Assetto Corsa PC Mods General DiscussionPC 

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Me reading the forum today (please appreciate my amazing paint skills)
 
RSS & their 1 single turbo powered 296 ferrari cause apparently properly coding in a twin turbo delivery system (like URD) is pointless as it does the same thing according to their coder and CC. oh and their physics data just being made up cause they are unable to get their hands on the actual 296 GT3 handbook like URD. :scared:
I'm not one to praise X and crap on Y, but THIS is one big bold statement. Is there any evidence to back this up?
 
24H
which is the best car/track combination to setup the FFB of the wheel?

I know it´s very mod depending, but to get a good starting point?
I use Kunos Brands Hatch because of the compression in the first corner and the different curbs. And different class of kunos cars, depending on what profile i want to make (roadcar, open wheel), also still love the Auriel 90 GTO from VRC, it just feels like the beast it is.
 
Question: Why doesn't my replacement texture (in the skin folder) work at the track when it does work in CSP showroom? (replacing the texture (for a car interior panel) with a different colored version)

(VRC Alfio, so an encryption thing maybe? I also tried changing PROPS of the mesh, to no avail)

edit: went back to look at the included skins... All cars have the same gold interior panels, regardless of the color scheme of the car. So if VRC can't change it, nobody can... (and yet the texture-replacement-in-skin-folder works in the CSP showroom...)
 
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Given the 4 main cars in the pipeline we are talking about a 15 years plan, right?
Yeah, no. I still think it's going to take eons.

Question: Why doesn't my replacement texture (in the skin folder) work at the track when it does work in CSP showroom? (replacing the texture (for a car interior panel) with a different colored version)

(VRC Alfio, so an encryption thing maybe? I also tried changing PROPS of the mesh, to no avail)

edit: went back to look at the included skins... All cars have the same gold interior panels, regardless of the color scheme of the car. So if VRC can't change it, nobody can... (and yet the texture-replacement-in-skin-folder works in the CSP showroom...)
Folks, it's a rushed release. Don't know why since September is almost here and releasing mid August sounds a little gaga.
Maybe Evo is so cursed that they're all loosing pieces and cogs.
 
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I know there was a solution to add turn signals to a car with one mesh for both sides, without splitting them.....anyone still knows the solution?
 
Considering how much is wrong with their physics files, No i don't think they have the manual to the car.

You don't need an manual to do 3D stuff. URD based theirs off the early images of the 296 that was posted which was an terrible idea.
The V2 version comes not only with re-worked physics using the actual handbook that Ferrari sents to both FIA & teams that uses the car. But the entire 3D model has been re-worked to be as accurate as they can without tracing over LMU/ACC models RSS and their Evo 2 lambo moment
ahhh...there it is. Someone on URD discord says that RSS traces their model when if you go on their discord, CC literally step by step shows pictures showing progress of building stuff. Also, what is wrong with the physics? I am assuming you have driven a 296 in real life to make this claim.

I have an official Verstappen.com sticker but I do not have the 296 manual. Let me talk to Max, this is unacceptable
considering it was know that Max helped with the FH25 alpine physics, it makes sense that he has tested out other cars. Especially one that has his name on it. BTW, he also owns a 296 and a 992.

If I recall doing some car mods, the engine parameters for 2 turbos does not "really" do much more, if anything, than having one turbo. They can have diffeent effects like spool time and pressure... but so does one turbo.
Thank you. this has been said multiple times but it seems no one listens.

Yes in URD server there is photo who prove this. So the evidence exist.
nothing on that server is proof. There is proof URD traced the ACC lexus though. URD messed up on the model in the exact locations that ACC did.
 
Yes in URD server there is photo who prove this. So the evidence exist.
I mean, yeah, although that proves very little. I was more interested on the "twin-turbo being the same as single-turbo" situation. The AC engine is capable of simulating twin turbo setups (I believe), so that's close to being ... lazy?
 
I like fictional tracks. Project Cars 3 flopped but it has many nice tracks like Monument Valley and a few others.
Full fictional track list: https://www.gtplanet.net/project-cars-3/#h-fictional-circuits
After looking at some YouTube videos, all of these tracks look pretty cool and I'm surprised more of them haven't been ported over. Havana, Tuscany, Monument Valley and Azure Coast are all beautiful and have solid layouts.
 
ahhh...there it is. Someone on URD discord says that RSS traces their model when if you go on their discord, CC literally step by step shows pictures showing progress of building stuff. Also, what is wrong with the physics? I am assuming you have driven a 296 in real life to make this claim.
Yeah, I’ve actually driven the 296 GT3 in real life. I work as a mechanic for [redacted], who runs a 296 in a few different series in Europe, and I’ve been lucky enough to get some seat time in it at Paul Ricard and a couple other tracks.

As for the RSS version, it’s not miles off, but it’s definitely not 1:1 like you’d expect from a team that claims to be one of the most ‘advanced’ Assetto Corsa modding groups. In the sim, you can just thrash it on cold tires with basically no issues. Good luck trying that in real life. On top of that, you don’t even need TC to drive it fast you can turn it off completely with zero downsides. In fact, it’s actually quicker without it, since the TC in the mod is so intrusive that it just slows you down. From my own experience, the URD version feels closer to the real car than the RSS one. That said, experience alone isn’t enough to really judge how accurate a car’s physics are. For example, even though URD’s 992 GT3 was built with Laurin’s help, it still doesn’t feel exactly like the real thing and the RSS versions don’t either, despite them supposedly having an ‘anonymous’ real-life driver giving input. Making a car truly accurate in a sim is tough, since everyone drives differently in real life and a lot of the feedback you get from the car just doesn’t translate well into a sim.
nothing on that server is proof. There is proof URD traced the ACC lexus though. URD messed up on the model in the exact locations that ACC did.
RSS pretty blatantly traced the ACC Lambo Evo 2. It’s super obvious, especially with the rear wing being designed exactly the same as the ACC version even the wireframe in a bunch of spots looks almost identical.
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Was going to ask if anyone knew why I was suddenly seeing the AC logo hovering above various tracks...

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...but I just figured it out -- the TrackDecoration app was putting it there. I knew the app was intended for later CSP versions than mine (0.1.80p9), but I'd installed it as part of a mod and didn't see any issues at the time. Posting this just in case it should happen to anyone else.
 
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Yeah, I’ve actually driven the 296 GT3 in real life. I work as a mechanic for [redacted], who runs a 296 in a few different series in Europe, and I’ve been lucky enough to get some seat time in it at Paul Ricard and a couple other tracks.

As for the RSS version, it’s not miles off, but it’s definitely not 1:1 like you’d expect from a team that claims to be one of the most ‘advanced’ Assetto Corsa modding groups. In the sim, you can just thrash it on cold tires with basically no issues. Good luck trying that in real life. On top of that, you don’t even need TC to drive it fast you can turn it off completely with zero downsides. In fact, it’s actually quicker without it, since the TC in the mod is so intrusive that it just slows you down. From my own experience, the URD version feels closer to the real car than the RSS one. That said, experience alone isn’t enough to really judge how accurate a car’s physics are. For example, even though URD’s 992 GT3 was built with Laurin’s help, it still doesn’t feel exactly like the real thing and the RSS versions don’t either, despite them supposedly having an ‘anonymous’ real-life driver giving input. Making a car truly accurate in a sim is tough, since everyone drives differently in real life and a lot of the feedback you get from the car just doesn’t translate well into a sim.

RSS pretty blatantly traced the ACC Lambo Evo 2. It’s super obvious, especially with the rear wing being designed exactly the same as the ACC version even the wireframe in a bunch of spots looks almost identical. View attachment 1473211
Did you forget to put your glasses on? The wireframes aren't "almost identical". The modelled part is pretty similar though, so it's nothing more than obvious that the two wireframes will have some common features. That's how 3d-modelling works. But looking at your picture, most of the polygons are quite different between the two models, as far as I can see. (With glasses.)

If I model a cube, and you model a cube with the same dimensions, can I then claim that you traced my cube, because the wireframes are "almost identical"?
 
i am getting very high fps impact in replays (both kunos and custom camtool) if i use treefx, but ingame when racing i get solid 60 fps no matter treefx is enabled or disabled. i investigated the render stats in game, trees get a very heavy load pn gpu on zoomed cameras where trees mostly visible with highest lods. if we get a solution for tree lods for replays, i think this issue will be solved? i tried graphgis adjustments tree lods slider too. i use 100 ingame with no issues. but i wish same setting is not problematic in replays...
 
As somebody without a horse in the race, I feel like he should be seething saying that RSS is better than URD and VRC, because I have only ever seen RSS fanboys acting that way in the wild. Like when the excellent Mercedes LMH mod came out and some RSS fanboy was trying to claim it had stolen RSS textures in it.

In other news, SDD released a mod for the McLaren, and I released a mod on Overtake to flip the UVs because they were backwards. That UV needs to be redone and that mesh needs a poly reduction and new topology, but I don't know how to do that. (Skinning this thing will be an absolute pain)
 
RSS pretty blatantly traced the ACC Lambo Evo 2. It’s super obvious, especially with the rear wing being designed exactly the same as the ACC version even the wireframe in a bunch of spots looks almost identical. View attachment 1473211
See? This is why I prefer having the Competizione models over RSS/URD/VRC ones, why have clones of the same car made by different teams is beyond me... ̶(̶a̶l̶t̶h̶o̶u̶g̶h̶ ̶i̶t̶'̶s̶ ̶p̶r̶o̶b̶a̶b̶l̶y̶ ̶f̶o̶r̶ ̶p̶r̶o̶f̶i̶t̶ ̶i̶n̶ ̶t̶h̶e̶ ̶e̶n̶d̶)̶
 
I was wondering why I couldn't fit AMS, AMS2, RF, RF2, EVO, LMU, ACC, RBR full, iRacing and all other sims to my hard drive. Then I realized that my AC installation folder alone takes friggin' 500 Gigs. I'm old enough to remember when big games took 10 floppies and 30 Megs. :D

I bought a new 4 TB drive and now we're talking again.

How big AC folders you guys have? I'm sure mine is on the smaller side because I've only kept the essentials. :D
 
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I was wondering why I couldn't fit AMS, AMS2, RF, RF2, EVO, LMU, ACC, RBR full, iRacing and all other sims to my hard drive. Then I realized that my AC installation folder alone takes friggin' 500 Gigs. I'm old enough to remember when big games took 10 floppies and 30 Megs. :D

I bought a new 4 TB drive and now we're talking again.

How big AC folders you guys have? I'm sure mine is on the smaller side because I've only kept the essentials. :D
Have you used the built-in compression tool in Content Manager?
If not, you can probably save 80% of the space.
 
To have a full grid, you're forced to mix cars from different modding studios, and that's the biggest problem for me...for example, no working bop.
As long as no studio has all the GT3s ready, we'll probably have to live with the mix.

I don't understand the constant discussion about which physics is more realistic and which isn't. At the end of the day, the fun of the game is what matters, right?
 
Have obtained a very neat M3 F80 LCI, all working, except the spreed- and rev indicators... Does fixing require certain (missing) fonts or can this be resolved otherwise. Again, evertyhing is working on the dash except the speed- and rev indicators. If I install a different M3 F80 then all working with that particular one, but there was no map with fonts involved... Hope some one is able addressing this? Thank you in advance.
 
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Did you forget to put your glasses on? The wireframes aren't "almost identical". The modelled part is pretty similar though, so it's nothing more than obvious that the two wireframes will have some common features. That's how 3d-modelling works. But looking at your picture, most of the polygons are quite different between the two models, as far as I can see. (With glasses.)

If I model a cube, and you model a cube with the same dimensions, can I then claim that you traced my cube, because the wireframes are "almost identical"?
Ah, so now it's suddenly similar. But URD's Lexus is just traced. Got it. Very convenient goal post to be moved.
 
I was wondering why I couldn't fit AMS, AMS2, RF, RF2, EVO, LMU, ACC, RBR full, iRacing and all other sims to my hard drive. Then I realized that my AC installation folder alone takes friggin' 500 Gigs. I'm old enough to remember when big games took 10 floppies and 30 Megs. :D

I bought a new 4 TB drive and now we're talking again.

How big AC folders you guys have? I'm sure mine is on the smaller side because I've only kept the essentials. :D
My AC folder is on a 2Tb drive

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As somebody without a horse in the race, I feel like he should be seething saying that RSS is better than URD and VRC, because I have only ever seen RSS fanboys acting that way in the wild. Like when the excellent Mercedes LMH mod came out and some RSS fanboy was trying to claim it had stolen RSS textures in it.

In other news, SDD released a mod for the McLaren, and I released a mod on Overtake to flip the UVs because they were backwards. That UV needs to be redone and that mesh needs a poly reduction and new topology, but I don't know how to do that. (Skinning this thing will be an absolute pain)
That SD McLaren mod also needs a polygon count reduction, 2400k jesus wept it is heavy lol
 
In other news, work has begun on the Saleen Mustang SN95 GT2 car that race at Le Mans 1997.

Plan is to have the full 1997 version of the Saleen car & Maybe have the options for the Cirtek Motorsport aero package as extensions.
Reference here

Everything is being done by TheNovulari of which you guys probably (maybe) know from his SuperGT mods of recently.

Car will be available for free on whatever site i end up sharing it on. Be it Overtake, Here, Gumroad etc etc.

Yes, The car will be encrypted for various reasons. It will be purchasable without the encryption for an small fee if you are THAT desperate for it. Do note that the physics wont be 1:1. We will try our best to make it as realistic as possible but finding data on this car is near impossible and getting in contact with Saleen themselves has been just met with an brick wall on all their socials and email.
This man is to fast at working :scared:
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