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I use adblocker because I don't ask for ads... I never turn off filtering - a lot of extra clicks because of "request" pop-ups, but I don't watch ads.
Also a good solution is the use of privacy based web browsers like Opera, Brave or TOR.
I use adblocker because I don't ask for ads... I never turn off filtering - a lot of extra clicks because of "request" pop-ups, but I don't watch ads.
I don't have an answer to your question, but it's nice to see you back again. You kind of disappeared for awhile.Does somebody know were the Mirror App has been gone?
App shelf maybe?Does somebody know were the Mirror App has been gone?
You can turn the AI strength down in the Quick Drive menu if it's too fast.Road America AI by Rainmaker
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Road America (LilSki) new AI by Rainmaker
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The AI by Parrilla is only for aliens and much too fast for an old man.
I know, but I prefer an AI, that has about the same strenght on every track, so I always can use the same AI settings. I don't want to have to test and adjust the AI strength for each track.You can turn the AI strength down in the Quick Drive menu if it's too fast.
I fully agree on the BAC being a great car, but after having driven it for about 30000 km I still like the complete sound. About the interior being too bright, don't you think it might be one of your settings (CSP, SOL, PURE, whatever) ?The BAC Mono v1.1 by "Reboot Team" is a fantastic car and I use it very often to test new tracks.
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rt_bacmono_1.1
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
But the cockpit interior is much too bright and very distracting in VR and also the shift sound is very loud.
If you have the same problem, you can add this to the "ext_config.ini" of the car.
[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = darker interior
MATERIALS = interior
PROP_... = ksAmbient, 0.05
PROP_... = ksDiffuse, 0.05
PROP_... = ksSpecular, 0.05
PROP_... = ksSpecularEXP, 5
[AUDIO_VOLUME]
GEAR_EXT = 0.3
GEAR_INT = 0.3
DOWN_SHIFT = 0.2
UP_SHIFT = 0.2
and this :Hi everyone.
Does anyone know where I could download the "hockenheim_2018" mod? I can't find it anymore and the link in Breathe's list doesn't work either...
Yep, it's always looked perfectly fine to me too.I fully agree on the BAC being a great car, but after having driven it for about 30000 km I still like the complete sound. About the interior being too bright, don't you think it might be one of your settings (CSP, SOL, PURE, whatever) ?
Because it looks fine to me.
Pic taken at noon, sol/clear sky/sol xtra PP.
Had to use my up/down view button, thus that somewhat darker upper part:
View attachment 1340389
Almost. first car didn't due to not being ready in time, second car did drive in practice but lost half the bodywork flying the Hunaudières straight, couldn't repair it in time before the end of practice, and the rule say both drivers must mark a time on the leaderboard to register for qualifying sessions. Only one did before the "crash", so... First and last apperance of the Piper at Le Mans, the end.Did Piper ever compete in Le Mans or in any races at all.?
I'm using CSP 0.2.2 with SOL and the standard SOL PP filter in VR. But the pedals are very bright for a closed cockpit and if you drive over grass with the car the bottom plate is always changing between dark and bright. This is very visible and distracting for me in VR. I also tried to find an onboard video on youtube, where you can hear this loud shift sound, but I couldn't find any.I fully agree on the BAC being a great car, but after having driven it for about 30000 km I still like the complete sound. About the interior being too bright, don't you think it might be one of your settings (CSP, SOL, PURE, whatever) ?
Because it looks fine to me.
Pic taken at noon, sol/clear sky/sol xtra PP.
Had to use my up/down view button, thus that somewhat darker upper part:
View attachment 1340389
The floorpan flashing is probably the car's shadow or track groove clipping. It's a common problem with low cars. Try adjusting smart shadow options in CSP. If Ilja made car shadows not render until ~500mm away in first person view then it might help. A similar technique was used to stop long grass clipping into the cockpit.I'm using CSP 0.2.2 with SOL and the standard SOL PP filter in VR. But the pedals are very bright for a closed cockpit and if you drive over grass with the car the bottom plate is always changing between dark and bright. This is very visible and distracting for me in VR. I also tried to find an onboard video on youtube, where you can hear this loud shift sound, but I couldn't find any.
My fix is just an option, if someone has the same problems.
Grass protruding through the bottom plate is a thing, but there's a massive amount of mods that show this.I'm using CSP 0.2.2 with SOL and the standard SOL PP filter in VR. But the pedals are very bright for a closed cockpit and if you drive over grass with the car the bottom plate is always changing between dark and bright. This is very visible and distracting for me in VR. I also tried to find an onboard video on youtube, where you can hear this loud shift sound, but I couldn't find any.
My fix is just an option, if someone has the same problems.
Thank you for the tip, but I don't know, what setting to change. Do you mean "CSP/Smart Shadows/Extension/Distances for interior"?The floorpan flashing is probably the car's shadow or track groove clipping. It's a common problem with low cars. Try adjusting smart shadow options in CSP. If Ilja made car shadows not render until ~500mm away in first person view then it might help. A similar technique was used to stop long grass clipping into the cockpit.
Grass protruding through the bottom plate is a thing, but there's a massive amount of mods that show this.
Being on triple screen setup I only get to see it when I use my 'look down' button...
You did ask for wizardry, so…I think you might have actually disabled cosmetic filtering there (it's active by default), but ... it works! Ta.
I think I just disabled smart shadows entirely, but it might be possible by adjusting the parameters. Try some and see?Thank you for the tip, but I don't know, what setting to change. Do you mean "CSP/Smart Shadows/Extension/Distances for interior"?
What values do you use to prevent track groove clipping?
I did read somewhere that the historical 24h Le Mans rules were different from FIA. If this is true, is there also a historical regulation overview on the 24h Le Mans races?I think I've found it. Per a scan of Appendix J of the 1970 FIA International Sporting Code, it states in Article 253 section m (on page 15/16 of the PDF): "during the event, the car shall carry a dry chemical fire-extinguisher of at least 1 kg capacity. It may be located in the space provided for the passenger."
I cannot find any mention of an emergency kill switch though. I recommend having a read through the PDF, very interesting info in here.
I guess because the cars running the historical Le mans don't fit the modern FIA rules, so they had to make "modern" rules specifically for those races ? I dunno.I did read somewhere that the historical 24h Le Mans rules were different from FIA. If this is true, is there also a historical regulation overview on the 24h Le Mans races?
didn't the piper GTR do some british races? i saw it in entry lists in 1966 and monza for 1967Almost. first car didn't due to not being ready in time, second car did drive in practice but lost half the bodywork flying the Hunaudières straight, couldn't repair it in time before the end of practice, and the rule say both drivers must mark a time on the leaderboard to register for qualifying sessions. Only one did before the "crash", so... First and last apperance of the Piper at Le Mans, the end.
But a good bunch of P2 and GTT did some racing back in their day, moslty british races I guess.
Thanks for mentioned it, I had some health issues in the winter months. There will be new stuff for this weeks easter weekend.I don't have an answer to your question, but it's nice to see you back again. You kind of disappeared for awhile.
Ah there it is, thanks.
I think that's true. The ACO ran Le Mans independently from 1923. The AIACR only became the FIA after the war and the FIA only started publishing car classifications then, I believe. Once that happened, the ACO generally adopted them for Le Mans, with some exceptions/additions/relaxations occasionally.I did read somewhere that the historical 24h Le Mans rules were different from FIA. If this is true, is there also a historical regulation overview on the 24h Le Mans races?
In fact Le Mans always complained to FIA rules, at least their regulations and car clisaffication, expect for some categories in 70-80's.I think that's true. The ACO ran Le Mans independently from 1923. The AIACR only became the FIA after the war and the FIA only started publishing car classifications then, I believe. Once that happened, the ACO generally adopted them for Le Mans, with some exceptions/additions/relaxations occasionally.
Since 2012, the 24hrs of Le Mans has been a part of the FIA World Endurance Championship, and the FIA and the ACO have worked together under the "Accords Le Mans" agreement.
I don't know of a Historical ACO regulations resource, but that seems like something I'd like to research.
I'm having the excat same issue but don't know how to fix ist, and it isn't happening on every track track I race onhi, the car driven by AI enters the pits during a race, but is unable to get out: it accelerates, swerves but remains stuck in the pits. What's the problem? Thank you