Assetto Corsa PC Mods General DiscussionPC 

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shi
F1 1998 - ROUND 04 - Imola v1.0
The Imola billboard in the Imola 1995-2005 by RMi has been updated to the F1 1998 version.
Some textures and objects from Grand Prix Team's rFactor F1 1998 Track Pack were used.

View attachment 1356148
-CSP recommended
-26 pit/start
-AI, cam

Credits & Thanks;
Imola 1995-2005 by @RMi_wood
rFactor F1 1998 Track Pack by Grand Prix Team
-Thanks for giving me permission.

1998 Updated by @shi (shin956)
AI and sidelines by Thockard
distmarker.dds obtained from F1-97 By @JV82 (skin)
marshall and cameraman by kunos

Download (mediafire)

Enjoy.

Hello shi




I have a question

I have the 1998 season Virtua Simulazioni cars installed (which I think are the ones from the video demo), but the camera only shows the nose of the car.
How can I make the camera show it like you have it in the video?



Thanks

Here is an image:


Sin título.png
 
Any chances you can improve the ground mesh by avoiding that the "mickey lake" and "infield" meshes overlap themselves with the "2GRASS" meshes causing (for CSP users) grass spawning everywhere? Thanks anyway for your work, appreciated.

Both track (this and chicago) missing the hotlap spawn point.
Yeah I should I tried to get rid of that the normal way but for some reason grass kept going through. Thought I disabled grass fx so maybe ill just raise the lake up a bit.
 
yeh there was a chap over on RD ( i think maybe AccAkult) or however you spell it he done the Lotus Tiga Esprit

he mentioned exactly the same as what you have mentioned some of the DTM car's had real weird values assigned to them

pretty sure Tommy goes like this:

3d = good enough

physic's = recycle bin (on some car's not all)
Thats why I always contact the mod maker by publishing on what I think should or how to be improved after I tested his mod. Pity most do not even care, as if they prefer quantum more then quality.
just my humble opinion.
 
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And pretty much all of Tommy's cars suffer from weird STEER_ASSIST and FFMULT values in car.ini. STEER_ASSIST needs to be 1.0, and FFMULT usually somewhere in the 0.75-1.25 range, depending on preference and car.

But as far as my knowledge goes, STEER_ASSIST should pretty much always be set to 1.0, for all cars.
I've found by lowering the ffmult and lowering the steering assist (say for example 0.75) can give a bit more surface detail. I mean, I personally like a mid range detailed wheel, so I like a lot of noise through my wheel. Upping the ffbmult to 1.0 tends to drown out a lot of detail - almost like using damping. But it's horses for courses. A mate of mine likes his FFB to be a test of strength all the while it's fully clipping and in the red, but that's what is correct for him 🤷 mine rarely leaves 50%-65% FFB force with the in game meter.
 
and FFMULT usually somewhere in the 0.75-1.25 range, depending on preference and car.
I may be wrong, of course, but as far as I know, FFMULT is the degree of force feedback amplification, and it does not have any specified limits (like 0.75-1.25), but directly depends on the geometry of the front suspension arms, for one suspension it can be - 1.0, and for another - 21.151 (like the Kunos Lotus Type 25)
 
I may be wrong, of course, but as far as I know, FFMULT is the degree of force feedback amplification, and it does not have any specified limits (like 0.75-1.25), but directly depends on the geometry of the front suspension arms, for one suspension it can be - 1.0, and for another - 21.151 (like the Kunos Lotus Type 25)
Yes, I'm rererring to Tommy's cars in general here. The FFMULT is exactly that and can vary vastly with other cars. Good point. It's a linear multiplier, as far as I know. So it doesn't really matter whether you adjust the FFMULT or the FFB gain. Does the same trick.

The STEER_ASSIST on the other hand, is some kind of gamma multiplier, if I got it right. That can make the FFB feel really weird, especially on DD wheels which generally have a very linear force output.
 
I would never buy an encrypted mod. If I buy a mod, I want to be able to do what I want with it on my machine, if I want to make personal modifications.
no problem, you are free to buy wherever you want, you already know that my mods are encrypted, you don't have to come to my patreon, it is not mandatory!, you speak with RSS and you tell them not to encrypt their mods, I understand you very much Well, if you want your version, you can do the conversion, it is from Forza 5

Do you want the unencrypted mod? You pay me 600 euros for my working hours and that's it, it's that easy, you can do whatever you want with the mod!🖖👍
 
Vw Gooooof skin from the 1988 btcc season (basically the same car) 4k only

THIS HAS 2 OPTION'S, WITH AO AND WITHOUT AO

to install: unzip and choose if you want AO or not and drag that "content" folder to CM and hit install.
(pictured is without AO)

!! if you want window banners visible from the inside on the other skins all you need to do is rename "GTI_WINDOW_INT.dds" to "GTI_INTERNAL_GLASS.dds". For some reason the naming is wrong on the inside skins so they do not appear.

you can find this car easily with a google search this is a paymod.


(in game window banners are brighter)
Screenshot (652).png
 
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no problem, you are free to buy wherever you want, you already know that my mods are encrypted, you don't have to come to my patreon, it is not mandatory!, you speak with RSS and you tell them not to encrypt their mods, I understand you very much Well, if you want your version, you can do the conversion, it is from Forza 5

Do you want the unencrypted mod? You pay me 600 euros for my working hours and that's it, it's that easy, you can do whatever you want with the mod!🖖👍
Is there any way of leaving a car encrypted and it allow for clones to be made? I make race series, or race events (for example, Le Mans 1998, 2005 FIA GT Championship). All I ever want to do is make a copy of a particular car and put it in the series, BUT when I clone an encrypted car it comes out looking like they've been made out of crystal.
 
no problem, you are free to buy wherever you want, you already know that my mods are encrypted, you don't have to come to my patreon, it is not mandatory!, you speak with RSS and you tell them not to encrypt their mods, I understand you very much Well, if you want your version, you can do the conversion, it is from Forza 5

Do you want the unencrypted mod? You pay me 600 euros for my working hours and that's it, it's that easy, you can do whatever you want with the mod!🖖👍
Work hours? Why don't you pay the guys who actually made the model that you stole in the first place for their work hours? Clown.
 
no problem, you are free to buy wherever you want, you already know that my mods are encrypted, you don't have to come to my patreon, it is not mandatory!, you speak with RSS and you tell them not to encrypt their mods, I understand you very much Well, if you want your version, you can do the conversion, it is from Forza 5

Do you want the unencrypted mod? You pay me 600 euros for my working hours and that's it, it's that easy, you can do whatever you want with the mod!🖖👍
modding should be a passion, not a job, you're already going in the wrong direction.
you're on the wrong forum
you can put your merchandise on Ebay instead :D
 
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modding should be a passion, not a job, you're already going in the wrong direction.
you're on the wrong forum
you can put your merchandise on Ebay instead :D
It can be a job also, but in that case you need to make stuff on your own, like many modders actually do. Stealing other peoples' work by ripping a model from a game doesn't entitle you to claim ownership to the work. The only work done then is stealing, which can very well be ok, if the intention is sharing. But stealing stuff and then trying to get paid for the "job".... No thanks.
 
no problem, you are free to buy wherever you want, you already know that my mods are encrypted, you don't have to come to my patreon, it is not mandatory!, you speak with RSS and you tell them not to encrypt their mods, I understand you very much Well, if you want your version, you can do the conversion, it is from Forza 5

Do you want the unencrypted mod? You pay me 600 euros for my working hours and that's it, it's that easy, you can do whatever you want with the mod!🖖👍
BEHOLD its majesty!! :bowdown:

Marie Antoinette Drama GIF by PBS
 
The STEER_ASSIST on the other hand, is some kind of gamma multiplier, if I got it right. That can make the FFB feel really weird, especially on DD wheels which generally have a very linear force output.
For those interested see below a detailed explanation from Lord Kunos himself.

"Steer assist is a variable power steering. It doesnt work on speed but it works on the amount of force. It's basically a gamma function, I use gamma functions a lot in AC.
So let's say you have a FF input from -1 to 1 (it's the job of the ffmult to get the actual torque and scale it down to a normalized -1 , 1 range)... the resulting FF after the steer assist will be:

assist_ff=input_ff^steer_assist

The job of steer assist is to allow the driver to feel the steer "full" at low speed with cars with heavy downforce without killing his arms if the car is going through a corner at 200kmh.

The rule for steer assist is very simple:

Are you doing a F1/LMS or other VERY high downforce car designed in the last 10/15 years?

yes ? experiment with steer assist value below 1 only AFTER you've tuned the ffmult to give you a good range of forces in the -1..1 area
no? steer assist is 1"
From Stefano Castillo
 
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For those interested see below a detailed explanation from Lord Kunos himself.

"Steer assist is a variable power steering. It doesnt work on speed but it works on the amount of force. It's basically a gamma function, I use gamma functions a lot in AC.
So let's say you have a FF input from -1 to 1 (it's the job of the ffmult to get the actual torque and scale it down to a normalized -1 , 1 range)... the resulting FF after the steer assist will be:

assist_ff=input_ff^steer_assist

The job of steer assist is to allow the driver to feel the steer "full" at low speed with cars with heavy downforce without killing his arms if the car is going through a corner at 200kmh. The rule for steer assist is very simple:

Are you doing a F1/LMS or other VERY high downforce car designed in the last 10/15 years?

yes ? experiment with steer assist value below 1 only AFTER you've tuned the ffmult to give you a good range of forces in the -1..1 area
no? steer assist is 1"
From Stefano Castillo
Very good information. Based on this, I will with great confidence keep setting STEER_ASSIST=1 for all Tommy's cars as well as all other tin tops I find with other values. Thanks!
 
Hi guys,

I need your help to identify a sticker on the 1994 Daytona 24H Freisinger car.
1725219956616.jpeg


The text of the logo on the side of the rear wing seems to be "GRAPHICS". Does anybody know the logo, so that I can search for it and understand what is written underneath...
1725220093080.png


Thanx guys.
 
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