Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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a question for you
Do you want these cars too?

Audi VGT GR.1 (orginal GT Car)

GT1 Spec
View attachment 1363191

GT2 Spec (with DRS)
View attachment 1363192

GT3 Spec
View attachment 1363194
Honestly, If you could convince chemflummi to put his LMDh stuff onto them then i think these would be an absolute joy to have on AC, Hell include more VGT cars and i think we'd have a new futuristic series going here.

SO yeah, imo they could be worth it
 
The issue is the way the AI lines are made. P2P tracks need:
  • the timers moved to before the actual start and after the actual finish
  • create AI (and sidelines)
  • restore the timers to original position.

rarely is this done by other authors, yet manditory for proper P2P AI
Thank you for the explanation @RMi_wood - this also explains why some P2P tracks work as intended and others do not. Would moving the B timing gate backwards a little to compensate be a theoretical "quick fix"?
 
I was just kidding... Who in our generation has not dreamed of cruising the streets of Miami in a convertible Ferrari with a slicked-back toupee, a pair of Ray-Ban Wayfarers and a white linen jacket with shoulder pads larger than two frying pans?
I remember the 80's... and that scares me. All photographic evidence is now held firmly under lock and key so that it can never be used to blackmail me in the future. 😝
 
Look at the time
Boah 1h30 late, i'm still in time


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F1 2012 V1 mod released by Cimmerian_Iter



Welcome to F1 2012, 6 champions, 7 different Grand Prix winner, the last season of Michael Schumacher, the fierce title battle till the Brazilian GP. Brilliant game, epic soundtrack. 2012 has everything that makes it one of the best year of Formula One, and it deserves a mod that respects the season. You like my 2011 mod? This one is even better !

Features :
  • Proper AO map for every car, proper paint for Mercedes, Mclaren and Catheram (CSP required)
  • F1 2012 Codemasters helmet !
  • Realistic Physics !
  • New engine sounds,
  • Test Driver skins, multiple helmets skins !
  • Featuring aero upgrades for Redbull, Ferrari, Mclaren, Mercedes.
  • CSP TyreFX support, Better tyre model !
  • F1 2012 Showroom !

DOWNLOAD HERE (and more info on mod page release)

View attachment 1362541

It's very quiet. I'm hearing more wind noise than the engine. Is there a way to turn it up?

The AI is incredibly strong. But that could be because they are starting races on very little fuel. In a 10 lap race they're pitting on lap 4 or 5 and in some cases they're pitting twice. I use the GT7 hud and when they come it's showing under 10 litres and I think that means that's what they started on. I ran three different tracks and each time the AI pitted within the first 5 laps.
 
The Piper GTR is on its way for a (big) update, so if any of you find something worth mentioning that needs tweaking, I'm interested right now :)

So far, we have new Lods, Masscot's shadow fix, windows changed, physics update and... a surprise :D
maybe fictional liveries of races it did not attend like monza 1000 KM 1967 and the other 2 entry's for 1969 le mans
 
I know nothing about the track so I doubt I could do it justice as a whole, but this was just a quick grass texture fix I applied just to see what could be done. Don't judge too harshly because I only spent about 10 minutes on it, but would it interest you?

Before:
View attachment 1363102

After:
View attachment 1363103

Like I said, i'm not the guy to ask about creating and adding trackside objects and other things the track needs, but if you would be happy with something as simple as some texture adjustments, I could probably help.
Some more fooling around with Pacific. This time I worked on the trees. I'm going to have to look at some pictures of the real track to see if there needs to be more pines, but for now this looks a lot better.

Before:
pacific3.jpg


After:
pacific4c.jpg


I have to figure out how to fix that grass area at the bottom that juts out over the road. It happens in a couple of spots around the track. Most likely i'm going to need to learn some new Blender trick.
 
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The issue is the way the AI lines are made. P2P tracks need:
  • the timers moved to before the actual start and after the actual finish
  • create AI (and sidelines)
  • restore the timers to original position.

rarely is this done by other authors, yet manditory for proper P2P AI
Love the fact that your P2P mods are able to handle A.I.
I'm sure I'm not the only one who appreciates the extra effort you put in to make that happen on your courses.

I know nothing about the track so I doubt I could do it justice as a whole, but this was just a quick grass texture fix I applied just to see what could be done. Don't judge too harshly because I only spent about 10 minutes on it, but would it interest you?

Before:
View attachment 1363102

After:
View attachment 1363103

Like I said, i'm not the guy to ask about creating and adding trackside objects and other things the track needs, but if you would be happy with something as simple as some texture adjustments, I could probably help.
Looks like a pretty good improvement on textures, for sure, Thanks RJ

Some more fooling around with Pacific. This time I worked on the trees. I'm going to have to look at some pictures of the real track to see if there needs to be more pines, but for now this looks a lot better.

Before:
View attachment 1363207

After:
View attachment 1363208

I have to figure out how to fix that grass area at the bottom that juts out over the road. It happens in a couple of spots around the track. Most likely i'm going to need to learn some new Blender trick.
1000%
 
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does anyone have the converted Virtua LM Mid Ohio track with NO chicane? all I can find is the chicane version?
cheers
The provenance seems to be VirtuaLM > Terra21 > Zwiss.
Both the Terra21 and (superb) Zwiss version that I have, have both chicane, and no-chicane layouts.
On the @Breathe ACTL, Real Tab, lines 1174, 1179, 1181
 
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It's very quiet. I'm hearing more wind noise than the engine. Is there a way to turn it up?

The AI is incredibly strong. But that could be because they are starting races on very little fuel. In a 10 lap race they're pitting on lap 4 or 5 and in some cases they're pitting twice. I use the GT7 hud and when they come it's showing under 10 litres and I think that means that's what they started on. I ran three different tracks and each time the AI pitted within the first 5 laps.
Yeah for now add this in the ext_config.ini

D8A2849F-D9CA-4923-B926-7F177E8B188F.jpeg


I'll add that in an next update.


As for the AI i will check.
 
__custom_showroom_1717262255.jpg

DELETE THE OLD CAR

----------------------------------------------------------------------------------------------------------
New: Visual Update by F302
LOD_B
LOD_C
Wiper Animation Lod_B and Lod_C
-----------------------------------------------------------------------------------------------------------
New: Physical overhaul by Peugeot905

-higher values to braking and trailing hints
-Reduction in steering gain value(should reduce understeer)
-The AI downshift changed to 83%. Faster acceleration for the AI.
-faster ai in general


-Reduction of inertia
-reduction of downforce
-added a slight amount of drag
-reduction of mass (1050 kg including the driver in data folder/data.acd)
-added higher max brake torque
-update to driver3d to make shifting faster and more smooth
-increased fuel consumption
-correct fuel tank size from 70L to 65L
-two lower gear ratios were added. Default gear ratios stay the same
-improved aero balance
-new aero implementation
-slight setup tweaks


Testing results

All tests were done with optimum conditions weather clear

aggression 75%

The gear ratio used is 12/50

Laptimes

Brands Hatch Indy

Fuel: 18L

Real Life:

42.406

ai level 100 me:

42.378


Brno Reworked (updated ai line)

Fuel: 19 L

Real Life

1:52.585 - fastest Mercedes

1:52.173 - The fastest car Audi

ai level 100 me:

1:52.422

Nurburing Sprint(with chicanes)

Fuel: 19 L

Real Life

1:22.793

ai level 100 me:

1:22.476
 
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Anyone else having issues downloading stuff from Chemflummi's new website? Every car link I try gives me some message about download not available because it's reached some download limit. I've been getting that message for a few days now.
I downloaded the new 296 2.0 fee hours ago without issues
 
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