Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Mosler just needs only wiper and shift animation, then it's finished. BoP with all the other cars is fine right now, so i will release the update of other cars together with the mosler. maybe the BoP will need some adjustments, but i think it's ok for some public testing. šŸ˜…

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I haven't driven the 70's season yet. Did anyone create the six-wheelers?

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Or Ligier JS5. Man that was a crazy design.

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Bazza's 1975 F1 pack has the six-wheel Tyrrell P34. A great package, imo.

 
I just tried LCS and I love it. Certain bugs and quirks occur under certain circumstances and/or specific tracks, but driving at night on Bathurst is just on next level for me.
Here are some photo comparisons.

PURE
DEFAULT FILTER

Zrzut ekranu 2024-04-13 201655.png


PURE
REALITY FILTER

Zrzut ekranu 2024-04-13 201634.png


LCS
PURELIFE LCS FILTER

Zrzut ekranu 2024-04-13 201422.png


...and Bathurst.

PURE
DEFAULT

Zrzut ekranu 2024-04-13 203835.png


PURE
REALITYFILTER

Zrzut ekranu 2024-04-13 203820.png


LCS
PURELIFE LCS FILTER

Zrzut ekranu 2024-04-13 203706.png


What are your experiences?
 
Last edited by a moderator:
Released : Chevrolet Corvette GTP“88 (C4)
View attachment 1346252


Author:F302
Texture Update : F302 (rework,Skin Update)
Skins: Tar Heel
3d work: F302
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.3-preview1
PP filer; AC Vison GT 1.0
have fun!

To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager

The cockpit glass occludes shadow-casting light?
 
ChemFlummi Ferrari 296 GT3 has helmet visible in cockpit view !?

remove this part from the skins ext_config.ini to fix:

[DRIVER3D_MODEL]
NAME=hot_version_driver
POSITION=0.0,0.0,0.0
 
Released : Chevrolet Corvette GTP“88 (C4)
View attachment 1346252


Author:F302
Texture Update : F302 (rework,Skin Update)
Skins: Tar Heel
3d work: F302
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.3-preview1
PP filer; AC Vison GT 1.0
have fun!

To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager

This car is awesome! great sound , handling, ffb , interior , sense of speed, ...
Only thing I can wish gets improved is this: the brake lights are almost not visible when the rear lights are on.

I just tried LCS and I love it. Certain bugs and quirks occur under certain circumstances and/or specific tracks, but driving at night on Bathurst is just on next level for me.
Here are some photo comparisons.

PURE
DEFAULT FILTER

View attachment 1346266

PURE
REALITY FILTER

View attachment 1346277

LCS
PURELIFE LCS FILTER

View attachment 1346278

What are your experiences?
I already can't move away from LCS anymore... I feel more immersed in VR with it (w latest Purelife LCS ppf)
 
Released : Chevrolet Corvette GTP“88 (C4)
View attachment 1346252


Author:F302
Texture Update : F302 (rework,Skin Update)
Skins: Tar Heel
3d work: F302
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.3-preview1
PP filer; AC Vison GT 1.0
have fun!

To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
uncrypted

The cockpit glass occludes shadow-casting light?
yep i change this
 
It's release Friday again! :)

IMOLA 1972 release (only here)

This track was made by Reiza for Automobilista. It was converted to Assetto Corsa by Terra21. Later is was updated by third. This is a overhaul done by Rainmaker in 2024.


v2.0 changelog:
-shader overhaul
-new loading screens
-new AI
-fixed trees
-new UI and data
-new overlays for Time Attack mode
-fixed double sided objects
-added new sections file by Fanapryde
-added vintage spectators
-deleted some double objects that made mismatches
-debug for key objects
-fixed some lods
-moved spectators on pit building to correct position
-added geo location
-fixed walls
-fixed some normals
-wider starting grid for better starts
-added option to removed 2d crowds: open the ext_config.ini in the extension folder scroll down to last ";remove 2d crowds" and set ACTIVE = 1


Get always the latest version here:



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For some reason I can run with only one opponent.. it doesn't matter if I try race, weekend or trackday. Is this a known limit right now?
 
Yeah + updated shaders and mclaren

No it isn't, but depending on how things goes, we might have a big surprise for the 2008 mod ;)
Hi, for 2008 the textures of the internal views could also be improved; many sponsors seen from the inside seem grainy and even the internal labels...maybe even reach the 2007 level...thank you always for your work
 
LoL, I just figured this out and was going to post the solution as you did. Although I didn't have to change the BLEND_MODE to fix the funcup. Maybe I should add that anyway? ... EDIT: @Quikslvr, have you found a SHADER replacement that has a little bit of tint to it? I've replaced the small windscreen on an old vintage f1 car, but the ksWindscreen is so clear that it is hard to tell there is actual glass in the little windscreen. No biggie, but if you know of a way to replace with a tinted or darker glass, lemme know. It's the one in the pic below. The little windscreen has no edge or bezel which makes it harder to tell there is actual glass in the mount with the shader replacement implemented.
@Teddie Nice job figuring it out independently...I needed a lot of help. :) Glad it also fixed your TAA issue. Specifying ALPHA_BLEND may not be necessary; the key, I think, is just ensuring that the shader for the internal glass is ksWindscreen.

I know exactly what you're talking about with the frameless windscreens that are so clear they just "disappear." I've just been messing with some properties to see if I could come up with something, but no luck. But I'm no modder...I'm sure somebody on here could put their finger on the solution pretty easily.
 
@Teddie Nice job figuring it out independently...I needed a lot of help. :) Glad it also fixed your TAA issue. Specifying ALPHA_BLEND may not be necessary; the key, I think, is just ensuring that the shader for the internal glass is ksWindscreen.

I know exactly what you're talking about with the frameless windscreens that are so clear they just "disappear." I've just been messing with some properties to see if I could come up with something, but no luck. But I'm no modder...I'm sure somebody on here could put their finger on the solution pretty easily.
Totally appreciate you taking a stab at it, brother. If I find a solution to the 'tinting' thing, I'll definitely share it with you.
 
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