- 7,404

- The Bunker
WONDERFUL car!I'll PM you
Thanks for the PM'd link.
I've driven something recently that might have a perfect low-down-close-to-the-right shifting animation, but can I remember what car it was? Can I fiddlesticks.
WONDERFUL car!I'll PM you
great job! the car looks and drives well. force feedback and car behavior are very similar to the Porsche 908 LH.IT'S RELEASE TIME !!
PIPER GTR
Piper Racing Cars, set up by former GTR owner Tony Claydon in 2006, sells replicas of the car under the name Piper GTR Le Mans. May be worth contacting...I compared many pictures from many point of views, front, top, side etc... Might be slightly higher yeah, but so is the wiper, tail is probably a teeny bit shorter, etc... Not easy going from pictures ^^ Find me a blueprint and I'll nitpick with pleasure hahaha
Yeah, I understand. You've really done an amazing job, especially considering what you had to work with.I compared many pictures from many point of views, front, top, side etc... Might be slightly higher yeah, but so is the wiper, tail is probably a teeny bit shorter, etc... Not easy going from pictures ^^ Find me a blueprint and I'll nitpick with pleasure hahaha
IT'S RELEASE TIME !!View attachment 1362520
PIPER GTR
After a few months of hard work, head scratching and life questioning, here it is : the Piper GTR.
It's my second fully scratch-made car, and the first one done without any plan, blueprint or even dimension references, considering how few information there is of this car. Only pictures, basically. So don't be too harsh with the result ^^
Features :
- A 1.3 liters Straight 4 twin cam Ford-Lotus based engine, mostly reproduced at the back of the car.
- 155 bhp for 602 kg. Not powerful, but so streamlined it's keeping up quite well in the WSC pack.
- openable flappy doors, useless but cool.
- 10 beautiful historical and semi-fictional liveries by Pasta2000, an even better skinmaker than me. If you don't believe me, See for yourself
- Headlight for the night, wipers for the rain, mirrors for the rear and the height of a table.
- Lovely and raw sound by SCIBSOUND, Come and say thanks to the man!
- Less than 300K polys, 4 LODs, AO inside and outside, all the goodies for good racing!
Hope you enjoy it as much as I enjoyed making it.
Cheers!
I'm no AC-physics specialist, I'm a modelist. The car is pretty much a mix-up between the 908 LH, the 906 and the Lotus Europa, and a few tweaks until getting something close to what I want to feel while driving it.great job! the car looks and drives well. force feedback and car behavior are very similar to the Porsche 908 LH.
Already tried, without success, same with the Piper's facebook group. Not sure if mr. Claydon is still doing it today.Piper Racing Cars, set up by former GTR owner Tony Claydon in 2006, sells replicas of the car under the name Piper GTR Le Mans. May be worth contacting...
Thank youYeah, I understand. You've really done an amazing job, especially considering what you had to work with.
Look at the time
Boah 1h30 late, i'm still in time
Ladies and gentleman :
F1 2012 V1 mod released by Cimmerian_Iter
Welcome to F1 2012, 6 champions, 7 different Grand Prix winner, the last season of Michael Schumacher, the fierce title battle till the Brazilian GP. Brilliant game, epic soundtrack. 2012 has everything that makes it one of the best year of Formula One, and it deserves a mod that respects the season. You like my 2011 mod? This one is even better !
Features :
Proper AO map for every car, proper paint for Mercedes, Mclaren and Catheram (CSP required) F1 2012 Codemasters helmet ! Realistic Physics ! New engine sounds, Test Driver skins, multiple helmets skins ! Featuring aero upgrades for Redbull, Ferrari, Mclaren, Mercedes. CSP TyreFX support, Better tyre model ! F1 2012 Showroom !
DOWNLOAD HERE (and more info on mod page release)
View attachment 1362541
does anyone have? link is downMy final update to Curitiba:
- moved groove and skidmarks only 1 cm above the road so they dont appear to be floating in VR
- new ai that can make the first chicane without lost control.
- high resolution road mesh for better physics feel and force-feedback (also smoothed without exagerated bumps from original)
https://www.mediafire.com/file/pwp1bbdq5sz7003/vhe_curitiba_patch3.rar/file
Big thanks for this Alguecool. It certainly is a unique beast! Really looking forward to giving it a spin.IT'S RELEASE TIME !!View attachment 1362520
PIPER GTR
After a few months of hard work, head scratching and life questioning, here it is : the Piper GTR.
Hope you enjoy it as much as I enjoyed making it.
Cheers!
https://sharemods.com/g85l0vmwui02/vhe_curitiba_-_Update_v3_by_Frankalexander.7z.htmldoes anyone have? link is down
It's right here lmaoWhere did you get that GT7 HUD? I swear the one from Racedepartment never had the map in 3D, only in 2D instead.
First - Thank you for the car!AND THE GTPLANET AWARD FOR IDIOT OF THE YEAR GOES TO --> ME!
I saved the lut tables for the brakes as INIs and not as luts. You are allowed to insult me 😂
Thanks everyone for the help anyway, I'll upload the updated version
UPDATED VERSION --> https://mega.nz/file/Do5yhSgI#L95DYCsITvBFTReaHdrs97UrOGaPBcTzGVonucIvIXw (you can download the car here or in the original post, the link is the same)
Updated resource:I've been busy these days, I've done 22 skins for 8 different cars this week. I had to clear up pending tasks. More Le Mans & ALMS skins to come next days, maybe next week.
Fantastic car. Great work, and thank you (and the superstar specialists you co-opted) for doing itIT'S RELEASE TIME !!View attachment 1362520
PIPER GTR
After a few months of hard work, head scratching and life questioning, here it is : the Piper GTR.
It's my second fully scratch-made car, and the first one done without any plan, blueprint or even dimension references, considering how few information there is of this car. Only pictures, basically. So don't be too harsh with the result ^^
Features :
- A 1.3 liters Straight 4 twin cam Ford-Lotus based engine, mostly reproduced at the back of the car.
- 155 bhp for 602 kg. Not powerful, but so streamlined it's keeping up quite well in the WSC pack.
- openable flappy doors, useless but cool.
- 10 beautiful historical and semi-fictional liveries by Pasta2000, an even better skinmaker than me. If you don't believe me, See for yourself
- Headlight for the night, wipers for the rain, mirrors for the rear and the height of a table.
- Lovely and raw sound by SCIBSOUND, Come and say thanks to the man!
- Less than 300K polys, 4 LODs, AO inside and outside, all the goodies for good racing!
Hope you enjoy it as much as I enjoyed making it.
Cheers!
awesome car, good physics, good 3d model, thanks for sharing!IT'S RELEASE TIME !!View attachment 1362520
PIPER GTR
After a few months of hard work, head scratching and life questioning, here it is : the Piper GTR.
It's my second fully scratch-made car, and the first one done without any plan, blueprint or even dimension references, considering how few information there is of this car. Only pictures, basically. So don't be too harsh with the result ^^
Features :
- A 1.3 liters Straight 4 twin cam Ford-Lotus based engine, mostly reproduced at the back of the car.
- 155 bhp for 602 kg. Not powerful, but so streamlined it's keeping up quite well in the WSC pack.
- openable flappy doors, useless but cool.
- 10 beautiful historical and semi-fictional liveries by Pasta2000, an even better skinmaker than me. If you don't believe me, See for yourself
- Headlight for the night, wipers for the rain, mirrors for the rear and the height of a table.
- Lovely and raw sound by SCIBSOUND, Come and say thanks to the man!
- Less than 300K polys, 4 LODs, AO inside and outside, all the goodies for good racing!
Hope you enjoy it as much as I enjoyed making it.
Cheers!
thank you very muchhttps://sharemods.com/g85l0vmwui02/vhe_curitiba_-_Update_v3_by_Frankalexander.7z.html
Link added on the listing
Ah, so that's what it's used for. Hm, good to know. I'll try it later and update the lot after, thanks
The side window slit ? It's seems to have vary quite a lot, based on the different pictures I'm seen. But yeah, I kind of forgot about it. Might do it later, I think (not a big fix, to be honest)
Aww that's kind of you
You mean This ?![]()
small update for all cars:
View attachment 1361930
Ultima GTR v1.5
Changelog:
Download: https://mega.nz/file/dMgUUTiT#qyqwG7Qe75Lbo-Ho8IG7iVEzE131HIFljQgkhJlE4aw
- reworked tyres
- reworked physics
--------------------------------------------------------------------------------------------------------------------------------------------
View attachment 1361929
Marcos Mantis GT3 v3.0
Changelog:
Download: https://mega.nz/file/JFJQVLSZ#ePARd3L76aIXl_gY65JI4iDadwGw9kIOd_c3h_xsxDM
- reworked tyres
- reworked physics
--------------------------------------------------------------------------------------------------------------------------------------------
View attachment 1361928
Gillet Vertigo Streiff v3.0
Changelog:
Download: https://mega.nz/file/4dxTCQDL#g24eX-rAEd5XAdtEtecr0UB-Rx8AD0Oc1QLLDpsvIRA
- reworked tyres
- reworked physics
--------------------------------------------------------------------------------------------------------------------------------------------
View attachment 1361927
BMW Z4 M Coupe GT3 v2.5
Changelog:
Download: https://mega.nz/file/4QZ21QpS#TxTJLg6kxizkPN4CyiiyclPgockDtLYd6XZCmisHbso
- reworked tyres
- reworked physics
--------------------------------------------------------------------------------------------------------------------------------------------
View attachment 1361931
Mosler MT900 GT3 v1.0
Changelog:
Download: https://mega.nz/file/EcQSkKwA#b4kcLTrBGUGNBJXw9q4PGlUCz9LtW6hkbTmQ4olLcs4
- reworked tyres
- reworked physics
Since TVR had fun making me fool about the details of this car, I decided to include an engine map that (approximately) reflected the performance of the T440R. If I understand correctly, the difference between the T400R and the T440R is the extra 40hp. I recently played GTR2 after centuries and for better or worse the TVR is not exactly the most competitive, but still better than the z3 GTR 😂First - Thank you for the car!
Second - I know it´s maybe just an dumb idea, but did you concider adding a "tuned" version to make the car unrealistic but competetive to DaWallace GT´s ??
I mean from the visuals, handling, timeline the TVR fits wonderfull to be a opponent of the Vertigo, Mantis and co. 🤩 Would be even a nicer grid.
The De tomaso P70 couldn't even do one full lap in it's entire racing career.But, if you want, I can add a third map. After all, the T400R/T440R project started from a good base (Typhon), but the speedsix was initially supposed to have 500hp, but it always exploded. Maybe I could give her back what she never could have![]()
The precisionist in me is slightly offended now (just kidding) 😂The De tomaso P70 couldn't even do one full lap in it's entire racing career.
The Piper GTR lost half its bodywork in the Mulsanne straight and couldn't compet because of it.
Giving back what they never had is our whole purpose here![]()
Ok i hope understand you right (because limited english)Since TVR had fun making me fool about the details of this car, I decided to include an engine map that (approximately) reflected the performance of the T440R. If I understand correctly, the difference between the T400R and the T440R is the extra 40hp. I recently played GTR2 after centuries and for better or worse the TVR is not exactly the most competitive, but still better than the z3 GTR 😂
But, if you want, I can add a third map. After all, the T400R/T440R project started from a good base (Typhon), but the speedsix was initially supposed to have 500hp, but it always exploded. Maybe I could give her back what she never could have![]()
I forgot about this detail. In any case I will keep your idea in mind, after all it doesn't take much to add a third engine map. With the car tuner I think you go to directly modify the power.lut file while with an engine map you modify the torque delivered by the engine via coefficients. Let's say that, in theory, yours is more accurate while mine is a slightly quicker method to avoid having to create multiple versions of the same machine. You try anyway, having more data in hand doesn't hurtOk i hope understand you right (because limited english)So there IS already a option to make the car faster through the engine map.
But the AI do not use it, so it´s not gonna work to BOP it this way.
Of course i could do a trial&error with the Car Tuner to achieve the lap times of DaWallace cars, but i think you have better options (only if you like. Please do not take it as an "order")