Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 157,267 comments
  • 51,146,305 views
That's ok, but (if you get my point) what i said is that i would love to see a system that can be easily implemented in any track without needing of .kn5 models of those 3D peoples. We alredy have tracks (like the ones from johnr777 or any tracks that have the flagman) that have those things, but is not a quick addition and requires some work.

TreeFX (which is most of the time ugly) is btw quite simple if you plant a single tree, having a similar solution for marshalls and crowd, would make faster the improvement of sorrounding life for every track ;)
In a similar way, I'd love to be able to plant working light poles onto a track like treefx.
 
So, I've got blender, Cimmerian's guide on how to animate suspension, all is well and good until I open Blender and... Yeah I'm lost. Can't parent ****, seems like I can't even select multiple objects lmaooo

Off to a good start :)

Edit : found it ! But now I have to rebuild the whole car in kseditot AGAIN ? Sod that.
And that's the "lazy" way to do suspensions, which makes your whole suspension rotate with the steering. Then you get the "easy" way which I do which keeps your steering seperate, then you get the "complex" method where only Kunos and RSS dare to tread! 🤣

Always amuses me how much flack modders get on this and other forums by people who have no clue how much work is involved in even a "simple conversion" if you are to get anywhere near the levels of demands required by all the "experts".

Welcome to the clubs of Blender and Modders. You think you'll want to quit now but you'll be back. 😉
 
here a some other skins for the orginal bmw 320i, somehow renaming didnt work there. but if someone wants to help us all with more skins for the "updated" 320i i am happy to provide some oldschool liverys i have laying around.
now i have 3 copies of the car laying around xD
and also if u succed please share the skins then with us all please
 
And that's the "lazy" way to do suspensions, which makes your whole suspension rotate with the steering. Then you get the "easy" way which I do which keeps your steering seperate, then you get the "complex" method where only Kunos and RSS dare to tread! 🤣

Always amuses me how much flack modders get on this and other forums by people who have no clue how much work is involved in even a "simple conversion" if you are to get anywhere near the levels of demands required by all the "experts".

Welcome to the clubs of Blender and Modders. You think you'll want to quit now but you'll be back. 😉
The greatest thing, is that the complex way needs you to put the DIR_ Empty at the exact location of the physics suspension endpoint location given by suspension.ini for the suspension to not move when rotating. So you have to deal with 3d Space and the virtual physics space.

Plus 3dsmax have a DIR_ helper that simulate the DIR_ rotation when you move the wheel so you can see its behavior in 3dsmax. While we have nothing in blender but our own imagination.
 
Last edited:
The greatest thing, is that the complex way needs you to put the DIR_ Empty at the exact location of the physics suspension endpoint location given by suspension.ini for the suspension to not move when rotating. So you have to deal with 3d Space and the virtual physics space.

Plus 3dsmax have a DIR_ helper that simulate the DIR_ rotation when you move the wheel so you can see its behavior in 3dsmax. While we have nothing in blender but our own imagination.
Yes the DIR empty has to be where the steering arm joins into the chassis, basically controlling the horizontal movement point. That's my understanding anyway. Then kseditor completely ignores it when showing you the animation. The joys 🤣
 
25 skins I kept/adapted/converted for the btcc_bmw_320i_stw.

https://sharemods.com/zjrnkxjht9sn/btcc_bmw_320i_stw.zip.html

Enjoy
Thanks, worked like a charm.

1725705246150.png
 
Hello guys, does anyone know if there are modpacks with WSC cars of the later seasons? Like the 1992 WSC championship?
Only 1 "pack" that I know of. Not my fave because model accuracy/detail level, But Tony has put a TRUCKLOAD of work in, and continues to do so. Patreon, so as we say in SA, "Haal uit en wys." << translation "Show me the money!"
 
Hi Guys

Thanks to JK1977 for the upload, love this car and thank you very much!

Update details:

  • Interior and exterior texture update
  • New carbon fibre textures and upscaled
  • New alcantara fabric texture and upscaled
  • Added curves to rear light texture
  • Curves added to glass textures
  • New interior metal texture added and upscaled
  • Front headlight textures reworked and upscaled
  • General carbon textures reworked and upscaled
  • Curves added to tire textures and upscaled
  • Adjusted tire tread to match tire wall textures
  • Reworked and cleaned up display, better color and quality
  • Added new logos to display
  • My Beck's skin included


View attachment 1387046View attachment 1387047View attachment 1387048
View attachment 1387164
View attachment 1387161
Are f302v and Jan Kapscke same author?
 
Since we're talking about Tommy78 mods a lot recently, I've been making this when I've been bored at work:
View attachment 1387229
Does anybody have some tips and suggestions to churn out skins faster? I notice some of you guys can really pump them out but these take ages for me.
be single

don't work

sit infornt paint.net for 14 hours a day

:cheers: :cheers: :cheers: :cheers: :cheers: :cheers: :gtpflag: :gtpflag:


this is the only way to churn them out quicker it's just a time thing

after 70 skin's i can do them quicker as i am used to the interface e.t.c but even after streamlining how you work and learning new things to reduce time, it still takes ages

there are other ways of skinning aswell like in blender but i havent gone down that avenue as i dont want to get involved with blender but maybe this is quicker once you get used to it i have no idea


also very dependant on how good the UV map is, this can add hours or even day's if its a bad map
 
Last edited:
Hello guys, does anyone know if there are modpacks with WSC cars of the later seasons? Like the 1992 WSC championship?
The 1990-1992 final years of the Group C era is auch an under-represented era in sim racing.

The gtsupreme mods are all that really exist, and the quality of those would sadly test even the most ardent of fans.

Here's hoping for an eventual XJR-14, Peugeot 905, Mercedes C11, Toyota TS010 and a final Porsche 962 variant, from the likes of RSS or VRC, as a pack of these cars would be incredible.

I think RSS hinted at possibly the Jaguar XJR-12(1990) being in the pipeline.
 
Last edited:
Hello fellas, Recently found out that Mr steal yo mods for profit (FSR) put out an E36 Super touring mod with an full working interior. It's just the pm3dm mod with an interior from somewhere i don't know. However the entire body mapping has been changed so you can't put any of the skins off the PM3DM version onto it.


I dont suppose there is anyone in here that could maybe see if it's possible to put the interior into the normal PM3DM version instead? Since there is so many skins already made for that one and chances are absolutely 0 that anyone is doing stuff for this one.

:)




Link for the mod, It's not his anyways and it's not encrypted.

View attachment 1386505
You can find link here
 
Last edited:
Hey guys,

was trying to make a 1966 race at willow springs according from the Cal Club Region SCCA organiser. You know, a lil later than the one featured in the Le Mans movie. The entry list from that race

Anyway, i cannot find a proper Ford Falcon Sprint. I found a "thing" from sim dream but i cannot seriously race against this nor recommend it to be downloaded.

Do you guys know of a proper version of this awesome looking piece of history?

I'll be using the lotus 23 from Lore's vintage emporium, but i'm pretty sure i've seen another version in the thread. What would be the best availavble in your opinion?

And then, i'd still be missing the Triumph TR4 (again, there's one from Sim dream but i'm getting tired of trying. Let me know if it's a great one lol).

I know for the sake of challenge i'll add a 65 mustang and a bunch of Bazza TCL/ACL but if i could discover new gems i'd be happy.

thanks!
 
Last edited:
be single

don't work

sit infornt paint.net for 14 hours a day

:cheers: :cheers: :cheers: :cheers: :cheers: :cheers: :gtpflag: :gtpflag:


this is the only way to churn them out quicker it's just a time thing

after 70 skin's i can do them quicker as i am used to the interface e.t.c but even after streamlining how you work and learning new things to reduce time, it still takes ages

there are other ways of skinning aswell like in blender but i havent gone down that avenue as i dont want to get involved with blender but maybe this is quicker once you get used to it i have no idea


also very dependant on how good the UV map is, this can add hours or even day's if its a bad map

@maximeerkat
I only use paint.net to save as a .dds file. I find it to not be very user friendly as it's really very limited. But that could just be that I've used Paint Shop Pro for many versions/years, (since Nascar Racing 3) to make skins. There I make all the graphics on different layers, merge, copy and paste to paint.net to save as .dds in game. And yes it can totally wreck your Saturday sometimes!
 
Last edited:
Does anybody have some tips and suggestions to churn out skins faster? I notice some of you guys can really pump them out but these take ages for me.
be single
don't work
sit infornt paint.net for 14 hours a day
This is too right!!! take your time becoming familiar with the tools you are using, and plenty of trial & error. Also learn some keyboard-shortcuts with Windows & Apps, as your motor-skills (typing) can be way faster than your hand/mouse coordination.

As an example, this particular livery has taken just over 6hrs to reach this level of quality (not all at once) - take breaks, review your work at intervals, and measure against your desired outcome (mind-mapping-process).

Afterwards, place the livery in-game and review again, and again until you reach your desired goal. I've been skinning for just over 2-3yrs, and always learning something new.

Best endeavours... 👍

Personally, two vital shortcuts for me are: CTR+Z (undo) & CTR+Y (re-do). The SHIFT, ALT & CTR keys will in time become your best-buds on the keyboard.

Opel Calibra - Playstation Livery #23

opel_calibra__playstation_1.png

opel_calibra__playstation_2.png

opel_calibra__playstation_3.png


Feel free to 'LIKE' or otherwise with these results/effort.

p.s. Really pleased to see so many other modders getting involved with the many mods that are been shared - too many to list, but you know who you are... Thank you ALL!
 
Last edited:
Update Alfa
add Display
add Wing Animation
add Wipers
add Lights
20240907-215520-berlin_avus-f302_alfa_romeo_dtm_95.jpg

20240907-215532-berlin_avus-f302_alfa_romeo_dtm_95.jpg
20240907-215650-berlin_avus-f302_alfa_romeo_dtm_95.jpg
20240907-215300-berlin_avus-f302_alfa_romeo_dtm_95.jpg
20240907-215214-berlin_avus-f302_alfa_romeo_dtm_95.jpg
 

Attachments

  • 20240907-215155-berlin_avus-f302_alfa_romeo_dtm_95.jpg
    20240907-215155-berlin_avus-f302_alfa_romeo_dtm_95.jpg
    96.4 KB · Views: 22
  • 20240907-215532-berlin_avus-f302_alfa_romeo_dtm_95.jpg
    20240907-215532-berlin_avus-f302_alfa_romeo_dtm_95.jpg
    90.9 KB · Views: 25
  • 20240907-215638-berlin_avus-f302_alfa_romeo_dtm_95.jpg
    20240907-215638-berlin_avus-f302_alfa_romeo_dtm_95.jpg
    56.7 KB · Views: 21
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back