Assetto Corsa PC Mods General DiscussionPC 

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Alternative AI for Brno v2.5.1:


Notes:
-Back up the track before making changes, and make sure only fastlane.ai and pitlane.ai are the only files in your ai folder (get rid of all the others stuff).
-I also added a fictional DRS zone on the front straight.
-This will not work on previous versions of the track
Thanks man. This has immediately transformed the way opponents will now door-to-door you. Some of the most sane racing I've enjoyed on AC. Bunch of 1990s DTM cars, btw.

The start however is "All together now, TURN RIGHT!" :boggled:
I do have "Straighten AI's trajectory when starting" turned on, this is new behaviour (since updating). AI at 90/60.

Anything you would suggest I could try?

EDIT: Cranking the AI strength up 5% to 95, seems to have sorted the shenanigans. :cheers:
 
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I'm curious about which paid mods you are using as a reference for simdream.

There is a large database of patreon creators, which I mostly avoid. It's not a strong argument for simdream.

That is a very low standard. If I commit the time, I could be better than simdream 5-6 years ago. And I will still be crap. :lol:

Just being curious about Simdream are you judging the old car mods, illegal downloaded new mods, or still buying them from the Simdream store. Because the confusion is maybe the difference in new and old car mods. It could be Simdream has improved anno 2024.
I do have btw some 2020 mods and my opinion: only suitable as grid fillers, waste of €,€€ Sorry I was a newbee then. :banghead:
 
@jac0 please check my config again and confirm, in case there is a genuine issue. I can see no problem.
I installed the car anew from original source, and then unpacked data (so far digital instr texts were still the same , visible but some floating in mid air) , then I renamed the data.acd file and put your digital instr file overwriting the original...
Then no more digital instruments visible...

So yeah , I think yours is not correct (and don't know why others don't see this).

Also in the file itself , I see where the issue might come from :

for example in the first section :
[ITEM_0]
PARENT=DASH_4 <----- here your file has "PARENT=SPEED" instead... so that can't work I believe
POSITION=-0.006,-0.0085,-0.001
TYPE=SPEED
SIZE=0.017
COLOR=255,255,255,255
INTENSITY=2
FONT=digital_mid
VERSION=2
ALIGN=RIGHT
UNITS=KMH


EDIT : oops , now I see the error (on my part) , I took your files for Dawallace's Viper and placed them onto the Lexus ... :banghead:
sorry , my bad!
 
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variant 2 of the promarkt skin.


drag and drop to install



Screenshot (627).png
 
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Thanks man. This has immediately transformed the way opponents will now door-to-door you. Some of the most sane racing I've enjoyed on AC. Bunch of 1990s DTM cars, btw.

The start however is "All together now, TURN RIGHT!" :boggled:
I do have "Straighten AI's trajectory when starting" turned on, this is new behaviour (since updating). AI at 90/60.

Anything you would suggest I could try?

EDIT: Cranking the AI strength up 5% to 95, seems to have sorted the shenanigans. :cheers:
You can also try to deactivate "Use simpler AI spline for low-level AIs (below 90%)" under "New AI behaviour" in CSP.
 
I installed the car anew from original source, and then unpacked data (so far digital instr texts were still the same , visible but some floating in mid air) , then I renamed the data.acd file and put your digital instr file overwriting the original...
Then no more digital instruments visible...

So yeah , I think yours is not correct (and don't know why others don't see this).

Also in the file itself , I see where the issue might come from :

for example in the first section :
[ITEM_0]
PARENT=DASH_4 <----- here your file has "PARENT=SPEED" instead... so that can't work I believe
POSITION=-0.006,-0.0085,-0.001
TYPE=SPEED
SIZE=0.017
COLOR=255,255,255,255
INTENSITY=2
FONT=digital_mid
VERSION=2
ALIGN=RIGHT
UNITS=KMH


EDIT : oops , now I see the error (on my part) , I took your files for Dawallace's Viper and placed them onto the Lexus ... :banghead:
sorry , my bad!
No worries, thanks for confirming. Glad it's not a CSP issue or whatnot.
 
... Anyone else having issues with the digital_instruments.ini that I posted?...
With your file I can see the data, but seen from the first-person driving position (CSP 0.1.79 and 3 screens here), the stopwatch numbers overlap a little with the dots that separate minutes, seconds and thousandths. With the @jac0 file they seem to be on the same plane, as seen in this screenshot...

Screenshot_lexus_isf_ccsr11_ks_barcelona_24-7-124-22-39-32.jpg
 
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With your file I can see the data, but seen from the first-person driving position (CSP 0.1.79 and 3 screens here), the stopwatch numbers overlap a little with the dots that separate minutes, seconds and thousandths. With the @jac0 file they seem to be on the same plane, as seen in this screenshot...

View attachment 1383747
yes, I also changed the font of the laptime to fix that little issue...
 
With your file I can see the data, but seen from the first-person driving position (CSP 0.1.79 and 3 screens here), the stopwatch numbers overlap a little with the dots that separate minutes, seconds and thousandths. With the @jac0 file they seem to be on the same plane, as seen in this screenshot...

View attachment 1383747
Good spot, the laptime font and size needed tweaking as per @jac0 's config.
My digits sit flatter to the screen by a couple of millimetres so if you want to update, sub this one in (or stick with the @jac0 version if not bothered):
(edit: @jac0, only just saw your post above, I think it appeared while I was testing and posting this. Thanks.)
 

Attachments

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I just wanted to say I‘m new to AC, maybe 6 months now. But this community ist just so lovely. You create content for this game so nearly everyone can drive at least one of their favorite cars. I startet modding now for my self the last weeks after nearly 20 years since my last mod (need for speed hot pursuit) the quality standards rised to a level that’s fascinating.

Thank you all 👍🏻
 
Just being curious about Simdream are you judging the old car mods, illegal downloaded new mods, or still buying them from the Simdream store. Because the confusion is maybe the difference in new and old car mods. It could be Simdream has improved anno 2024.
I do have btw some 2020 mods and my opinion: only suitable as grid fillers, waste of €,€€ Sorry I was a newbee then. :banghead:
I think you should ask kpcart. I have not purchased simdream product. I only asked kpcart for context and clarification of his opinion.
 
Ill ask again since I have interest. Since I'm new to making mods and conversions Is it ok to post conversions if you have tried to get permission but cannot get any response/can't find a way to contact the creator? Cause this guy has fallen off the face of the earth. I just don't want to break a rule. Like I have his name as the lead credit in the track file. Also is there any sort of thing around converting rfactor conversions of the SRW tracks? Asking as I am currently working on Edmonton
I won't tell if you wont. I just want Disney World!
 
... please tell me why the author of these skins doesn't have headlights on the bumper...
Because he didn't put the line that activates them on the Ext_config file of the skin

Also because in British GT (unless I am blind) they do not run Endu Lights
... or possibly (if the car mod have two versions) because the author made the skin for the sprint version of the car, which does not have these lights. When the skin is installed in the endurance version, if there are stickers in the lights area, they appear cut off.
 
... or possibly (if the car mod have two versions) because the author made the skin for the sprint version of the car, which does not have these lights. When the skin is installed in the endurance version, if there are stickers in the lights area, they appear cut off.
It's the RSS
 
It's the RSS
Ok, I hadn't noticed who was the author of the mod. Well, in fact I don't even remember by heart which modders offer two independent versions of the same car, or which offers the (more logical) possibility of endurance or sprint versions via the ext_config... 😙

I just wanted to point out one more possibility to solve the mystery raised.
 
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View attachment 1383583

Released for free on my Patreon, the next car in the 1988 Indycar series, the March 88C.

Credits

This car would not be possible without the great ISO team, who were very kind to give us permission to convert their cars over and have also been helpful at solving a few issues along the way. In particular we wish to thank David Sabre, Jason White, Richard Wilks, Richard Coxon and Alberto Ibanez for their work in the original mod and their permissions to use it again in AC.

ISO still runs a very active series of leagues which is worth checking out - https://intlsimracingforum.boards.net/
Model - original model by David Sabre, converted by BruceD
Sounds conversion - original sounds by Richard Wilks, converted by BruceD
Physics - BruceD, originally based off work by G0D
Engines - BruceD
Skins and textures - David Sabre, Jason White, Alberto Ibanez
Goodyear tyre textures - ozzy98 - available here https://www.overtake.gg/downloads/nascar-goodyear-tyres.49988/

Also available at the same link is the latest update of the Lola T8800, featuring a number of bug fixes and updates.

I can't download the March, Mediafire give me an error

Edit: solved downloaded by Smartphone
 
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Sorry, I forgot to specify the name of the mod, this is the rss_gtm_mercer_v8 mod from racesimstudio, there is one version of the mod
 
View attachment 1383583

Released for free on my Patreon, the next car in the 1988 Indycar series, the March 88C.

Credits

This car would not be possible without the great ISO team, who were very kind to give us permission to convert their cars over and have also been helpful at solving a few issues along the way. In particular we wish to thank David Sabre, Jason White, Richard Wilks, Richard Coxon and Alberto Ibanez for their work in the original mod and their permissions to use it again in AC.

ISO still runs a very active series of leagues which is worth checking out - https://intlsimracingforum.boards.net/
Model - original model by David Sabre, converted by BruceD
Sounds conversion - original sounds by Richard Wilks, converted by BruceD
Physics - BruceD, originally based off work by G0D
Engines - BruceD
Skins and textures - David Sabre, Jason White, Alberto Ibanez
Goodyear tyre textures - ozzy98 - available here https://www.overtake.gg/downloads/nascar-goodyear-tyres.49988/

Also available at the same link is the latest update of the Lola T8800, featuring a number of bug fixes and updates.


@BruceD i'm the only one who don't have FFB at all for the oval version unless while losing the car you try to save it with countersteer (there i start feeling the FFB)?
 
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Does anyone still have the old Devil Z mod from some years ago? Probably from 2020 and earlier?
I remember it was included in SRP's carpack and on many other sites, but i can't find anything about it anymore.
 
@BruceD i'm the only one who don't have FFB at all for the oval version unless while losing the car you try to save it with countersteer (there i start feeling the FFB)?
A bit odd this, I haven't felt that myself and nobody else has reported it, and I've just checked and the steering strength settings are the same for both road and oval. But I'll test it again and see.
 
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