Assetto Corsa PC Mods General DiscussionPC 

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Not to mention that sometimes previews are ufked and you need to restart the process (car moving into a corner, disc brake glowing red)
Was just about to post that the first time I applied a CSP preview to the Ferrari 599 GTB Fiorano by LaMorte, it was all blue crystals and hanging off the side of the screen. I just hit the 'update previews' button a second time and the car is now centred and rendered properly.

1751580733006.png
It seems CM sometimes struggles to resolve the code the first time, but gets there in the end.
If anyone gets janky results with certain cars, just try another pass.

Edit: HA! One skin at a time is OK but I tried updating all of the Fiorano skins in one go and got this:

1751580953942.png

1751581100855.png

So yeah... something isn't quite right somewhere.

Edit: restarting CM seems to fix things... until they bork themselves again. Rinse/repeat.
 
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Anyone else get horrendous performance with 20 cars on track? Never had this before. Maybe due to latest CSP version?
When I'm alone on track no issues at all..
 
Anyone else get horrendous performance with 20 cars on track? Never had this before. Maybe due to latest CSP version?
When I'm alone on track no issues at all..
I also noticed a drop in performance with large grids of AI cars with recent CSP builds. Maybe the newer AI features are overloading the CPU? Or memory leaks?Very annoying, whatever the cause.
 
Fortaleza v1.0

Screenshot_ks_abarth500_assetto_corse_fortaleza_1-6-125-22-35-44.jpg

Autódromo Internacional Virgílio Távora is a 3.000 km (1.864 mi) motorsport race track located in Eusébio, Ceará, Brazil. The circuit is mainly used for the national events, however it also hosted some international events, such as Formula 3 Sudamericana between 2000 and 2002. (Wikipedia)

Conversion from rFactor.
Track is the 2006-2012 layout.

-CSP recommended
-3 layouts
-40 pit/start
-AI, cam

Credits & Thanks;
rFactor Original Track by BigCarva & Amax
-I have tried to contact them but have not been able to. I appreciate their work.

AC converted by @shi (shin956)
Crowds texture by @Kniker97
marshall and some textures by kunos
Test and Feedback by @Breathe , Loomis3

Enjoy.
 
I also noticed a drop in performance with large grids of AI cars with recent CSP builds. Maybe the newer AI features are overloading the CPU? Or memory leaks?Very annoying, whatever the cause.
Glad it's not only me than.. Thought I was going crazy.
Do you perhaps know which features are new regarding AI? Maybe we can turn them off and see if it helps.
 
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Was just about to post that the first time I applied a CSP preview to the Ferrari 599 GTB Fiorano by LaMorte, it was all blue crystals and hanging off the side of the screen. I just hit the 'update previews' button a second time and the car is now centred and rendered properly.

View attachment 1462476
It seems CM sometimes struggles to resolve the code the first time, but gets there in the end.
If anyone gets janky results with certain cars, just try another pass.

Edit: HA! One skin at a time is OK but I tried updating all of the Fiorano skins in one go and got this:

View attachment 1462477

View attachment 1462478

So yeah... something isn't quite right somewhere.

Edit: restarting CM seems to fix things... until they bork themselves again. Rinse/repeat.
just try one at a time and it always works....If you do everything together it doesn't work
 
TCL Hillman Imp CSP Wipers

Been playing about with CSP new wiper animation tool, it's actually quite intuitive once I got the idea of what it requires to set it up which at first was a bit of trial and error. It's quite exciting to use and I aim to animate far more wipers this way to contribute somehow.

I think all that is required to share is the updated Extension config from within the car folder as it doesn't actually modify the model files themselves which is how it can work with encrypted cars as well and as usual you may need to create an extension folder to place the file if it doesn't exist already in the car folder. Forgive me if this doesn't work sharing it this way but I think this is all it modifies and then CSP does all the rest. 🙂


Hi Paintbox, Was wondering if you could help me add wipers to the Hilman please. Is it just a case of putting your file in the vehicle folder somewhere.
Many thanks

Greame
 
I have activated the developer settings, but in CM showroom the "unpack lods kn5" tools does not appear
 

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Top Gear Dunsfold (FM7) - v1.01

Screenshot_ks_lamborghini_huracan_performante_rmi_fm7_topgear_4-6-125-21-45-48.jpg
Screenshot_ks_mclaren_p1_rmi_fm7_topgear_4-6-125-21-39-10.jpg
Screenshot_jw_chevrolet_c8_zo6_rmi_fm7_topgear_4-6-125-21-23-35.jpg


Description:
This is a representation of the Top Gear test track at Dunsfold, UK as it is circa 2024+
It is still used today, for driver experiences, filming, etc and as a private track.
This virtual version brings not only the classic figure eight hotlap, but also a layout to race on the eight (beware chaos!),
as well a 3.6km layout using the full runway (thats a 1.5km flat run kiddos). and a few more!

Layouts:
  • Hotlap classsic solo 1pit + hotlap start (practice or hotlap only)
  • Top Race is the classic figure of eight for solo and multiplayer (beware of extreme head-on chaos in longer races)
  • Top Loop is a new layout that continues straight after turn 1
  • Top Speed is new using the full length runway (also in reverse and great supercar fun)

Features:
  • Classic Hotlap for solo runs
  • 4 Layouts complete with AI and 13 to 20 gridspots depending on layout
  • 5 cameras per layout
  • RainFX, GrassFX, lighting, etc = CSP is required

Credits:
  • Original model by Turn10, converted to Assetto Corsa by @RMi_wood
  • skids, groove and other help by @leBluem
  • road PBR texture by @tyrone/Nukedrop
  • objects and AI for Top Race layout by @mteam
  • beta testing by those above and @shi and @macko68


:: DOWNLOAD ::
 
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Hi Paintbox, Was wondering if you could help me add wipers to the Hilman please. Is it just a case of putting your file in the vehicle folder somewhere.
Many thanks

Greame
Hey,

Unzip the download and you should find a file called ext_config.ini

Open the car folder within your Assetto install, open the folder called Extension then you should see a file with the same name as the one in the download. You can either replace with mine or open these files in notepad and copy paste the section about animated wipers into yours.
 
Top Gear Dunsfold (FM7) - v1.01

View attachment 1462643View attachment 1462644View attachment 1462645

Description:
This is a representation of the Top Gear test track at Dunsfold, UK as it is circa 2024+
It is still used today, for driver experiences, filming, etc and as a private track.
This virtual version brings not only the classic figure eight hotlap, but also a layout to race on the eight (beware chaos!),
as well a 3.6km layout using the full runway (thats a 1.5km flat run kiddos). and a few more!

Layouts:
  • Hotlap classsic solo 1pit + hotlap start (practice or hotlap only)
  • Top Race is the classic figure of eight for solo and multiplayer (beware of extreme head-on chaos in longer races)
  • Top Loop is a new layout that continues straight after turn 1
  • Top Speed is new using the full length runway (also in reverse and great supercar fun)

Features:
  • Classic Hotlap for solo runs
  • 4 Layouts complete with AI and 13 to 20 gridspots depending on layout
  • 5 cameras per layout
  • RainFX, GrassFX, lighting, etc = CSP is required

Credits:
  • Original model by Turn10, converted to Assetto Corsa by @RMi_wood
  • skids, groove and other help by @leBluem
  • road PBR texture by @tyrone/Nukedrop
  • objects and AI for Top Race layout by @mteam
  • beta testing by those above and @shi and @macko68


:: DOWNLOAD ::
Very nice indeed! But the hotlap layout will often give 00:00.001 laptimes.
 
Hey,

Unzip the download and you should find a file called ext_config.ini

Open the car folder within your Assetto install, open the folder called Extension then you should see a file with the same name as the one in the download. You can either replace with mine or open these files in notepad and copy paste the section about animated wipers into yours.?

hi @Paintbox , I tried but it did not work. I did not have a file of that name already in the folder. Is there something else I need to do? Should it not be an animation file for wipers?

regards
 
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Anyone else get horrendous performance with 20 cars on track? Never had this before. Maybe due to latest CSP version?
When I'm alone on track no issues at all..
I've had trash CPU performance when AI racing with the new RSS and VRC cars for the past 6 months. Huge stutters/frame time spikes and CPU drops for seemingly no reason.

Older cars from RSS/URD/VRC, even ones with recent-ish CSP requirements like the URD Radical SR3 the RSS GT1 pack (both updated and targeting ~0.2.3, I think) run absolutely fine in a 20 car field and as they have for many years (9900K 5 GHz).

I'd wager there's some wacky unoptimized CSP physics experiment going haywire with new cars tailored for it - that, or the modding teams have gotten extremely LUA-happy inside the car without any consideration to CPU performance. The dangers of an open platform.


No idea if it will improve - but I've had to earmark racing the new RSS GTs and VRC protos for my next computer a year or two from now. I can hotlap to try them out - but any decent-sized field, AI or human, really affects the smoothness of the game.

A shame.
 
hi @Paintbox , I tried but it did not work. I did not have a file of that name already in the folder. Is there something else I need to do? Should it not be an animation file for wipers?

regards
If you don't have the folder just create it and move my file to that location.
assettocorsa\content\cars\tc_legends_hillman_imp\extension

Its just an extension file for Custom Shaders Patch to do the animating. Do you have CSP installed?
 
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X90
I've had trash CPU performance when AI racing with the new RSS and VRC cars for the past 6 months. Huge stutters/frame time spikes and CPU drops for seemingly no reason.

Older cars from RSS/URD/VRC, even ones with recent-ish CSP requirements like the URD Radical SR3 the RSS GT1 pack (both updated and targeting ~0.2.3, I think) run absolutely fine in a 20 car field and as they have for many years (9900K 5 GHz).

I'd wager there's some wacky unoptimized CSP physics experiment going haywire with new cars tailored for it - that, or the modding teams have gotten extremely LUA-happy inside the car without any consideration to CPU performance. The dangers of an open platform.


No idea if it will improve - but I've had to earmark racing the new RSS GTs and VRC protos for my next computer a year or two from now. I can hotlap to try them out - but any decent-sized field, AI or human, really affects the smoothness of the game.

A shame.
same here.
since the protech gt3, new rss are unraceable.
I don't even know how to complain since the discord channel seems to be for publicity and events only.
I've mailed them though, one of those incredibly annoying long drunk rants.
been a week, no reply. :lol:


don't know how similar the issue is, but as I reported here some time ago, Chemflummi's tt3 works seems problematic too.
the AKR gen3s are (despite the unglorious looks) quite heavy but manageble on most tracks.
weirdly enough, no problem with the LMHs from the big names.
 
X90
I've had trash CPU performance when AI racing with the new RSS and VRC cars for the past 6 months. Huge stutters/frame time spikes and CPU drops for seemingly no reason.

Older cars from RSS/URD/VRC, even ones with recent-ish CSP requirements like the URD Radical SR3 the RSS GT1 pack (both updated and targeting ~0.2.3, I think) run absolutely fine in a 20 car field and as they have for many years (9900K 5 GHz).

I'd wager there's some wacky unoptimized CSP physics experiment going haywire with new cars tailored for it - that, or the modding teams have gotten extremely LUA-happy inside the car without any consideration to CPU performance. The dangers of an open platform.


No idea if it will improve - but I've had to earmark racing the new RSS GTs and VRC protos for my next computer a year or two from now. I can hotlap to try them out - but any decent-sized field, AI or human, really affects the smoothness of the game.

A shame.
Maybe thats the price you pay for progress and the best cars in sim racing .
 
If you don't have the folder just create it and move my file to that location.
assettocorsa\content\cars\tc_legends_hillman_imp\extension

Its just an extension file for Custom Shaders Patch to do the animating. Do you have CSP installed?
Thanks again, I will try again when I get home. Yes CSP installed , love driving these in the rain but have found that a lot of the cars do not have wipers. Did you happen to make wipers for other cars in this tc legends pack?
Regards
 
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Was just about to post that the first time I applied a CSP preview to the Ferrari 599 GTB Fiorano by LaMorte, it was all blue crystals and hanging off the side of the screen. I just hit the 'update previews' button a second time and the car is now centred and rendered properly.

View attachment 1462476
It seems CM sometimes struggles to resolve the code the first time, but gets there in the end.
If anyone gets janky results with certain cars, just try another pass.

Edit: HA! One skin at a time is OK but I tried updating all of the Fiorano skins in one go and got this:

View attachment 1462477

View attachment 1462478

So yeah... something isn't quite right somewhere.

Edit: restarting CM seems to fix things... until they bork themselves again. Rinse/repeat.
With encrypted cars you can try to enable "Use CSP for final previews render" option under CM/ Settings/Content Manager/Custom Showroom/Previews".
Update the previews (only for the encrypted cars)
When you finisched, disable "Use CSP for final previews render" option
 
Thank you so much for your work on the 155, do you plan on doing skins for the cars than ran in JTCC?
Its funny you mention that as i did find some pictures of one Alfa 155 in the JTCC, the only issue is i need someone from the land of the rising sun to send me some japanese characters as i have no idea how to make them

anyone from Japan able to send me over these characters so i can do this skin?

34bbb48.jpg
 
Is it because of the figure-8-layout? I've had other versions of this track with the same issue.

Not a big problem, but it s@@@@s up the hotlap track records every time a bogus lap is registered.
Its possible there is a fix, I kind of know why. Try restarting the session before setting off on the first try for now.
 
X90
I've had trash CPU performance when AI racing with the new RSS and VRC cars for the past 6 months. Huge stutters/frame time spikes and CPU drops for seemingly no reason.

Older cars from RSS/URD/VRC, even ones with recent-ish CSP requirements like the URD Radical SR3 the RSS GT1 pack (both updated and targeting ~0.2.3, I think) run absolutely fine in a 20 car field and as they have for many years (9900K 5 GHz).

I'd wager there's some wacky unoptimized CSP physics experiment going haywire with new cars tailored for it - that, or the modding teams have gotten extremely LUA-happy inside the car without any consideration to CPU performance. The dangers of an open platform.


No idea if it will improve - but I've had to earmark racing the new RSS GTs and VRC protos for my next computer a year or two from now. I can hotlap to try them out - but any decent-sized field, AI or human, really affects the smoothness of the game.

A shame.
LUA, or overuse of PBR, or ridiculously long ext configs, or the new (largely trash) physics, or new AI algorithms... or more memory leaks in CSP's spaghetti code. Who knows. It's bloody frustrating though.
I think it's definitely a CPU (as opposed to GPU) issue though. I have to ensure that my PC (GeForce RTX 4080 with i9-13900KF, so not tip-top but certainly no slouch) is not running ANY background tasks, and that I've not accessed YouTube while having CM started. Even streaming radio to my surround system while playing Assetto Corsa seems to be enough to tank the framerate. The only thing that works is a fresh restart of the PC and ONLY use CM/CSP (and any associated necessary things like Sim Commander) in that session. It never used to be this way though.
 
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