Assetto Corsa PC Mods General DiscussionPC 

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I've just checked and got the file (the one at the top of page 4416?) in just about 16s, at an average of 8.5MB/s.

As my home connection should peak at 8.75MB/s (70Mbps), that seems okay to me.

I'll check again at a random time later, but could there be some local hiccups?

Edit: Just checked a different file and got around the same:
View attachment 1360464
Cool, thanks - I'll try again later. GTP speeds are normally pretty good. I checked my connection speed each time and was getting around 40MB/s on Speedtest, so I'm guessing there was some blockage in the pipe at the time.
 
Quick questions for my fellow racers:
Why does AC sometimes just ignore the names which are attached in skins folder?
For example I have the Ferrari 642 from ASR, with Jean Alesi and Alain Prost as drivers?
But AC decides to pull out some imaginary Finnish or Japanese name to replace them... (no disrespect to the Finnish or Japanese of course... ;))

How/Why does that happen? And more importantly: How can I stop that?
 
Quick questions for my fellow racers:
Why does AC sometimes just ignore the names which are attached in skins folder?
For example I have the Ferrari 642 from ASR, with Jean Alesi and Alain Prost as drivers?
But AC decides to pull out some imaginary Finnish or Japanese name to replace them... (no disrespect to the Finnish or Japanese of course... ;))

How/Why does that happen? And more importantly: How can I stop that?
Check the ui_skin.json and see if there is anything missing?
 
Sorry but, Please take this a constructive criticism, There is a lot of issues with your mod in general. 3D exterior wise it's fine. But as multiple people pointed out on Overtake (and from the reviews that are on the site) all cars re-use the same engine. Which we all know was not the case irl. Ontop of that it's an V8 twin turbo engine? idk how much you know about 3D stuff (i don't know much) but T10 have an 1990's Indy car 3D model you can steal the engine from, Specifically the Lola T90 Chevy variant. At least that way you have an accurate engine to use, this also includes textures and wheels. (Edit: Just realized that the Lola T90 is only available on FM6 and not FM7. So the model has not been extracted and probably never will so forget this part)

The window is also not transparent? and a good chunk of the interior honestly look like they were made by melted cheese. The LCD display could use some fixing also, and those tire textures looks really bad, I'm pretty sure there are free 3D textures available on Overtake that you can use that fits these cars.
View attachment 1360471
View attachment 1360479
The car audio could also either use an replacement, or find a better sample (i switched to VRC's)

In my honest opinion this mod needs work, and should have had some more time spent in the oven. I can assure you that asking around for texture work from people isn't bad. or asking for help in general. This is after all a mod that can be easily improved upon, and i most certainly hope that you are taking valid criticism serious and do end up updating this mod and not leave it as 1.0

Someone else on overtake also mentioned car performance all being the same but i'm going to tally that down to keeping it simple and making sure all cars are fairly balanced etc.
Thanks for this feedback. This is very constructive and useful, especially the screenshots as a few of these issues didn't appear on my PC or someone else who tested it. The dash issue is definitely fixable, strange that the previous solution worked for some and not others, but not hard to fix for everyone. Same as the windscreen, so I'll look at possible causes there. The "melted cheese" yeah that was probably me being too keen on the normal maps, so I can reduce that. Physics were the same on all cars to keep it simple, but engine powers were different, but I forgot to update the CM graph. Anyway, there are things I will definitely work through from you and others.
 
Well I don't know now. The mod is getting absolutely slaughtered by people on Overtake. Apparently I'm a lot further from "the standard" than I thought. 🤦‍♂️ I can see why a lot of you have converted but never released stuff.
I'm enjoying it! Don't give up. If people have issues with a mod, they can gain the knowledge and fix it themselves and help out. You can't be expected to compete with big mod teams when it's just you. I appreciate your efforts and your willingness to share.
 
Fingers crossed, his Mount Tempus project looked amazing.
Yep, Mount Tempus looks absolutely amazing, I keep going back to 00's vids every so often to check on any progress.

Their "inactivity" just seems to stem from the fact that they are a single person that is extremely meticulous and has multiple different projects running at the same time - in that respect their method is quite similar to that of FatAlfie or Italotracks. In the mean we must remain patient and do a few loop-the-loops on Tucuru... 00 is clearly very passionate about their work, and I'm sure that we will see some developments quite soon.
 
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I'm enjoying it! Don't give up. If people have issues with a mod, they can gain the knowledge and fix it themselves and help out. You can't be expected to compete with big mod teams when it's just you. I appreciate your efforts and your willingness to share.
The way people complain about issues in mods drives me bonkers, they act like they are owed something but actually they should just be grateful someone has taken up the job of making or converting something and giving it for free.
If it was a paid mode like RSS, URD, etc and there were issues, then fine complain but climb down off your horse when it comes to free mods.
 
Mini Cooper S R53 2005 TRACK Public Release!!
Download:https://sharemods.com/f0ade5bmak0j/cooper_s_r53_track_101creative.zip.html
Converted From GT7
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation by Mascot
-Panoramic session Start config Daniel Nogal
-Beta testing and help ,@norms,@Mascot,and others

Screenshot_cooper_s_r53_track_g333_sachsenring_2022_31-4-124-17-15-39.jpgScreenshot_cooper_s_r53_track_g333_sachsenring_2022_31-4-124-17-16-3.jpgScreenshot_cooper_s_r53_track_g333_sachsenring_2022_31-4-124-17-16-8.jpgScreenshot_cooper_s_r53_track_g333_sachsenring_2022_31-4-124-17-17-6.jpg
 
Quick questions for my fellow racers:
Why does AC sometimes just ignore the names which are attached in skins folder?
For example I have the Ferrari 642 from ASR, with Jean Alesi and Alain Prost as drivers?
But AC decides to pull out some imaginary Finnish or Japanese name to replace them... (no disrespect to the Finnish or Japanese of course... ;))

How/Why does that happen? And more importantly: How can I stop that?
This only should happen, if a car has only two skins (with Jean Alesi and Alain Prost as drivers) and you use the car more than two times in a race grid. Then two cars will have the original driver names and the rest will have fictional names. Or you have more skins, but some skins use the same driver names, e.g. different versions of a skin all with Jean Alesi and Alain Prost as drivers.
 
Good evening everyone!
I'm new here and was wondering if anyone had any information on the 1979/1985/1989 F1 championship mods.
Thank you very much!
 
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I hope somebody can help
I'm running CSP 0.2.3-preview 211 when driving in the rain all the forward facing camera views have rain drops on them including the view from the cockpit without the steering wheel but when the steering wheel is there there are no rain drops ? the same is when I'm driving there are no raindrops on the visor. Have I turned something off by mistake, do I need to turn something on ? All cars with windscreens show rain its the visors that are the problem.

Regards

Mark
 
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BOP work done. Audi TT slightly slower than the Mercedes and the Opel slightly slower than the TT.

work continues. half way on the skins now.


one thing that bothers me is the model is actually the Nurburgring 24 Hour version and not the dtm.The smaller details I can do but mainly the rear spoiler and skirt need some work.

View attachment 1358884


View attachment 1358879


also opened up the back window mesh.





BOP work done. Audi TT slightly slower than the Mercedes and the Opel slightly slower than the TT.

work continues. half way on the skins now.


one thing that bothers me is the model is actually the Nurburgring 24 Hour version and not the dtm.The smaller details I can do but mainly the rear spoiler and skirt need some work.

View attachment 1358884


View attachment 1358879


also opened up the back window mesh.





is there a possibility to download it? those skins looks really good
 
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I need some help from you guys with an issue I've been having on EShglz' Yas Marina (yas_marina_2021). In an AI race, time seems to move a lot slower (most notable on start/finish, less noticeable at other parts of the track). This is not a PC performance problem (game runs at the usual fps, all components at less than 70% usage), and it doensn't happen on any other track. Video below, please don't mind the music.

 
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I need some help from you guys with an issue I've been having on EShglz' Yas Marina (yas_marina_2021). In an AI race, time seems to move a lot slower (most notable on start/finish, less noticeable at other parts of the track). This is not a PC performance problem (game runs at the usual fps, all components at less than 70% usage), and it doensn't happen on any other track. Video below, please don't mind the music.


I had this problem too, I think it's track specific
 
I need some help from you guys with an issue I've been having on EShglz' Yas Marina (yas_marina_2021). In an AI race, time seems to move a lot slower (most notable on start/finish, less noticeable at other parts of the track). This is not a PC performance problem (game runs at the usual fps, all components at less than 70% usage), and it doensn't happen on any other track. Video below, please don't mind the music.


I have this too but I tought it is because my PC is absolutely slow, I hope there is a solution for this.
 
hey guys i'm back with another issue! this time my game flashbangs me after upgrading to csp 0.2.3, and i can't find anything online about it

notably the entire game is affected, including the ui, so changing exposure doesn't fix it

1717199843068.png



EDIT: Disabling HDR in Extensions/DXGI and reinstalling Pure fixed it, so must've been one of the two, if not both
 
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Finally got around to driving the Reboot Team BAC Mono. Yeah, it's a ton of fun. Insane acceleration, and upshifts that completely unsettle the rear end. It's a hoot.

Are there any numbered skins for the car? I can only find one, a "blood red" one on RD. I'd like to use it in a league event but the skins really need numbers for the server.
 
hey guys i'm back with another issue! this time my game flashbangs me after upgrading to csp 0.2.3, and i can't find anything online about it

notably the entire game is affected, including the ui, so changing exposure doesn't fix it

View attachment 1360650


EDIT: Disabling HDR in Extensions/DXGI and reinstalling Pure fixed it, so must've been one of the two, if not both
DXGI HDR is only for HDR monitors and HDR activated in Windows. If you don't have an HDR monitor and you activate this option, sure your picture looks like that because of the different color space and tonemapping. So this has nothing todo with Pure!

If you want to do it properly and you have an HDR monitor, please read the HDR tutorial.pdf inside the Pure archive. You need to do some important steps and settings!
 
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Think its simple isn't it, seeing as GTP has its own download section, everyone here who releases stuff should do so here and leave Overtake/RD to whinge and moan about other things. If people cannot be nice or at least give constructive criticism then they should lose the access to mods.
exactly why I dont post anything on RD/Overlords anymore, plus they assume ownership of your files and there is nothing you can do about it, even if you want to remove your own files, you cant, unless you give their admin a reason they agree with for deletion.
GTP is a far better community and hell, I only come to this thread
 
so must've been one of the two, if not both
perhaps it is neither the first nor the second. I have the first one disabled and the second not installed, but this problem sometimes (rarely) occurs. This mainly happens when I select a full grid of cars (for example, 40 cars in a race), the problem is solved by simply switching the pp filter forward/backward right in the race.
 
I need some help from you guys with an issue I've been having on EShglz' Yas Marina (yas_marina_2021). In an AI race, time seems to move a lot slower (most notable on start/finish, less noticeable at other parts of the track). This is not a PC performance problem (game runs at the usual fps, all components at less than 70% usage), and it doensn't happen on any other track. Video below, please don't mind the music.


@Zoonsky @Juppek Track + AI Opponents are too heavy to handle/compute for your CPU. This cause this slow effects even the FPS are fine. Try to drive with 1-2 opponents only and see if performs better.
 
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