for TRR, mostly SimDream and ???? for gt3^^
They are quite good boped, I use them with some modification of the bop to harmonize them with kunos cars
Too bad.. because I like the RSS mods a lot to drive. But when I use TRR mods as AI, than the BOP isn't correct between myself and AI?
 
Too bad.. because I like the RSS mods a lot to drive. But when I use TRR mods as AI, than the BOP isn't correct between myself and AI?
The issue with newest gt3 mod from urd is that they encrypted all their stuff even the data.acd, which make them impossible to bop to other teams.
With RSS, VRC, or TRR you can alwaysunpack the data.acd and tweak some values,
 
Well here is the 1983 F1 Assetto Corsa season. With mandatory pitstops. The races are from 15 laps (Hockenheim, Monza, Imola) to 25 laps (Paul Ricard) to 30 laps (Long Beach).

Racing time varies from 25 to 35 minutes.

Every single car will pit during every race. Every cars' fuel consumption and fuel capacity has been altered. You will NOT need any applications or Content Manager settings anywhere. Driver skills, car performances and everything required for pitstops are all set and ready without any adjustments.

You will have to pit as well. This increases the excitement of the races tremendously as tactics come to play.

I achieved very realistic results and logical pit times for the ai. I tested two full seasons and literally parked my car in front of the pitlane of each track and wrote down all ai cars' pitting laps and altered their consumption based on the results. There can be some sort of random variation between the races how the ai will pit. In some tracks (rarely) another team car can pit twice and the other driver just once. But 90% of the time it's just one pitstop per car. But the randomness just increases the element of surprise. You will notice, for example, that the naturally aspirated Williams cars usually pit later in the race.

I didn't include ai engine failures to this season as the ai cars retire in the middle of the track and it creates mayhems. But there ARE retirements and crashes and that's exactly why I prefer driving the seasons with these cars. Retirements and crashes were a big part of the "Turbo era" of F1. The SimDream aren't well liked in the AC community and in their default form they're useless but their physics are based on Kunos Lotus 98T and with these changes and corrections I have enjoyed the seasons tremendously.

Turbo is cockpit adjustable. Use 100% for the qualifying and 70% for the races. 80% is pushing it and you're risking an engine failure. Before the race start go to pit settings and adjust the pitting tactics preset (refueling). When you enter the pit the refueling will be automatic.

Top cars are Brabham and Renault (their boost is a bit higher so they're faster on straights).

Top ai drivers are Piquet the eventual champion of 1983 (ai level 100) and Prost (ai level 100). Watson, Lauda, Rosberg, Tambay can score an occasional win but Prost and Piquet (Renault/Brabham) are the teams and drivers to beat.

The user is driving Rene Arnoux (Ferrari) but of course this can be easily changed to your liking.

I have removed all other tyremodels but supersoft (because the cars weren't competitive during the races with standard race tyres). I also slowed down the refueling process. Sure it's not realistic to race with QF tires but beggars can't be choosers. With race tyres those cars were SLOW, believe me. Now they're extremely competitive. I also fixed all wrong driver names, nationalities and driver pictures in the skins folder (they were mostly wrong on SimDream package).

Monaco 1983 was a rain race so there's rain in the season (SOL) if you have that pay mod. There's also another download link for the clear weather season if you don't have rain.

Tracks:
Jacarepagua (20 laps)
Long Beach (30 laps)
Paul Ricard 1988 (25 laps)
Imola 1988 (15 laps)
Monaco 1988 (20 laps)
Spa 1988 (15 laps)
Detroit 1988 (20 laps)
Montreal 1982 (20 laps)
Silverstone 1975 (25 laps)
Hockenheim 1988 (15 laps)
Oesterreichring (20 laps)
Monza 1988 (15 laps)
Brands Hatch 1990's (25 laps) the only vintage Brands I have found. Great ai.
Kyalami 1967-1985 (25 laps)

All in correct order and tested. Zandvoort is missing on purpose. There is a vintage Zandvoort AC track and we rigorously tested that track but no matter what, these cars will not work with it. They crash everywhere and drive like maniacs. All other races should have very accurate layout and the cars work nicely most of the time. Osterreichring can be a mayhem race but then again many races of this era were.

Remember to adjust the pitstop preset during practice or qualifying. When you enter the pitstop it's all automatic.

You can be on pole at some races but Renault/Brabham race pace is very tough to match. But not impossible. Should be a tight competition for the championship. At least it is for me. Have fun!

All download links in the video description. I don't want to share the SimDream cars as they're a pay mod. There's only the dl link for the car changes that have to be overwritten.

PM me if you need them. I might know where they are available for free.

Click CC for subtitles "ON".

 
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Well here is the 1983 F1 Assetto Corsa season. With mandatory pitstops. The races are from 15 laps (Hockenheim, Monza, Imola) to 25 laps (Paul Ricard) to 30 laps (Long Beach).

Racing time varies from 25 to 35 minutes.

Every single car will pit during every race. Every cars' fuel consumption and fuel capacity has been altered. You will NOT need any applications or Content Manager settings anywhere. Driver skills, car performances and everything required for pitstops are all set and ready without any adjustments.

You will have to pit as well. This increases the excitement of the races tremendously as tactics come to play.

I achieved very realistic results and logical pit times for the ai. I tested two full seasons and literally parked my car in front of the pitlane of each track and wrote down all ai cars' pitting laps and altered their consumption based on the results. There can be some sort of random variation between the races how the ai will pit. In some tracks (rarely) another team car can pit twice and the other driver just once. But 90% of the time it's just one pitstop per team. But the randomness just increases the element of surprise. You will notice, for example, that the naturally aspirated Williams cars usually pit later in the race.

I didn't include ai engine failures to this season as the ai cars retire in the middle of the track and it creates mayhems. But there ARE retirements and crashes and that's exactly why I prefer driving the seasons with these cars. Retirements and crashes were a big part of the "Turbo era" of F1. The SimDream aren't well liked in the AC community and in their default form they're useless but their physics are based on Kunos Lotus 98T and with these changes and corrections I have enjoyed the seasons tremendously.

Turbo is cockpit adjustable. Use 100% for the qualifying and 70% for the races. 80% is pushing it and you're risking an engine failure. Before the race start go to pit settings and adjust the pitting tactics preset (refueling). When you enter the pit the refueling will be automatic.

Top cars are Brabham and Renault (their boost is a bit higher so they're faster on straights).

Top ai drivers are Piquet the eventual champion of 1983 (ai level 100) and Prost (ai level 100). Watson, Lauda, Rosberg, Tambay can score an occasional win but Prost and Piquet (Renault/Brabham) are the teams and drivers to beat.

The user is driving Rene Arnoux (Ferrari) but of course this can be easily changed to your liking.

I have removed all other tyremodels but supersoft (because the cars weren't competitive during the races with standard race tyres). I also slowed down the refueling process. Sure it's not realistic to race with QF tires but beggars can't be choosers. With race tyres those cars were SLOW, believe me. Now they're extremely competitive. I also fixed all wrong driver names, nationalities and driver pictures in the skins folder (they were mostly wrong on SimDream package).

Monaco 1983 was a rain race so there's rain in the season (SOL) if you have that pay mod. There's also another download link for the clear weather season if you don't have rain.

Tracks:
Jacarepagua (20 laps)
Long Beach (30 laps)
Paul Ricard 1988 (25 laps)
Imola 1988 (15 laps)
Monaco 1988 (20 laps)
Spa 1988 (15 laps)
Detroit 1988 (20 laps)
Montreal 1982 (20 laps)
Silverstone 1975 (25 laps)
Hockenheim 1988 (15 laps)
Oesterreichring (20 laps)
Monza 1988 (15 laps)
Kyalami 1967-1985 (25 laps)

All in correct order and tested. Zandvoort is missing on purpose. There is a vintage Zandvoort AC track and we rigorously tested that track but no matter what, these cars will not work with it. They crash everywhere and drive like maniacs. All other races should have very accurate layout and the cars work nicely most of the time. Osterreichring can be a mayhem race but then again many races of this era were.

Remember to adjust the pitstop preset during practice or qualifying. When you enter the pitstop it's all automatic.

You can be on pole at some races but Renault/Brabham race pace is very tough to match. But not impossible. Should be a tight competition for the championship. At least it is for me. Have fun!

All download links in the video description. I don't want to share the SimDream cars as they're a pay mod. There's only the dl link for the car changes that have to be overwritten.

PM me if you need them. I might know where they are available for free.

Click CC for subtitles "ON".


We definitely need Zandvoort track from that time.
Saying it over and over again... Maybe someone takes the opportunity
 
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