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- Pizza
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Link is in the description, you can try it yourself
I asked because I don't have much free space on the SSD, I wouldn't want to delete other mods for anything. Thanks anywayLink is in the description, you can try it yourself
Models shows the ages, so it's for sure a conversion and not a scratch made mod. It drives ok (never driven a F1 car in my reali life, so i don't know how they handle tho). It's free, so it worth a try if you like that F1 era.
As said, it shows the ages (no LODs), but drives ok. For sure it's a mid-low quality mod compared to scratch made ones.I asked because I don't have much free space on the SSD, I wouldn't want to delete other mods for anything. Thanks anyway![]()
maybe you have a link for the karts ? thanksChangzheng Kart Club(长征卡丁车俱乐部)
A real kart track in Qujing City, Yunnan province, China(中国云南省曲靖市).
The name Changzheng means the Long March, commemorates the Red Army's Long March from 1934 to 1936.
Renal and electric kart only in reality.
The mod is made by me.
·5 pits
·2 layouts
·Rainfx, grassfx and lights.
·CSP 1.79 or higher is needed.
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Download: https://mega.nz/folder/z8Il0KCK#sWqQ4VdeEDJGOVOJmhyJ8w
Hi guys !
Sorry, not very active at the moment, but it'll come back.
Just to let you know, yes I'm late on my current projects but don't worry, it will get release eventually
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Mostly needs Lods, some textures, skins and physic is on it's way. Already drives fresh and funky,
Alrighty, see ya soon !
Well, 2 months ago I said next month, so...You can't be late, you're not on a deadline (you're not Reiza). If they're half as good as your Piper they're worth any wait. Thanks so much for the update.
Amazing cars though, especially the widebody version looks like it will be a lot of fun! Very much looking forward to those whenever you're done with them, but no rush!
(By the way, would it be possible to include the headlights under the covers on that version please, so they can be adjusted to do night racing alongside Fulvias, 911s and whatnot? No worries if not.)
Hi thanks, could you also share the ones from the Ferrari 430 Challenge by 101 Creative? THANKSWorking wiper configuration csp and rain-ready windows for BMW 320 E21 Turbo Gr.5 by Pitone :
[MESH_SPLIT_...]
MESHES = BMW_320_TUR_BODY_LADX001
MODE = COPY_FLIPPED
SPLIT_MATERIAL = windows_int
INSERT_AFTER = BMW_320_TUR_BODY_LADX001
[SHADER_REPLACEMENT_...]
MATERIALS = windows_int
SHADER = ksWindscreen
PROP_... = bannerMode, 1
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = glass.dds
[BASIC]
DISABLE_WIPER_KSANIM = 1
[ANIMATED_WIPER_...]
DEBUG = 1
MESHES = BMW_320_TUR_WIPER_LADX
UNDERLYING_SURFACE = glass
[MESH_ADJUSTMENT_...]
MESHES = BMW_320_TUR_WIPER_LADX
MOVE_TO = modelRoot:y
[ANIMATED_WIPER_0]
ANIMATION_OFFSET = 1
DEBUG = 1
MESHES = BMW_320_TUR_WIPER_LADX
UNDERLYING_SURFACE = glass
GROUP_0 = 'BMW_320_TUR_WIPER_LADX@A=*'
GROUP_0_ANGLE_FROM = 79.9
GROUP_0_ANGLE_TO = -56.9
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.030978452, 1.1950433, 0.40622407
GROUP_0_PIVOT = 0.0010375977, 0.90493774, 0.98617554
GROUP_0_RUBBER_FROM = -0.03153538, 0.92707384, 0.7708359
GROUP_0_RUBBER_OFFSET_AMOUNT = 0
GROUP_0_RUBBER_TO = -0.030947935, 1.1950433, 0.40610105
GROUP_0_BASE_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_BASE_PIVOT = 0.0010375977, 0.90493774, 0.98617554
you must add CAST_SHADOWS = 0 in the SHADER_REPLACEMENT section to let the light pass through the windshield.Working wiper configuration csp and rain-ready windows for BMW 320 E21 Turbo Gr.5 by Pitone :
[MESH_SPLIT_...]
MESHES = BMW_320_TUR_BODY_LADX001
MODE = COPY_FLIPPED
SPLIT_MATERIAL = windows_int
INSERT_AFTER = BMW_320_TUR_BODY_LADX001
[SHADER_REPLACEMENT_...]
MATERIALS = windows_int
SHADER = ksWindscreen
PROP_... = bannerMode, 1
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = glass.dds
[BASIC]
DISABLE_WIPER_KSANIM = 1
[ANIMATED_WIPER_...]
DEBUG = 1
MESHES = BMW_320_TUR_WIPER_LADX
UNDERLYING_SURFACE = glass
[MESH_ADJUSTMENT_...]
MESHES = BMW_320_TUR_WIPER_LADX
MOVE_TO = modelRoot:y
[ANIMATED_WIPER_0]
ANIMATION_OFFSET = 1
DEBUG = 1
MESHES = BMW_320_TUR_WIPER_LADX
UNDERLYING_SURFACE = glass
GROUP_0 = 'BMW_320_TUR_WIPER_LADX@A=*'
GROUP_0_ANGLE_FROM = 79.9
GROUP_0_ANGLE_TO = -56.9
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.030978452, 1.1950433, 0.40622407
GROUP_0_PIVOT = 0.0010375977, 0.90493774, 0.98617554
GROUP_0_RUBBER_FROM = -0.03153538, 0.92707384, 0.7708359
GROUP_0_RUBBER_OFFSET_AMOUNT = 0
GROUP_0_RUBBER_TO = -0.030947935, 1.1950433, 0.40610105
GROUP_0_BASE_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_BASE_PIVOT = 0.0010375977, 0.90493774, 0.98617554
check with the object inspector the REAL MESH NAME and use the code aboveWhat's the code to hide those fugly 2D spectators sprite that contaminate each and every 1988 tracks ?
I tried this but no luck lol
[MESH_ADJUSTMENT_...]
MESHES = people?
IS_RENDERABLE = 0
Yeah I found it right after posting, I switched the meshes and materials names lolcheck with the object inspector the REAL MESH NAME and use the code above
Hey is there any news about the 2L protoype patch for the WSC 60s mod?
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Tick the use extended physics checkbox in CM and drive.Rain physic question.
Some cars have rain physic i.e. when it rains they loose grip and regain some with rain tires. Other, like the original Tatuus from KUNOS are not affected by rain.
How difficult is it to give rain physic to a car who does not have it?
Thank you, will try that.Tick the use extended physics checkbox in CM and drive.
Extended physics will most likely be forced on in the car.ini (ignores the checkbox completely).Thank you, will try that.
Do you know
why some car react to rain and other don’t, I am not a fan of extended physic.
OK, why do we need to tick it then?Extended physics will most likely be forced on in the car.ini (ignores the checkbox completely).
not only that, you also need to add it to the car.iniTick the use extended physics checkbox in CM and drive.
OK, why do we need to tick it then?
Here it is.https://mega.nz/file/7xoDzYwT#NfAa3lbTvm_X6aq8C5Bkhj3WKzY6_vAK3ne30wRSaW8maybe you have a link for the karts ? thanks
You need to have extended physics enabled to get rain physics, this tick box applies extended physics to cars that don't have it forced on in the car.ini, kunos content for example. if you have a car that has working rain physics without the box being ticked, the mooder has forced extended physics on in the car.iniOK, why do we need to tick it then?
Thank you, now I understand.You need to have extended physics enabled to get rain physics, this tick box applies extended physics to cars that don't have it forced on in the car.ini, kunos content for example. if you have a car that has working rain physics without the box being ticked, the mooder has forced extended physics on in the car.ini