- 2,282

- Sherbrooke, Québec, Tabarnak!
especially considering a lot of their later stuff is junk..
especially considering a lot of their later stuff is junk..
Not my track. I just provided the files I updated to eliminate the floating crowds and floating sponsors. You still need his original 1955 track. The link is one or two pages back.There are not the 55 pits...???
Most of the CSP settings can be altered live while playing. So maybe you can try to watch a replay and disable some settings which are enabled and see if it brings the missing bodywork back, even disabling a whole module is possible.Doesn't fix the issue.. its such a shame this car is having this issue as its a great mod. Also a shame VRC has abandoned it, especially considering a lot of their later stuff is junk..
1327 triangles, perfect for the track with 55 pits to make your brand new 5090 sweat or burn out the connector.View attachment 1433447
It is real CARBAGE, it looks pretty nice and thats the only good reason and it is "Encrypted"
ok so probably a bit harsh words on my part so I will rephrase.. especially considering most of their later stuff I have no interest in.
I must be misunderstanding this. Is this 1955 version not a skin? Every written piece of info seems to imply that it is a skin for rj_lemans_1967 or whatever.Not my track. I just provided the files I updated to eliminate the floating crowds and floating sponsors. You still need his original 1955 track. The link is one or two pages back.
ok so probably a bit harsh words on my part so I will rephrase.. especially considering most of their later stuff I have no interest in.
Mostly it is a skin, but he also removed some grandstands and other structures that were not present in 1955. He also moved the Dunlop bridge to it's 1955 location. There might be some other changes as well, but I didn't pay that close attention to what was different. I just noticed the floating crowds and odd structure because they were painfully obvious. That's why I fixed them.I must be misunderstanding this. Is this 1955 version not a skin? Every written piece of info seems to imply that it is a skin for rj_lemans_1967 or whatever.
I've installed it as a skin onto your rj_lemans_67 to save disk space. It seemed from the description on the site that this was the right thing to do if you already had the track. The download there had the full track - but it looked identical to the '67.Mostly it is a skin, but he also removed some grandstands and other structures that were not present in 1955. He also moved the Dunlop bridge to it's 1955 location. There might be some other changes as well, but I didn't pay that close attention to what was different. I just noticed the floating crowds and odd structure because they were painfully obvious. That's why I fixed them.
Problem with these models is they are usually done at an extremely high poly count and not suitable for games. You have to retopologies them in order to use them.Mod or model?
I found a free model:
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Citroën DS 19 - Download Free 3D model by Jitske Bauwens (@Jitske_Bauwens)
High poly model of my dad’s favorite car. - Citroën DS 19 - Download Free 3D model by Jitske Bauwens (@Jitske_Bauwens)sketchfab.com
515.3k triangles that's on par with RSS's carsProblem with these models is they are usually done at an extremely high poly count and not suitable for games. You have to retopologies them in order to use them.
I've got one that was 919k. Still that's insane levels of detail.515.3k triangles that's on par with RSS's cars
yeah there's been alof of this lately.I've got one that was 919k. Still that's insane levels of detail.
They're perfectly fine for hotlapping (or even medium-grid spec races) with modern hardware, and the cockpit detail can look fantastic in VR.yeah there's been alof of this lately.
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What do people use this for? making wallpapers?![]()
Good morning, it happened to me with the CimmerIterian f1 2013 Mod after the CSP and CM updatesHas anyone noticed audio issues with the Littlebird recently?
External audio seems to have disappeared completely, and cockpit audio can stop and random until the camera view is cycled back to cockpit, at which point the audio returns, albeit temporarily.
Might be something to do with recent CSP audio options perhaps?
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I think I've found the culprit.Good morning, it happened to me with the CimmerIterian f1 2013 Mod after the CSP and CM updates
was about to post this. Had trouble with the LP Design Corvette. Unticking that fixed itI think I've found the culprit.
Make sure this is UNTICKED (it's on by default) in CSP/Settings/General Patch Settings:
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Thx. Great 👌👌👌I think I've found the culprit.
Make sure this is UNTICKED (it's on by default) in CSP/Settings/General Patch Settings:
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The most I've seen was around 3.5 millions... I do lapping and my system was lagging BAD!!I've got one that was 919k. Still that's insane levels of detail.
Its not that! Had it happen with the Nissan 1600 on track that the reverb sucks and unchecking it didnt resolved itI think I've found the culprit.
Make sure this is UNTICKED (it's on by default) in CSP/Settings/General Patch Settings:
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Someone has still this problem after the latest Pure and CSP updates? Because I still notice this lighting changes during sessions.
The problem I was having with Broken Clouds switching the brightness quickly between light and dark every so often seems fixed, it is now permanently in the darker of the two states which I fix with the Scene tab in Pure Settings to brighten things up a little.Seems fixed for me, but I do think cloud cover is far too dark.
I was so into playing Monster Hunter Wilds.Go to :Custom Shaders Patch/Graphics Adjustments/Tweaks and deactivate "Draw driver after the car for external cameras".
I saw Kn5's with 850mb+, 3kk Poly models and many more funny things, ACMods and some other modders are really high on polysThey're perfectly fine for hotlapping (or even medium-grid spec races) with modern hardware, and the cockpit detail can look fantastic in VR.
At least this particular one seems to come with LODs.
1.7m tris is still quite excessive though, but people forget that the Kunos model recommendations were based on baseline hardware from ten years ago.
Looks like some shader problem. Reinstall CSP helps?Can anyone help with why this is happening on Adelaide 1988 track?View attachment 1433654
They use the highest possible LOD from GT7 in AC despite the fact that PD themselves use a lesser LOD for racing.I saw Kn5's with 850mb+, 3kk Poly models and many more funny things, ACMods and some other modders are really high on polys
Hmm, interesting. I had the right side channels of my sound system cut out for Fuzo's Hyundai Elantra. Was spooked that it was a hardware problem before confirming in Windows Sound it wasn't.I think I've found the culprit.
Make sure this is UNTICKED (it's on by default) in CSP/Settings/General Patch Settings:
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A quick config update for something I forgot to do on my last full track update. If you feel like downloading the whole track again, use the link in the quote. Or simply download the attached zip file and replace your current config. If you have made changes to my original config, be sure to keep a copy of your old one so you can redo your changes.Le Mans 1967
Le Mans 1967 v1.05
This is my take on the le_grand_circuit_1967 track done by Terra21 and updated by WooChoo and Virtua_LM. All credit for the track goes to those guys. I simply added some CSP features and altered a few textures\meshes to give it a look I prefer. It is a standalone track so as not to mess with the original and will come up as Le Mans 1967 in your track list.
Additions:
-- Seasonal changes.
-- Animated flags.
-- Animated CSP smoke in the fall and winter.
-- New pine trees texture. This one has some faults because the trunks don't quite line up with the uv mapping correctly. The original pine tree texture had slightly curved trunks. Mine doesn't so you can see some double trunks in spots if you are really looking for them.
-- The Green Grass track skins do just what they say. Makes the grass look greener. Nice for a spring race.
-- The Misc track skin doesn't need to be enabled. It's a skin created by Instevs36 that I got from Overtake that I use at times.
-- The two Original Trees skins are for people who do not use the CSP Track Adjustments option 'Trees A2C Dithering'. It will help to make one set of trees look filled out more. The three Trees skins are just slightly darker versions of the Original Trees skins. Once you find a set of trees you like, you can delete all the other Trees skins.
-- New ai and pitlane files from @TITI. The new pitlane file eliminates the ai slamming on the brakes going by pitlane when another ai car is moving slowly in the pits. It will still happen on rare occasions when two ai cars are side by side going past a slower car in the pits. The inside car will still hit the brakes hard.
-- Moved the start positions for the lm start layouts so that all the cars move at the start of the race. Thanks again to @TITI for telling me what was wrong. In order for this to work right, their start positions are not accurate to real life. If you use the track for online races, you might want to keep the old lm start timing files if you prefer a more accurate start position.
-- Some tweaks to the ext_config file settings. Various shader and track light adjustments.
-- Consolidated all the track kn5 files into one file and renamed the main kn5 file to allow for non-CSP users to use the track. I make no promises on how it will look for non-CSP users as the track is really designed for CSP.
-- Added optional VAOs and ext_config file from @TITI. His config file will make everything a lot brighter so you may prefer it if you find the track looks too dark with my config. For my personal ppfilter, his renders a little too bright for me.
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