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If i don't get a reply from someone with download links to this mod...then im going to be upset.I just saw this helicopter mod in some AC-related Discord server. Where can i download this?
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If i don't get a reply from someone with download links to this mod...then im going to be upset.I just saw this helicopter mod in some AC-related Discord server. Where can i download this?
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In fact this is the perfect way to do to have some historical version of tracks, for Suzuka, of course we can't do the dunlop redrawing but from early 90 we could do the track, same with the last curbI’ve just discovered that this free 1992(really 2002) update of rt_Suzuka exists, that features a restored 130R corner profile, gravelled-over tarmac runoffs and 1990s version of the final Casio Chicane as well as period pit buildings and other things.
Sadly, no AI files were ever created for it, and as such, no bespoke replay cameras can be created either.
I can create the cameras no problem, but I need a good set of AI lines before I can do that.
Is anyone who’s proficient in making fast & clean AI files willing to take up the challenge?
Link on GTSupreme’s Patreon post.
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Suzuka GP (GT4 version + 90s version) v1.3 + small rework for Gran Turismo Skyline R34 safety car | Assetto Turismo virtual lab
Get more from Assetto Turismo virtual lab on Patreonwww.patreon.com
Direct track link:
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233.58 MB file on MEGA
mega.nz
Not the Apache from your screenshot, but most likely from something like this pack: https://www.overtake.gg/downloads/assetto-corsa-airforce.45026/If i don't get a reply from someone with download links to this mod...then im going to be upset.
What i wanted is the one shown in the screenshot posted by someone in the Shutoko Revival Project Discord server.Not the Apache from your screenshot, but most likely from something like this pack: https://www.overtake.gg/downloads/assetto-corsa-airforce.45026/
They are models which you can animate to fly around your track using CSP.
I'm not aware of an actual flying helicopter/plane that you can control existing for AC except for this one: https://overtake.gg/downloads/test-plane.14299/
Why not ask that person directly?What i wanted is the one shown in the screenshot posted by someone in the Shutoko Revival Project Discord server.
I could post the link to the message, provided if you already joined the server...
I made it for Surfers Paradise 2023 (vn_goldcoastakv888 - Terra 21, update Neil Shaw 0.8)for which track is this sections file? i remebered i got it from here
I tried that but the user isn't responding, not even an hour or so.Why not ask that person directly?
A WHOLE HOUR?I tried that but the user isn't responding, not even an hour or so.
THR cars just magically landed there, unedited.Dat dude is fast editing others work![]()
Only about 5 000 others cars to go...Working on the next interior, actually I've been working non-stop on it since last post, so it's almost done, just need to inspect it in VR.
The Zenvo ST1.
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Before
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After
Original is made by ExMods updated by KEENNETH, lukas and Dragster666 / ACTK
@dragster666 can I ask you for permission to share?
Only about 5 000 others cars to go...![]()
Happy Easter!
And finally another release of one of my tracks. This time we go to Peru and we will drive through the most scariest tunnel in AC!
La Herradura 1967 RELEASED
This 3D-track was made for rFactor by Cranck. It was converted by Rainmaker to Assetto Corsa. Thanks for permission.
Features:
-competitive AI
-working track map
-support for hot lap mode
-replay cameras by DaBaeda
-support for time attack mode
-20 pit boxes with working pit lane
-RainFX, GrassFX, water shader
-night lights
-vao patch
-added option to removed 2d crowds: open the ext_config.ini in the extension folder scroll down to last ";remove 2d crowds" and set ACTIVE = 1
Known issues:
-turn on the lights if the darkness in the tunnel scares you
-thin hairline beside the track in first sector because of wrong texture mapping
-to avoid a road mesh bug the tunnel walls are not exact
-some wide cars can't do the tunnel especially if they try to go in two rows, use small cars like Formula Junior or the Estonia-3 by zizh
Download here: https://www.patreon.com/posts/101286095
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I understand you, I have more hours on blender than on AC for this reason 😂Well.., you're not far from the truth. For the past 4 months I've done my entire library and it was a fulltime job. My goal: only keeping the Top 1000 cars. I started in November and went through it from Abarth to Zenvo, and this is the last car in my list.
Some were unfixable (at least 50%), some needed major overhauls to stay, some needed minor fixes (even some kunos cars), and a select few were already perfect (mostly later RSS mods).
Even with all the fixing-effort I put into it, and I promise it was brutal, "only" 977 cars made the cut so far. Each and everyone of those cars is meticulously inspected and don't have errors (anymore) that I'm bothered with. I enjoyed doing it though, for the most part, I'm not a masochist.![]()
If i don't get a reply from someone with download links to this mod...then im going to be upset.
there is for sure the Airwolf mod by Takeyoh which is flyable ( )Not the Apache from your screenshot, but most likely from something like this pack: https://www.overtake.gg/downloads/assetto-corsa-airforce.45026/
They are models which you can animate to fly around your track using CSP.
I'm not aware of an actual flying helicopter/plane that you can control existing for AC except for this one: https://overtake.gg/downloads/test-plane.14299/
You should backup your CSP settings, delete them and recreate your settings.I know we have some techie experts here so i'm hoping someone might have some thoughts\ideas.
The one thing that is keeping me from updating my CSP version is a quirky little problem that I can't resolve. After some time in a race, I get these odd performance dips where the frame rate doesn't drop, but the animation stutters temporarily. Seems to happen most often in slow speed sharp turns and\or with multiple cars in the scene. It does not happen with older versions of CSP so I imagine it's some new option in CM\CSP but there's so many options to go through that I don't know where to begin.
I use the same presets no matter what CSP version i'm using so it can't be something I always have enabled. It has to be something new that's been added that is enabled by default that wasn't available on older CSP versions. Would anyone have any ideas of what I could check?
Yeah, I thought of that option, but the thought of doing that doesn't excite me. There's so many options that i'd have to go through that took me years to setup that i'm not even sure i'd remember all the changes I made. But it does look like that might be the route I end up having to take to try and resolve this issue.You should backup your CSP settings, delete them and recreate your settings.
This has fixed several issues with me over the past... give it a try.
'Documents\Assetto Corsa\cfg\extension'
Will update this soon.Neat track, though some buildings are floating once you exit the super narrow death tunnel:
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Here's a fix to thin out/antialias the overhead cables.Calder Park Raceway, Melbourne.
Free download
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Calder Park Raceway OPEN | Brodies Assetto Mods
Get more from Brodies Assetto Mods on Patreonwww.patreon.com
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If anyone is in touch with this Brodie chap, some cones to delineate the different routes would be nice.
And AI needs a lot of work.
And hot lap starts are too close to the timing gate.
Arena - v1.01Arena - v1.01
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features:
- 3 layouts Oval, Road-oval (20 pit/grid) and Kart (15 pit/grid) with AI and cameras
- LightsFX, RainFX
- Working Digi-lights race flags
credits:
- Original model by @LuisB, converted with permission by @RMi_wood
- 3d fixes/rework by @LuisB
- cameras by @shi
- beta testing by the above along with @Breathe and @TITI
:: DOWNLOAD ::
there is for sure the Airwolf mod by Takeyoh which is flyable ( )
and I would call this flying, but you can control it :
(no link though)
it ask a decryption key atmCalder Park Raceway, Melbourne.
Free download
![]()
Calder Park Raceway OPEN | Brodies Assetto Mods
Get more from Brodies Assetto Mods on Patreonwww.patreon.com
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If anyone is in touch with this Brodie chap, some cones to delineate the different routes would be nice.
And AI needs a lot of work.
And hot lap starts are too close to the timing gate.
I did multiple times, then at the 15th times, it worked.