Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Can anyone explain what is happening here? There seems to be a lot of graphics glitching going on and I can't figure out why? Not just this car and track but not matter what I use it happens..
 

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You have to copy the content of the layout and the UI folders. Put one AI in the original folder and the other in the copied one.

For example with the GP layout of Kunos Barcellona:
  • copy "models_layout_gp.ini" to "models_layout_gp_1.ini"
  • copy the content of "layout_gp" and "UI\layout_gp" to "layout_gp_1" and "UI\layout_gp_1"
  • copy one AI in "layout_gp" and the second AI in "layout_gp_1" folders
  • modify the "UI\layout_gp_1\ui_track.json" section "name" to somehing like: "Barcelona-Catalunya Circuit - Grand Prix (Alternative AI)"... or something more meaningfull like "Barcelona-Catalunya Circuit - Grand Prix (old F1)"
thanks a lot, i'm gonna read that very carefully 12 times more and give it a try. I managed to make it work well with one track but i couldn't manage it with Dundrod for some reason. Of course that was an opportunity to try Chagpt and i already want to strangle the thing.
 
Does anyone know if it's possible to easily swap the flame effect from one car to another.?

I have noticed the WSC Ferrari 250LM 64 has a great flame when ticking new flame effect in CSP but it doesn't work on any other vehicle.

thanks

Capture.PNGacflame.webp
 
thanks a lot, i'm gonna read that very carefully 12 times more and give it a try. I managed to make it work well with one track but i couldn't manage it with Dundrod for some reason. Of course that was an opportunity to try Chagpt and i already want to strangle the thing.
Dundrod has only one layout.
You have to:
  • create a folder named "alt_ai" under "\tracks\dundrod_1955"
  • copy "map.png" file, "data" folder and "ai" folder inside of "\tracks\dundrod_1955\alt_ai"

  • create another "alt_ai" folder under "\tracks\dundrod_1955\ui"
  • copy the files under "\tracks\dundrod_1955\ui" inside \tracks\dundrod_1955\ui\alt_ai" folder

- copy models.ini and rename the copy to "models_alt_ai.ini"

Obviously you can change "alt_ai" with everything you like more
 
Why Wec when you can HyperWec?

View attachment 1469588
My shifter is back on its home planet being repaired so I've been forced to use paddles this week, which made me drive a whole bunch of LMPs for the first time in a long time. I'd forgotten just how downright awesome these bastards are in VR with their claustrophobic little cockpits. A huge grid of them on the main perimeter route at St Croix is ridiculous fun.
 
is that a fix for everyone who have this cars,or an issue that some people might have or not?
Should work for everyone who has this car. Although I think the problem was also linked to CSP because I couldn't get it to act the same as the videos that were shared and I'm running a lower CSP. My theory, and I could be very wrong here, is that the latest CSP versions have something that makes anything with a ksTree shader sway like a tree, which is what those rims were doing.

View attachment 1469517
I know this may seem presumptuous, but I have a favor to ask. I noticed that the headlights on my Ferrari 360 that you fixed are missing. I would appreciate it if you could fix them for me.
Let me see if I can find the issue. Do the other cars have the same problem?
 
I checked all the other cars (including the taillights) and the Ferrari 360 was the only one that had a problem.
Yes I missed correcting those headlights to transparent. Corrected now and original download link is fixed as well.

 
Yes I missed correcting those headlights to transparent. Corrected now and original download link is fixed as well.

Yes, we have confirmed the fix. Thank you for responding to our repeated requests.
 
Hi, I want to move the selected corner to the left, on the car's fender, while maintaining the perfect alignment of the sides, as shown in the image on the right. I can't seem to figure it out. Can someone explain how? Thanks a lot.
 

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Hi, I want to move the selected corner to the left, on the car's fender, while maintaining the perfect alignment of the sides, as shown in the image on the right. I can't seem to figure it out. Can someone explain how? Thanks a lot.
Open the car in CM, open Photoshop, take the bottom bit of the decal that's sticking out of the paintable area and play with the position / size on the left side of the fender
 
Hi, I want to move the selected corner to the left, on the car's fender, while maintaining the perfect alignment of the sides, as shown in the image on the right. I can't seem to figure it out. Can someone explain how? Thanks a lot.
You'll need to export the wireframe from custom showroom to help line things up, but there really isn't a trick... it's just familiarity with the template mixed with trial and error. Try to line it up, save the *.dds, check custom showroom to see how it's lined up and make adjustments until it's lined up. I've been doing skins since the late 90's and even did professional design work for die-casts and actual racecars... every template has its quirks, you just have to work around them.

Edit: I missed it, but it looks like you have the wireframe already so ignore the first part lol
 
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Open the car in CM, open Photoshop, take the bottom bit of the decal that's sticking out of the paintable area and play with the position / size on the left side of the fender
Thanks a lot, but I use Paint.net...

You'll need to export the wireframe from custom showroom to help line things up, but there really isn't a trick... it's just familiarity with the template mixed with trial and error. Try to line it up, save the *.dds, check custom showroom to see how it's lined up and make adjustments until it's lined up. I've been doing skins since the late 90's and even did professional design work for die-casts and actual racecars... every template has its quirks, you just have to work around them.

Edit: I missed it, but it looks like you have the wireframe already so ignore the first part lol
Thank you so much, I have tried several times but I still can't get the result...
 
... how downright awesome these bastards are in VR with their claustrophobic little cockpits...
How curious! I have a couple of friends who also play with VR headsets and on some occasion they told me the same exact thing: the oppressive feeling of cramped confines those LMP cars give...

These comments make me want to try switching to the Dark Side of VR, but as a faithful ally of the Three Monitors' Cause, I must resist the temptation... 😬
 
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How curious! I have a couple of friends who also play with VR headsets and on some occasion they told me the same exact thing: the oppressive feeling of cramped confines those LMP cars give...

These comments make me want to try switching to the Dark Side of VR, but as a faithful ally of the Three Monitors' Cause, I must resist the temptation... 😬
It really depends what value you place on immersion.
 
Thanks a lot, but I use Paint.net...


Thank you so much, I have tried several times but I still can't get the result...
Just from eyeballing the screenshot you posted, you may want to try rotating the fender portion of the decal slightly because if you simply slide that section of the decal over to the fender it will likely look warped. I would rotate it clockwise slightly because you want it to line up to the panel and the other portion of decal, not just the decal itself. It's also dependent on how well the mod maker mapped the skin itself, there's a chance it won't ever line up perfectly. It's rare, but I've run into it a bit, especially with AC mods.

To be completely fair, what you're attempting is essentially one of the most time consuming/frustrating aspects of creating skins.
 
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My shifter is back on its home planet being repaired so I've been forced to use paddles this week, which made me drive a whole bunch of LMPs for the first time in a long time. I'd forgotten just how downright awesome these bastards are in VR with their claustrophobic little cockpits. A huge grid of them on the main perimeter route at St Croix is ridiculous fun.
One divorce away from VR, one divorce away from VR, it's my mantra.

The good ones are very good ones, even going back to revenga/vendetta and the older VRCs is pure thrill.
The Tomsim's are quite intense too, bored of Spa? Grab the AMR-One and have fun.


Oh, do you guys mind if I put a little innocent teaser right here?
image.webp
 
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Just from eyeballing the screenshot you posted, you may want to try rotating the fender portion of the decal slightly because if you simply slide that section of the decal over to the fender it will likely look warped. I would rotate it clockwise slightly because you want it to line up to the panel and the other portion of decal, not just the decal itself. It's also dependent on how well the mod maker mapped the skin itself, there's a chance it won't ever line up perfectly. It's rare, but I've run into it a bit, especially with AC mods.

To be completely fair, what you're attempting is essentially one of the most time consuming/frustrating aspects of creating skins.
True, it's frustrating, for me it's also the first time...but maybe I understood how to do it

One divorce away from VR, one divorce away from VR, it's my mantra.

The good ones are very good ones, even going back to revenga/vendetta and the older VRCs is pure thrill.
The Tomsim's are quite intense too, bored of Spa? Grab the AMR-One and have fun.


Oh, do you guys mind if I put a little innocent teaser right here?
View attachment 1469645

Beautiful livery
 
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