Assetto Corsa PC Mods General DiscussionPC 

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For Apple Safari users, I have downloaded adguard from the Apple app store and that is also blocking that irritating Overtake advertisement. For users on the Apple Safari there is now also the Ublock Origin app at https://apps.apple.com/us/app/ublock-origin-lite/id6745342698


Edit just did the test: If not working then get Opera or DuckduckGO browser, because both have an inbuild automatic ad blocker.
Hi,
On firefox i switched from my old friend Ublock origin to Adguard and for some reason i'm not annoyed on racedepartment and still have a good percentages of ads blocked
 
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Team is there an easy way to assess the BOP for a set of vehicles?

Allowing you to then set weight and restrictors, and test.

Thanks in advance... if not, this would be a very useful app to have.

A lirtle complicated but manageable : assettocartuner allows you to create variants of a car. You could add more turbo, less weight etc... at first to bring them to simular paces.

Personnally i tend to play with the power.ini and add some power at low and mid rpm. That would keep the same top speed but make for some balance at corner exits and acceleration.

You could also tweak everything else from the tyres to the gear ratio, make versions that would work better for fast tracks, add better resistance to tyre wear, anything that would help reach balance.

I've been using it a lot, it's a great tool to bring cars to similar paces
 
Disappear Under Water GIF by GIF IT UP

Immersive moment.
In case you've missed it here's a new sound for the Nissan Fairlady 240zg, even if it applies to a different mod it works great for the version I tweaked to fit the ACL GTR pack.
Rename the .bank file to "gd_nissan_240zg" and just open the GUIDs file with notepad, select "replace" to replace "imsa_gtu_datsun_240z" with "gd_nissan_240zg", save and enjoy.

Oh and there's the Vette too. :drool:
 
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I was looking for the MSR Acura #93 GTP with the red livery for 2025, to fill my grid for offline races, but I didn't see it in the usual places, so I Thought I'd have a go at it. It is in no way a 100% accurate but it's a fair representation of the actual livery and fills the spot in my grid. It's for the trr_acura_arx-06. If you're an IMSA fan...Enjoy!

Edit; I just noticed this skin will also work with the lm_hypercar_arx06 but you will need to manually install the skin to the folder.

https://mega.nz/file/eowRCBbC#37t_4EQzKVTFrb6sAvoomWDCUd6t4tToClXzWkSvaDI
20250807-213052-lilski_road_america-trr_acura_arx-06.webp

20250807-213033-lilski_road_america-trr_acura_arx-06.webp
msr acura .webp
 
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shi
Sardian Park v1.3

A fictional circuit.
Conversion from GTR2.

-CSP recommended
-26 pit/start
-AI, cam

Credits & Thanks;
Fictional track created for Sportscar GT by ISI
Conversion to rFactor by Andy Glenn and Bud Lucas with PhilRob and Jose Swervo
Updated V2 for GTL, rFactor and GTR2 by PhilRob
GTR2 style LODS & trackmap by FrankyBB
Simbin for some objects and textures
Completely rebuild in 3DSMAX by ZWISS

AC Converted by shin956
logo.png and sections.ini by Fanapryde
AI lines, sidelines and ai_hints.ini by IMEAN
Crowds texture by Kniker97
some textures, marshall, Fire truck and ambulance by kunos
Test and Feedback by Fanapryde

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.2 changelog;
Fixed many of the normals.
Spectators are now supported for camera_facing.
The model of the cars has been changed.
Fixed billboard mapping.
Updated flag, tree and billboard textures.
Added groove.
Updated ext_config and VAO-patch.
Fixed floating objects.
Changed preview.
Added logo.png and sections.ini by Fanapryde
Fixed sinkhole at the escape road on the end of S/F straight.

v1.3 changelog;
Added 3D terrain.
Replaced and added tree models.
Replaced and updated some textures.
Update shaders.
Updated ext_config and VAO-patch.
Fixed floating objects.
Changed crowd textures by Kniker97. (Thanks)
Added AI lines, sidelines and ai_hints.ini created by IMEAN. (Thanks!)
Added marshalls.
Smoothed the edge of the road surface.
Recreated the groove and skidmarks.
A few other minor fixes.

Sardian Park v1.3
The link is in the quote.
Screenshot_ks_audi_r8_lms_2016_sardianpark_8-7-125-20-23-24.webp

v1.3 changelog;
Added 3D terrain.
Replaced and added tree models.
Replaced and updated some textures.
Update shaders.
Updated ext_config and VAO-patch.
Fixed floating objects.
Changed crowd textures by @Kniker97 . (Thanks)
Added AI lines, sidelines and ai_hints.ini created by @IMEAN . (Thanks!)
Added marshalls.
Smoothed the edge of the road surface.
Recreated the groove and skidmarks.
A few other minor fixes.
 
PLEASE PLEASE PLEASE. Can anybody create a physical track mesh for my selfmade track? I tried to understand the tutorials I found on the whole interwebs, but apparently I'm to stupid to do it myself. I definetly need it to get the AI arround the corners instead of just running "sennaresk" corner lines. Thats the Track so far.
 
Volvo 850...this will be the 1996 spec knowing them but it'll be amazing if this is going to be the wagon. And the 156...not a bad choice to be fair. It'll go well for the 1998 grid since the car was planned to race but Alfa Corse dipped out and not run it.

A bit OT... I saw a 2009 Volvo V70 D5 in my mechanic's garage. It was there for an oil service. It had 1.100.000 kilometers on the clock. Original engine. A bit rough outside but hey... look at the numbers.

The car was a taxi cab in Helsinki back in the day and reached the first 400K quickly. The rest of that 700K has been driven after 2012.

As Scotty Kilmer says... old Volvos last forever. I never really liked Volvos though... but boy I respect them. We have dozens of them on sale in the local Web marketplace... many that have over 600K kilometers. And they drive in the road salt here every winter.

 
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Good evening, I'm having fun with skins. Here's a new one.
Linder Motorsport, Armin Hahne, DTM 1993.
The real car was a BMW E36 325i, but it doesn't exist in AC. The skin is therefore for the BMW M3 GTR from "RMS" (you can find it here https://www.assettoworld.com/car/bmw-m3-e36-gtr).
This one isn't perfect either, sorry. 🙌 (The car map isn't accurate.)
Thank you so much for your help @StoffelWaffle 🙏
Immagine 2025-08-08 220607.webp
 

Attachments

in CM Showroom for some cars trying to change a window transparency from no to yes is not possible because the toggle switch is missing.
Is there a way to remedy that issue
Most cars have the toggle.
 
As Scotty Kilmer says... old Volvos last forever. I never really liked Volvos though... but boy I respect them. We have dozens of them on sale in the local Web marketplace... many that have over 600K kilometers. And they drive in the road salt here every winter.
I love Volvos. we have had 4 in our family, but i cannot disagree more with you. Volvo 760 turbo (later renamed 740), turbo shat itself around only 80,000km. Volvo 164e from 1973, 3.0liter motor that used more fuel than a 5.0l v8 and rust, rust, rust, and terrible body roll. Volvo s80 - twin turbo straight 6, that driven hard had the worst torque steer (fwd, 200kw), at 100,000km turbo blowing white smoke, and very noisy top end. You get good and bad examples of any brand, 1 million kms is rare for any car on one engine.
 
Volvo 850...this will be the 1996 spec knowing them but it'll be amazing if this is going to be the wagon. And the 156...not a bad choice to be fair. It'll go well for the 1998 grid since the car was planned to race but Alfa Corse dipped out and not run it.

Can't be the estate if it's a 96 spec !
 
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I'm looking to create a skin pack for this car, but having trouble. I'm hoping that I can get some help. I suspect that the issue I'm running into is that the name of the Skin (AO_BODY.dds) is the exact same as the map. So when I choose a darker color, it looks normal, but when I choose a brighter color, it's a shiny mess. Does anyone know how to fix this?

View attachment 1470755

View attachment 1470756
You can add map texture in ext_config.ini.
Example;
Code:
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = Material #2565
RESOURCE_0 = txMaps
RESOURCE_FILE_0 = body_map.dds

See my previous correction;
Skin Update for Lexus IS F CUP 2007 by 101Creative
 
Well, it must be that cars for the Finnish market are more ruggerized than those for the rest of the world market, to withstand the treatment from the crazy Finns... 😝





You have to watch "Hakkinen teaches Captain Slow James May to drive" video on Youtube. :D

I love Volvos. we have had 4 in our family, but i cannot disagree more with you. Volvo 760 turbo (later renamed 740), turbo shat itself around only 80,000km. Volvo 164e from 1973, 3.0liter motor that used more fuel than a 5.0l v8 and rust, rust, rust, and terrible body roll. Volvo s80 - twin turbo straight 6, that driven hard had the worst torque steer (fwd, 200kw), at 100,000km turbo blowing white smoke, and very noisy top end. You get good and bad examples of any brand, 1 million kms is rare for any car on one engine.

It's not about you agreeing or disagreeing. Or even a matter of opinion.

48.300 Volvos on Finnish (population of only 5.5 million) roads alone TODAY that have 300.000-800.000 kilometers on the clock.

We have official yearly inspection statistics of it. There aren't any other car brands with so many high mileage examples on our roads today. We (and the Swedes) have been familiar with these cars for 50 years.

Our Web marketplace is full of 600K driven Volvos. OLD Volvos. Nobody knows how those new Chinese Volvos will last.

 

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  • volvo.webp
    volvo.webp
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