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Just to add to the conversation, James Baldwin made an interesting, relevant and detailed video on comparing Real vs Sim.
A question for anyone who is running the latest CSP build (0.2.4 Preview 1) with LCS on, along with PURE:
I seem to have a really substantial drop in FPS with this latest CSP build. Is anyone else experiencing that?
You are always in the good timing!View attachment 1355883
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(not Geroda's or LTK's, all mine)
I'm having the same problem. After black sceen for 1 or 2 seconds it goes back to game, but Esc button dosen't work anymore and I must Ctrl-Alt-Del to get out of game. Any ideas?There's one thing that is preventing me from installing the new CSP preview build, in the 0.2.3p211 build there was the black screen bug that happened after starting a race, someone already knows if this was fixed with the new preview?
I thought the first one, but the 3rd (bluebird) is also interesting (others aren't in good quality)View attachment 1355883
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(not Geroda's or LTK's, all mine)
Ikr ? And they're old as well lolYou are always in the good timing!
I think you need a new avatarMother of beautiful Love! Another assignment for the hitman... 😭
(NOTE TO SELF: stop making hitman jokes already).
(EDITED: to add NivekBS's friend to the assignment).
Hmm. On my side on fresh CSP install with 787B config from repo (and without any side configs) - even in high beam light is too dark.
IMO the one from f302, though it's the early version from like 1995, for the newer one that later competed in GT1 class there is only the GTR2 model from like gtsupreme, maybe it can get the T400R treatment in the futuremay i ask for ur help here? which is the best porsche 993 gt2 mod out there?
On the King's defense. I also agree that the RTT's rendition of the F1 mods are pretty good. I own both VRC and RSS complete library, and they're really high quality mods, most likely the highest in AC. Having said that, for me personally where the RTT F1 mods have an upper hand over the VRC and RSS rendition is in the handling and feeling (maybe it is a subjective thing?) maybe the King and I have the same taste, I am sure we're not the only ones. I find myself driving the RTT mod more lately than my previous favorite (VRC). Where VRC and RSS beats RTT IMO is in the features of the car and all the fine details that they put in, but at the end of the day for me it comes down to feeling; when I drive the RTT I just feel connected to the road and just enjoy it.I wasn't trying to be rude. My point was this: I assume that you, like the rest of us here, are a casual gamer/simracer. If a casual gamer can do similar laptimes in the car as the professional F1 drivers, the car obviously does not perform the same. I'm pretty confident that the professional F1 drivers are the only ones in the entire world that can actually do the laptimes they do in a real F1 car.
Driving a real F1 car on a real F1 track will obviously be the benchmark for realism.
If AC was 100% realistic, I mean so realistic that Max Verstappen himself wasn't able to tell the difference between driving the real car and playing the game, it probably wouldn't be much fun for most of us, because it would be too complicated and difficult.
And we wouldn't be able to do laptimes even remotely close to what the professional drivers do.
I remember seeing a car celebrity trying an F1 car for the first time in his life, and he was absolutely no rookie with cars. He was barely able to take it around the track because it was so hard to manage.
I also play DCS on a regular basis, which is generally known for being one of the most accurate combat flight simulations available for consumers. It is so complicated that I'm not sure if I can call it fun. Satisfying, absolutely, but fun? Not sure. And can I do even remotely what the professional combat pilots do? By no measure!
Repeat my point: Being able to match real laptimes is no benchmark of realism, often rather the opposite.
And disagreeing isn't the same as trolling.
I am convinced that with a little patience most old models can be improved and brought to new life. Maybe yes, one day (me or anyone who wants to take care of it).IMO the one from f302, though it's the early version from like 1995, for the newer one that later competed in GT1 class there is only the GTR2 model from like gtsupreme, maybe it can get the T400R treatment in the future
There is no need to defend or attack anyone, we just have different opinions, which is just fine.On the King's defense.
Does it work again with the older CSP version?darn, I did a stupid thing and updated CSP (in order to be able to run the new IER P13b) and also Meta software (to v65)
at the same time (without trying AC in between)
Now my AC is no longer rendering in Oculus mode...
Also I see a window from SteamVR saying a component of SteamVR is not functioning correctly.
Before I believe it didn't use SteamVR (rather Oculus Dash)...
So now I don't know is it the new Oculus update, the CSP update or SteamVR that is at fault...
Anyone same issue w Quest Link and was able to fix? Thanks in advance!
I was mostly impressed with the number of skins that car has, like everything from 1997-2002, so watching your work with TVR made me think that maybe the model could be improved around the edges (headlights, rearlights, exhaust, interior details...), so it's still usable in AC... or maybe just RSS to make one for GT packI am convinced that with a little patience most old models can be improved and brought to new life. Maybe yes, one day (me or anyone who wants to take care of it).![]()
Can I ask what the reason is that the GT7 models requires booleaning? I understand mesh smoothing, but usually when I use boolean it's just to cut out pieces of other complex meshes. What operand parameter is used, is it for combining instead of subtracting? Just trying to learn more about the AC modding process as I'm starting to dabble a bit more.As for the middle car, there's a GT7 model of it which finally got dumped weeks ago, hope you're capable of converting it to AC as it requires mesh smoothing and booleaning all around it as with all GT models in general.
Because PieZello's is a direct rip of the PCARS 2 version. Whether you consider it more or less accurate is up to you, but the mesh for PieZello's Autopolis was done by Slightly Mad themselves.Dude, why search for bad pizello mod when there is a perfect autopolis already on overtake.
When someone mentions in the forum a track (or car) that I haven't visited in a while, I like to do a couple of laps to refresh it and I didn't remember that Autopolis 2009 by Zwiss and Mike08 had 3D trees (in fact, I don't think I realized it when I installed it), which I routinely criticize fiercely, since that its implementation usually involves a significant drop in fps, a strange behavior appearing and disappearing suddenly, unusual color changes, etc, etc...(PieZello's Autopolis) ... doesn't have the ludicrous amount of 3D trees Mike08's version does.
Sounds like the lights are "popping in" rather than turning on out of nowhere. I see this all the time.Imola 2024 beta version
rj_imola_2024
This is a standalone version of Fenryr's Imola 2024 track. It will come up as Imola Circuit 2024 in your track list. It was a request from a member that i'm working on while I recover. It is unfinished, but far enough along that I think some people might still get some use out of it. Basically all I did was restore the tree textures from the original Kunos version of Imola and changed the grass texture setup. There's also a bunch of smaller changes in there that you may notice. I wouldn't suggest driving the track at night yet because i'm not a night light expert and they don't seem to work right. For some reason they are turned off until your car gets close to an area with lights and then they just turn on out of nowhere. Not sure what I did wrong.
There are three grass track skins you can use if you want. One will make all of the grass more saturated. This can be used in combination with the other two. The other two will make the outer grass areas either greener or more burnt out looking.
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The strange thing is that not all the lights do it. It's only a handful of them. I thought maybe it was a LOD_OUT issue and the object assigned a light was not rendering until you got closer to it, thus the light wasn't rendering. After changing some LOD_OUT values, it didn't make a difference so i'm back to not knowing what is the cause.Sounds like the lights are "popping in" rather than turning on out of nowhere. I see this all the time.
I'm interested in seeing if there's a solution for this too - a ton of tracks have this problem for me, including Fenryr's Bahrain and sx_lemans. I never got a concrete answer the last time I asked many months ago - there's a "distance" or "fade" value in ext_config.ini that I was pointed to that ultimately had little effect.
I think it is a CSP issue.The strange thing is that not all the lights do it. It's only a handful of them. I thought maybe it was a LOD_OUT issue and the object assigned a light was not rendering until you got closer to it, thus the light wasn't rendering. After changing some LOD_OUT values, it didn't make a difference so i'm back to not knowing what is the cause.
darn, I did a stupid thing and updated CSP (in order to be able to run the new IER P13b) and also Meta software (to v65)
at the same time (without trying AC in between)
Now my AC is no longer rendering in Oculus mode...
Also I see a window from SteamVR saying a component of SteamVR is not functioning correctly.
Before I believe it didn't use SteamVR (rather Oculus Dash)...
So now I don't know is it the new Oculus update, the CSP update or SteamVR that is at fault...
Anyone same issue w Quest Link and was able to fix? Thanks in advance!
no, it seems an issue with SteamVR... I can't start steamVR itself...Does it work again with the older CSP version?
This is why I shouldn't update and I did. Haven't tried it yet so I'm nervous.darn, I did a stupid thing and updated CSP (in order to be able to run the new IER P13b) and also Meta software (to v65)
at the same time (without trying AC in between)
Now my AC is no longer rendering in Oculus mode...
Also I see a window from SteamVR saying a component of SteamVR is not functioning correctly.
Before I believe it didn't use SteamVR (rather Oculus Dash)...
So now I don't know is it the new Oculus update, the CSP update or SteamVR that is at fault...
Anyone same issue w Quest Link and was able to fix? Thanks in advance!
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View attachment 1355884View attachment 1355885
View attachment 1355886
These ?
(not Geroda's or LTK's, all mine)
The GT1 is in excellent hands, as soon as it is completed it will be published without hesitationI was mostly impressed with the number of skins that car has, like everything from 1997-2002, so watching your work with TVR made me think that maybe the model could be improved around the edges (headlights, rearlights, exhaust, interior details...), so it's still usable in AC... or maybe just RSS to make one for GT pack![]()
Anyway, also looking forward to your interesting projects, that Matech Ford was my go-to car in Shift 2