Awesome, my first sound was optional. Wasn't perfect actually a bit off.
I see ACTK has included all updates including yours, awesome.
Original sound is still not to my liking, this was or is probaly one of the nicest sounding engines and just didn't get that same excitement from videos I've seen or driving the car.
Here is a new sound, very close to the original with the reverb I wanted and gets the blood flowing
ferrari_355_challenge_sound_v1.3:
Get the ferrari_355_challenge mod here:
View attachment 1394445
In the ferrari_355Challenge car folderWhat file do you put the sound into? Somewhere in the car file or the main Assetto Corsa file?
KNOWN ISSUES: There is a bug with CSP "lights patch v0.2.5-preview1 full" where 9 cars in front of the original layout are starting from the pits. Use CSP "lights patch v0.2.4-preview1 full" instead to get ride of this error.
I've been struggling with the same problem for a while, try unchecking this box in the General Patch Settings.Thanks for telling about the csp problem.
I faced the same issue with all cars when trying to race on diriyah 2021.
Do you know if @Peter Boese is aware of this?
Thanks a lot
Easy seems to have made the BMW 320i STW BTCC from FSR with the Patrik Marek Physic. Now it would be great if someone could customize the skins of the Marek car to the FSR.
;fix stuff that experienced car modders keep forgetting.
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = body, wipers_rubber_trim, plastic, COURO_FURO, bmw_m1_metal_vehicles_basic__VehicleBasic_, COURO, INTERIOR_PLASTICO
CAST_SHADOWS = 1
DOUBLE_FACE_SHADOW_BIASED = 1
BTW, also need to rename 'suit-gloves-helmet-face' files (as highlighted in the image) for all skins...A REQUEST:
Can any of the "gurus" check out why this Senna 1993 helmet is not showing properly.
The correct yellow helmet is in the /skins folder but no cigar.
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f1_1993_mclaren
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
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FYI, these are new settings available on latest CSP 025prev1.@MasterFocus My CM doesn't have that option, unfortunately.
Have not driven this mod yet, but the UI claims 'Jandrovi Physics', and if history is anything to go by (based on car's real data), it should drive & feel pretty good - if not awesome...been reading about the f355 posts, and this is my favourite mod of the car, the sega f355 challenge mod, which i found on reddit - which is meant to simulate the F355 CHALLENGE game from Sega, including the same tracks and liveries. the handling reminds me of the original SEGA F355 challenge game from 1999, on the sega dreamcast this game handled more legit simulation than GT3 on Sony PS2. Also this mod has manual transmission. climax_f1, love your mods, but the second sound you suggested to download sounds like a 4 cylinder car. this particular mod has a boring sound, but sounds realistic as an internal sound in cockpit i guess. i prefer the physics of this over the assetto garage one, mainly because i spent so many hours on this game 20+ years ago and this mod feels closer to that
Could you please do one? for my procar collection...Already did the 1994-1997 PROCAR in 2022 for F302's Audi but never released them as I have to start everything over and I cannot be arsed lol
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BTW, also need to rename 'suit-gloves-helmet-face' files (as highlighted in the image) for all skins...
View attachment 1394964
FYI, these are new settings available on latest CSP 025prev1.
View attachment 1394966
Have not driven this mod yet, but the UI claims 'Jandrovi Physics', and if history is anything to go by (based on car's real data), it should drive & feel pretty good - if not awesome...
View attachment 1394967
Opel Calibra DTM - Livery WIP Updates
There has been a few more liveries added to the collection since the last post - things are going slower than expected since returning to work (most liveries were done during a 2week break) - but looking good to finalising a 24-livery-pack soon...
HANKOOK
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MILWAUKEE
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PENNZOIL#2
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Some livery-aspects have been challenging to do - but at least the skill-workflow is definitely improving.
Get those mouse-clicks going if variety is your thing! Cheers.
'Go the Panthers' on the NRL Grand Final (National Rugby League)...
Too right Greg! This error was identified by @gavkiwi's post of 26Sep2024 (see below).
-.-Okay
the skins are set for asr_driver_helmet
BUT
the driver model in the data file is set to an SD helmet driver 3d model
that is the issue
[MODEL]
NAME=Driver_SimDream_1993
POSITION=0,0,0
should be
[MODEL]
NAME=asr_driver_9x
POSITION=0,0,0
I'll redo them for Cyril Cherry's upcoming Audi A4, I'm doing PROCAR skins for his cars (and updating them so I can paint the bloody windows, something we can't do as of now...), expect a pack soonCould you please do one? for my procar collection...
no worriesAhah nah I'll just do the PROCAR stuff so pls do the BTCC ones![]()

That's CSP as we like it, a fix option that causes the issue trying to solve.I've been struggling with the same problem for a while, try unchecking this box in the General Patch Settings.
View attachment 1394922
FIA World Touring Car cup crest, looks like a T and a C and some cars in the green stuffDoes anybody no what this is in the photo? pics are just to low resolution to be able to work it out
thank you
View attachment 1395052
Peter Crill's F355 Challenge car is based of an actual F355 challenge car ontop of that. Which drives surprisingly close to the real car. Velo's one just seems to be based of the F355 challenge car with more modern aero, tires and suspension.If people are going to insist on using Velo's F355 Challenge then at least seal the internal seams so they don't all glow like there's miles of LED strip lighting installed into every crevice. It'll also help to stop sunlight projecting where it shouldn't.
Code:;fix stuff that experienced car modders keep forgetting. [SHADER_REPLACEMENT_...] ACTIVE = 1 MATERIALS = body, wipers_rubber_trim, plastic, COURO_FURO, bmw_m1_metal_vehicles_basic__VehicleBasic_, COURO, INTERIOR_PLASTICO CAST_SHADOWS = 1 DOUBLE_FACE_SHADOW_BIASED = 1
Different variation of course, but personally I get my F355 kicks from Peter Crill's Ferrari F355 Challenge Evoluzione, which I find much more rewarding to drive and much better aesthetically.
To each their own though. Whatever floats your boat.
yeh i see what your saying, thanks for that i will do what i can and make something up which is "close enough"FIA World Touring Car cup crest, looks like a T and a C and some cars in the green stuff
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1/18 UT 1995 AUDI A4 QUATTRO #3 - FRANK BIELA - FIA TOURING CAR WORLD CHAMPION | #1815618776
Unique opportunity to acquire highly detailed 1/18th scale replica of 1995 AUDI A4 QUATTRO SUPERTOURING, car #3 as raced by FRANK BIELA to the victory at the 1995 FIA TOURING CAR WORLD CUP race in Pauwww.worthpoint.com
I'd say just wing it mate, no one will look at that and say 'yeah it's not done well, **** skin'. I mean, even the guys at FRM did what they could....
View attachment 1395058
Appreciate the settings!If people are going to insist on using Velo's F355 Challenge then at least seal the internal seams so they don't all glow like there's miles of LED strip lighting installed into every crevice. It'll also help to stop sunlight projecting where it shouldn't.
Code:;fix stuff that experienced car modders keep forgetting. [SHADER_REPLACEMENT_...] ACTIVE = 1 MATERIALS = body, wipers_rubber_trim, plastic, COURO_FURO, bmw_m1_metal_vehicles_basic__VehicleBasic_, COURO, INTERIOR_PLASTICO CAST_SHADOWS = 1 DOUBLE_FACE_SHADOW_BIASED = 1
Different variation of course, but personally I get my F355 kicks from Peter Crill's Ferrari F355 Challenge Evoluzione, which I find much more rewarding to drive and much better aesthetically.
To each their own though. Whatever floats your boat.
@ClimaxF1 may i ask what kind of upscaler u use?
Even Better! Thx...I'll redo them for Cyril Cherry's upcoming Audi A4, I'm doing PROCAR skins for his cars (and updating them so I can paint the bloody windows, something we can't do as of now...), expect a pack soon
a lil preview of what's to come:
View attachment 1395018
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Good afternoonThis is a BRZ GT car participating in the “Super gt”, a Japanese domestic race.
We previously published the 2022 model, and we have created the 2024 model as well.
The quality of this mod is lower than paid mods because it is a personal hobby.
I tried to reproduce the vehicle behavior to the best of my ability, but I have not been able to reproduce it completely.
If you have any dissatisfaction, please modify the data by yourself.
Please take the above into consideration when downloading.
Translated with DeepL.com (free version)
Download Link
https://www.overtake.gg/downloads/super-gt-subaru-brz-r-d-sport-2022-gt300.65965/
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Further to the message above, it's been a busy couple of weeks on Brno and most things are now in place. The track is now in Tyrone/Nukedrop's hands for some real-world accurate terraforming, and early results are looking very promising indeed.Thanks!
Yes, it was Brno that flagged this up and we've already made the corrections, but thanks for looking at it. @Tyrone B noticed that the shadows were incorrect for the ToD, so initially we were considering rotating the track, but that would have broken all of the animations. Lux3y then found the way to rotate the entire solar system, rather than the track, which saved a LOT of potential reworking.
Speaking of Brno, the update is taking a little longer than planned because we keep finding more things to improve.
Current changelog is:
v2.66 updated September 2024
- All tree textures replaced to reflect the wider variety at Brno. More trees planted. All tree shadows fixed. Tree meshes fixed. Floating trees seated. New bespoke treewall and bush textures created.
- Animated flying birds added.
- Animated camera jib, marshals and cameramen added.
- Some adboard/sponsor textures updated. Some adboard meshes fixed.
- New distance markers, pit entry signs, and marshal hut numbers.
- New skidmarks.
- Track rotation corrected for proper solar path and shadow casting.
- Various other tweaks and fixes, including: alpha corrections on pit entry road markings; marshal hut number sequence corrected and missing number textures remapped; s/f gantry banner mapping fixed on the rear side; floating hillside fences fixed; various jumbotron tweaks.
We're also looking to add a brand new environment map with proper terrain contours and elevations in the surrounding countryside, which might mean we can open up sight lines to the wider world. At the moment Brno is still a walled-in island floating in space as per the Race '07 original.