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C:\Users\XXXXXXXX\AppData\Local\AcTools Content Manager\Data (User)\MiscellaneousDoes anyone knows where to find in game files the names of default AI drivers? I would like to make a few changes.
NationalitiesAndNames.json
C:\Users\XXXXXXXX\AppData\Local\AcTools Content Manager\Data (User)\MiscellaneousDoes anyone knows where to find in game files the names of default AI drivers? I would like to make a few changes.
I'm actually increasing the radius to raise it up off the ground, I'm guessing I'm still going to run into physics based issues from what other people have said. I'll try increasing the colliders as well to see if that helps. Thanks to all that replied/helped out.maybe when you decrease the radius of the tyre the car bottoms out, if that's the case you should probably raise the collider.ini
Concur. I've seen it as well. You asked before I could gather all the evidenceMmmm... strange! These darker, bluer mountains on many tracks definitely seemed to start with the 2.57 build. Quite a few people have noticed this.
I'll check fog atmosphere is at 1.0 and also test with the Pure PPF.
Edit: @Peter Boese looks the same with Pure PPF, and fog atmosphere is at the default 1.0.
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Give this a shot?Speaking of tires and asphalt... I guess that when the wheels sink in sections of the track and look fine in other sections, the problem is with the track mod, not the car's, that there's no easy way to fix the problem and that solve it involves the use of (beyond my knowledge) 3D tools, right?
Not at my rig now, but I'll take a look asap... Thanks! 👍Give this a shot?
Settings | Custom Shaders Patch | Track Adjustments | Miscellaneous | Snap tyre grooves to surface
The result is great! I'm looking for all the labels (the ones on the top left) but I can't find anything. For the dials there would have been the alternative: change them with the available versions, even if they are not correct. However, with the work you did I don't think there is any need anymore, they came out really wellHi GT3Masters97 ! I have taken it all by hand , line by line, number by number, and here’s the result , I don’t know if you can do it ?
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Thank you very much!
indeed I also have a lot of trouble to find reliable images!The result is great! I'm looking for all the labels (the ones on the top left) but I can't find anything. For the dials there would have been the alternative: change them with the available versions, even if they are not correct. However, with the work you did I don't think there is any need anymore, they came out really well
Umm, that folder is empty in my Content Manager installation. Anyway, someone else already mentioned where the AC game stores the AI names and I already made a few changes that I wanted.C:\Users\XXXXXXXX\AppData\Local\AcTools Content Manager\Data (User)\Miscellaneous
NationalitiesAndNames.json
Make sure you're on the latest version of SimHub - 9.7.8. I did my extensive testing on 9.7.6. I assume it requires a very recent version of SimHub to work.
Hi !VRC Beamer V12 vs Ferrari 333SP: Legion Ferrari 333SP or RSS Ferruccio 33
Which is Better?
Sorry,you're right... I mean in the BoP compared to the BMW. I've tried both, and with both it's difficult to compete against the BMW. But maybe I'm wrong about the setup...🤷♂️Hi !
Sorry but "better" in which way !?
Probably cause by the time the BMW started racing the 333SP was getting bent over the table and spanked left right and center? It was outclassed by a mile against the BMW lolSorry,you're right... I mean in the BoP compared to the BMW. I've tried both, and with both it's difficult to compete against the BMW. But maybe I'm wrong about the setup...🤷♂️
Yes, its true, its exactly as you say. They are two cars from different eras but in 1999 they ran together in ALMS. I would like to recreate the 1999 ALMS season, in a custom championshipProbably cause by the time the BMW started racing the 333SP was getting bent over the table and spanked left right and center? It was outclassed by a mile against the BMW lol
Sorry but "rest" in which way?
Play around with the CM BoP system then? Add more weight to the BMW until it's on pace with the 333 SPYes, its true, its exactly as you say. They are two cars from different eras but in 1999 they ran together in ALMS. I would like to recreate the 1999 ALMS season, in a custom championship
Thank you very much. I will use the BoP system integrated in CM, in fact it's the most effective and convenient solution. I will also modify the Panoz LmpPlay around with the CM BoP system then? Add more weight to the BMW until it's on pace with the 333 SP
But to answer your actual question, RSS would be the best one. But legion's one you can also edit the data on (i assume). It's really up to you, You can as i said use the built in Content Manager BoP system to ballast the VRC BMW V12 to be on pace with the 333SP but that's about as far as you can get with the RSS and VRC variant.
Sorry but "rest" in which way?
Do you ever rest?
Mamma mia, in my country it is frowned upon to work so much. You might be jailed, or worst... Tired!
Did some test screens with various pp filters (always latest versions!!!). Value 0.68 for atmosphere and smog distance level at 0.720Maybe it happend after some tweaking of the fog engine itself.
Could you check, which "atmosphere" level would fit the older version?
I did some tests and it seems a value of 0.68 is working the best. Might be a result of fixing the lowest possible fog presence.
I just tested this app along with Fuel Manager and Nuzzi's pitstop strategy and I'm still having the issue, unfortunately. I watched the race replay and it turned out the reason of the AI not pitting at all is that they magically get refuelled when they burn around 50 % of the fuel amount they carry on their cars (which btw I set the exact amount like me with "Match start fuel with AI" app) . I have no idea why is this happening, but it's so weird. It might be that these apps do not work very well with Weekend mode or maybe that Fuel Manager is conflicting with the other apps.You can use the app "Match start fuel with AI App 1.6" by Nuzzi. I've tested it now and it works really well. But it doesn't work for multiclass races (e.g. WEC with Hypercars and GT3) as all AI cars get exactly the same fuel amount as the player's car. If the player's car has only fuel for the half of the race and you have to pit, the AI will also need to pit.
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Assetto Corsa PC Mods General Discussion
Hi, How can I ensure the ai cars have a much less(but not insufficient) amount of race fuel, regardless of race length? I usually run 15-25 lap races with the ai, in a few car types, and I’ve noticed that if for example a certain race requires 50 litres of fuel to complete it, they usually have...www.gtplanet.net
I have settled on just using the "Pure" ppfilter, which your screenshots assure me still is a safe bet.Did some test screens with various pp filters (always latest versions!!!). Value 0.68 for atmosphere and smog distance level at 0.720
C13Aegis
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GarryReal
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NaturalMod
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Pure
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Pure Candy
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NaturalModPhotomode
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Yeah sure but IMO C13 beats them all.I have settled on just using the "Pure" ppfilter, which your screenshots assure me still is a safe bet.
C13 has the right colour with the mountains but the rest has that Xbox 360 era Codemasters brown tint. A mix of that plus any of the others would be great.Yeah sure but IMO C13 beats them all.