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It is in the track list, listed under Silverstone 1975 extra layout, and I'd like to have that chicane in the 1980s (1986 layout) track.If you have that layout mod for 67 i would be pleasead please^^
It is in the track list, listed under Silverstone 1975 extra layout, and I'd like to have that chicane in the 1980s (1986 layout) track.If you have that layout mod for 67 i would be pleasead please^^
I poked around in all the versions I could see, and I think the WilliamTRiker version is the only one that has the "Gesamtstrecke" layout which the Marathon de le Route used?Hi everyone, annoyed with a question. Can someone tell me which is the best version of the '67 Nürburgring on the Breath list, please. There's no version of '69, right?
In the end it was 2 questions XD
Thank you all.
heres the trr mustang gt3 with lods and some shader fixes - think thats the only car that didnt have anyI setup a quick WEC champ with mostly TRR cars for anyone that wants to have the mostly correct car counts and types, skins aren't correct though.
2024 WEC championship
Quick 2024 season with about 1/8th distance based on completed laps for the most recent event, minus Le Mans. Le Mans is still included but at a much reduced lap count, around 1/16th distance since the unique car count can't be done in a season.www.gtplanet.net
can you share preview file?
One of the best road track for AC but, there is an issue with AI in reverse layout. 500m after the start, before a rude right turn, all AI cars crashes !California Highway (pCARS port) v1.3
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https://www.mediafire.com/file/pkgf0bksgib8yn0/rt_california_highway.7z/
(also updated via CUP system in CM)
Better powerlines/telegraph wires, some environmental fixes, tunnels darkened.
We're going to have start addressing you as @LODlordheres the trr mustang gt3 with lods and some shader fixes - think thats the only car that didnt have any
View attachment 1353580
One of the best road track for AC but, there is an issue with AI in reverse layout. 500m after the start, before a rude right turn, all AI cars crashes !
I try to fix it by recording AI line but nothing solve it
I found the reason - there was a Boosted Blur filter script turned on.I would be more concerned by the translucent headlights myself. Try a different car and report back.
Sorry; I don't understand this step; do you mean rename to "original_data.acd" or something like that, to keep it as a backup in the folder, but inoperative?... 3. Rename data.acd...
correctSorry; I don't understand this step; do you mean rename to "original_data.acd" or something like that, to keep it as a backup in the folder, but inoperative?
I respect that, this is what AC is for you.
I believe the point of the video is that AC is many things to many people, which explains why the number of players is so much more than any other simulator titles and will (most likely) keep growing.
As for "bad" driving, better in AC that on the street.![]()
I find ACC too easy to drive compared to AC, almost simcade, but still better than Forza and Gran Turismo. i wonder how it would feel with manual shifting cars.
No it's not just you :-) you have to keep the original ...trees.kn5Hi, I have a problem with "32k-SimTraxx SEMETIN (all in one) 1.5"
fix from 2022 from racedepartment. I used it a lot in the past, but few months ago a new CSP version broke it sadly.
It gives me Failed to allocate GPU memory error, when the simtraxx_semetin_trees.kn5 is copied over. Its the same on your end too or just for me?
the only thing that will finish AC off is when full AI based gaming comes along.ACC may seem easy. But if you want to get competitive times it's just endless car adjusting and tyre pressure fine tuning. For example I can't go below 1:58 on Nurburgring GT track on ANY car. The best sim racers have insane lap times like 1:54 and 1:55. I just can't duplicate that. I haven't tried recently though... I just don't know how to set up the car properly.
If you want to compete against the best, ACC is FAR from being easy.
But I play AC 90%. Automobilista 2, rF2 and ACC occasionally. RBR too, which is still amazing. There is just something about AC driving, tyre grip, the FEEL of the car which is unmatched. And the mods... it's insane that I can play (almost) all 80's and 90's F1 seasons. Tracks are mostly excellent and it's so easy and convenient to fine tune the difficulty level. You can always make the ai faster by just opening car.ini, engine.ini, etc.
The feeling I get from driving those vintage F1 seasons is unmatched. And the 80's and 90's tracks are mostly masterpieces. The whole 88 track pack is pure genius.
For us classic F1 fans there's nothing like AC, it's the GOAT.
Yes, I kept the original data.acd for backup.Sorry; I don't understand this step; do you mean rename to "original_data.acd" or something like that, to keep it as a backup in the folder, but inoperative?
To the point of longer races, one "big" thing AC is missing for me that ACC has (and I hope AC2 has) is offline mid-game saving. With how much variety AC has, it would be very cool to have a couple real time 6-12-24hr races in rotation to do with all sorts of era's of motorsport. Sit down, do 30min here and there over a month and finish the real 1967 24hr Le Mans yourselfSo many people waiting for AC2. I am too... but if it's not compatible AC1 mods (and I doubt it will be) it takes YEARS before it can replace AC1. I don't really need anything. AC1 ai is pretty good as long as the track ai and lines have done properly. The only really, really bad minus is when you play longer races... the ai backmarker (blue flagged cars) behavior. They're not giving space. Same for the QF laps. That is the single biggest issue for me in AC1.
Sometimes when ai cars come from the pitlane (like Kunos Brands Hatch) they actually give you space before they enter the track. I don't know how that same behavior can't be implemented to the actual races' warmup laps and backmarkers. See 1:45 on this video when Stefan Johansson is coming in from the pit. He slows the car and almost stops it when Williams is coming through.
youtu.be/5LQ56L7Ayb8?si=LMH4lD9qYNri5vvv&t=105
ooooohhh snap. But that was the main attraction.... The trees look horrible in the original, they were fixed so nicelyNo it's not just you :-) you have to keep the original ...trees.kn5
This. With a mid race save feature and better AI's awareness AC would be perfect.To the point of longer races, one "big" thing AC is missing for me that ACC has (and I hope AC2 has) is offline mid-game saving. With how much variety AC has, it would be very cool to have a couple real time 6-12-24hr races in rotation to do with all sorts of era's of motorsport. Sit down, do 30min here and there over a month and finish the real 1967 24hr Le Mans yourself![]()
Had another league member confirm today that this was happening to him too. 2:12-2:14s for the Supercars at 100% strength.Does anyone know why my AI for the Reboot Mount Panorama is so slow? I'm getting ~2:13s in the V8SCorsa Supercars and ~2:10s in the RSS Lamborghini Huracan, and can get another second or two by changing out the AI.
These are obviously deathly slow times for those familiar with the track. This guy seems to be getting way better times than I am from the AI, see the pictures:
Reboot Panorama New AI
AI at 100%. Clean install of both track and car did nothing. Disabling the entire New AI Behavior CSP tab also did nothing.
Thanks to anyone who may know.
I use the GT7 HUD and enable the option in its config. Not sure if there other ways to do it but that is how I get that animationHow to enable camera animation going around the car of the beginning off the races
Beter to test these by yourself? Maybe you like visual bad made tracks because the drive is so smooth and very realistic. Or what if your PC has problems in maintaining a decent straight FPS.
First check out the available track and enhance mods/versions on the Breathe list and on Overtake. Install them.
Before driving, I look around focusing on some objects like trees/rocks, the road and the indication about shimmer/jaggies.
Then a quick drive on how the tracks drives.
To make room on my SSD, I did a couple test on this Woodland circuit and on some tracks, the trees and hedges are made from crapwood and are looking like a cardboard display. Despite it is a very good made track, the track from @LuisB https://www.overtake.gg/threads/nordschleife-1967.268755/ I did drive a couple of weeks ago, does face this problem. While I think especially for a woodland track near the road trees and hedges should be well made. But maybe this is only noticeable when driving in VR mode and not on a single monitor.
If wanting the best made vintage track, I can advise to download all @fat-alfies tracks, these are the best made free vintage tracks you can find for Assetto Corsa.
Could someone please possibly share their "ai" folder and everything that has to do with the AI from the "data" folder? Not at my PC at the moment but I remember I have "ai_hints", "ideal_line" and maybe even more AI-related in it.Had another league member confirm today that this was happening to him too. 2:12-2:14s for the Supercars at 100% strength.
A bit of a bump to see if there's a solution around. Perhaps CSP has borked it somehow.
Here a version 1.0 from Banger:
https://mega.nz/file/iTpWGYiQ#Kz7ragTe8Z9plBtpnGpf1psJv8hqhdS8TXvmBhykB9w