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- Italy
If you are in doubt... suspend updates. Thank me later if you have time instead wasting it fixing windows XD
If you are in doubt... suspend updates. Thank me later if you have time instead wasting it fixing windows XD
Hello!
IMPORTANT: you can use them for what ever you want, skins or mods. Up to you, only thing, just be so respectful and give me the credit as the author. thanks!
As we often need better wheels over at TomSim and as i really enjoy modeling rims, i decided to upload a set of 27 Rims, they are ready to CSP swap. AO's for each wheel included
Almost all of them are build with centerlock, just a few have 5 Lugs, some models are older some are just done a few days back, so quality can vary a bit
included:
- AMG Aero III
- BBS E07
- BBS E55
- BBS E87
- BBS Le Mans
- BBS RE Forged
- Enkei GTC02
- Enkei RPF1
- OZ Futura
- Volk CE28
- Volk TE37
- Volk ZE40
- Work Meister S1
- Steelrim
- View attachment 1473488View attachment 1473489View attachment 1473490View attachment 1473491View attachment 1473492View attachment 1473493View attachment 1473494
Enjoy!
!!! IMPORTANT FOR ALL THE WIN11 USERS !!!
Maybe you already aware of it, but BE CAREFUL with OS Updates. With latest Win11 update with specific drives you can have crashes, slowdowns, and even drives disappearing from the system
Check this out and stay WINDOWS-SAFE
Creat a ext_config.ini inside the car skin folder and add this:Is there a way to change a driver model with an ext_config? Skin.ini doesn't seem to do that. The VRC Alfa has the model set to driver_80 in driver3d.ini, I want it set to driver_1998. I know I could just distribute a replacement data.acd, but that seems rude in changing the settings for all other skins...

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EDIT: I know this is off-topic, but it's important. The latest Windows update has a serious problem with potential SSD corruption. I recommend uninstalling it. More info can be found here -->
That's more like it!
!!! IMPORTANT FOR ALL THE WIN11 USERS !!!
Maybe you already aware of it, but BE CAREFUL with OS Updates. With latest Win11 update with specific drives you can have crashes, slowdowns, and even drives disappearing from the system
Check this out and stay WINDOWS-SAFE
Speaking of, does anyone know if AC works on Linux? Any specific distros?
I used to run it on my distro I currently use (Nobara, based on Fedora) via Proton through Steam, even tho it was finnicky to set it all up via a tutorial and claims on ProtonDB, I managed to make it work and it ran fine, although CM is really buggy and is prone to crash a lot, not to mention the lack of perephials which have no driver on Linux so far (save for Moza and Thrustmaster).Speaking of, does anyone know if AC works on Linux? Any specific distros?
I think so, I'm a fanboy of the Jide - great mod, reasonably anonymous or maybe niche creator...Do rather anonymous creators making really good mods, mostly for free, have fanboys? Or do people just happily drive around in their cars and shut up about it? Sounds strange.
Thank you for sharing your experience! I have a question I don’t understand: After using CompactGUI or CM compress tool, can the game still normally access these compressed files? If I need to modify or update a single car file, do I have to decompress all files first?After compression, is it the same as ZIP or RAR, forming a single complete archive file?View attachment 1473530
(7916 cars & 1680 tracks)
I too am using Compactor to compress all tracks and cars...
download & details about Compactor , see here
YesThank you for sharing your experience! I have a question I don’t understand: After using CompactGUI or CM compress tool, can the game still normally access these compressed files? If I need to modify or update a single car file, do I have to decompress all files first?After compression, is it the same as ZIP or RAR, forming a single complete archive file?
Yes
No
No
No
The main issue you should avoid is to have more data in compression than your physical space.Thank you very much for your interesting explanation—I think I get it now! Actually, I was just wondering about the differences between using compressed and uncompressed methods, since my folder is quite large (2.7 TB), and I’m a bit concerned about potential unexpected issues.
Ah, so that's how it is! I get it. Thank you so much!The main issue you should avoid is to have more data in compression than your physical space.
eg: 4tb compessed on a 3tb drive.
random: compression wont do much for 3d tree .bin files (they are a zip).
If you are in doubt... suspend updates. Thank me later if you have time instead wasting it fixing windows XD
If you have a low end spec machine LMU is diabolical. And I don't get the praise for the AI, its the worst on any game I've played. I was trying to get my graphics to run smoothly the other day and in 10 starts at Spa the AI mowed me off the road 6 times at Eau Rouge. They have no awareness of a car next to them. But my favourite was still having the Ferrari 499 pass me while I was defending my position with all 4 wheels off the road, bouncing off the inside kerb but still managing to make the corner and pass me no problem. The stuttering issue which they introduced in the patch before V1.0 is now worse and they don't care about it, they only care about online cos that's their cash cow. Not to mention their pathetic attitude on Discord to customers and clear money milking tactics.LeMans Ultimate (imho) drives better than iRacing and ACC (esp. the GT cars). I was really impressed. It uses RF2 force feedback and the driving feel is very sharp. They should just create more stuff for offline racing. But it's a great game.
If you have a low end spec machine LMU is diabolical. And I don't get the praise for the AI, its the worst on any game I've played. I was trying to get my graphics to run smoothly the other day and in 10 starts at Spa the AI mowed me off the road 6 times at Eau Rouge. They have no awareness of a car next to them. But my favourite was still having the Ferrari 499 pass me while I was defending my position with all 4 wheels off the road, bouncing off the inside kerb but still managing to make the corner and pass me no problem. The stuttering issue which they introduced in the patch before V1.0 is now worse and they don't care about it, they only care about online cos that's their cash cow. Not to mention their pathetic attitude on Discord to customers and clear money milking tactics.
Mine is a low end card (slightly up from their min requirements) and I don't expect brilliance, but I had it running smoothly during the EA period, only Le Mans was an issue cos it was running out of VRAM so I got the weird AI-warping thing which looks like you have a bad ping. So I just never raced there, but I could race fine anywhere else. But then they changed it with an update near V1.0 release and it was horrific. Nvidia did new drivers and that helped solve it a bit but now its just there all the time and they have literally admitted on this discord that they haven't bothered looking into it because only 1 of their machines has had it briefly. But there are people with even 4000 and 5000 series cards having it. So its really random.I have a year old high end PC and LMU runs silky smoothly for me. They say EVO has stuttering issues too but I have no problems with that, either. Could these be compatibilty issues with certain graphics cards, huh?
Mine is a low end card (slightly up from their min requirements) and I don't expect brilliance, but I had it running smoothly during the EA period, only Le Mans was an issue cos it was running out of VRAM so I got the weird AI-warping thing which looks like you have a bad ping. So I just never raced there, but I could race fine anywhere else. But then they changed it with an update near V1.0 release and it was horrific. Nvidia did new drivers and that helped solve it a bit but now its just there all the time and they have literally admitted on this discord that they haven't bothered looking into it because only 1 of their machines has had it briefly. But there are people with even 4000 and 5000 series cards having it. So its really random.
But I do agree with you, why these new games are resource hungry is just weird.
I do agree with you to a certain extent. If developers had stuck with the visual standards from 10 years ago (Alike vanilla AC?), no one would be craving more eye-candy graphics today. Back then, people were content with what was put available. But nowadays, it’s all about visuals. The flashier, the better or so it seems.They should simply stop prioritizing the eyecandy. I know other people have different preferences but personally I don't really care about the graphics anymore. We have reached certain point where the graphics have become meaningless. At least to me.
I'm not saying it's meaningless literally because I can't go back to GP4 and RF1 graphics anymore but I think the turning point in sim racing graphics was around when AC1 and RF2 came... like 10 years ago. They look "good enough".
Prioritizing graphics and creating such resource heavy sims for some minor graphics improvements doesn't seem to be very good strategy to me. I don't think sim racers are so graphics oriented as some old sims like RBR and GP4 still have a huge fanbase. They still play GTR2 and Live For Speed too.
People went crazy when GT7 came and it was (supposedly) SO much better looking that GT Sport. Well yeah, I didn't see much difference and if there was any I didn't even care. But maybe I'm in the minority.
If someone asked me which looks the best AC, ACC, LMU, EVO... I couldn't even answer. They all look good to me.
Edit: Who remembers in the old days when you actually had GRAPHICS SLIDERS where you could decrease the details and have better smoother gameplay in the lower end PC's. Why did they remove that option from most new games? Makes ZERO sense to me.
It's funny though, our generations are looking at graphics, what looks amazing, and our PCs suffer for it and gameplay is poor because of it, and we struggle for FPS, unless we have deep pockets.I do agree with you to a certain extent. If developers had stuck with the visual standards from 10 years ago (Alike vanilla AC?), no one would be craving more eye-candy graphics today. Back then, people were content with what was put available. But nowadays, it’s all about visuals. The flashier, the better or so it seems.
It’s the same with physical appearance in our current society. People feel pressured to look good, even if that means undergoing chemical or surgical “enhancements” (that often end up doing more harm than good...) Still, as long as someone looks “good,” life somehow seems easier or more rewarding.
Of course, we need a certain level of visual quality in racing games like Assetto Corsa for immersion. But when you're flying down the Le Mans straight at 200 mph, you're not exactly admiring every pixel, are you? Let’s not forget the importance of smooth gameplay. That’s what truly makes the experience.
Must admit; I bought a 4K monitor to have AC look good, but I also do edit RAW photograpghs, Photos MUST look good by default (Static picture).
It's funny though, our generations are looking at graphics, what looks amazing, and our PCs suffer for it and gameplay is poor because of it, and we struggle for FPS, unless we have deep pockets.
And there's our kids, playing Minecraft, Terreria and Roblox... They don't give a stuff about graphics, they want gameplay and multiplayer. The world is changing.
Sardian Park v1.4
A fictional circuit.
Conversion from GTR2.
-CSP recommended
-26 pit/start
-AI, cam
Credits & Thanks;
Fictional track created for Sportscar GT by ISI
Conversion to rFactor by Andy Glenn and Bud Lucas with PhilRob and Jose Swervo
Updated V2 for GTL, rFactor and GTR2 by PhilRob
GTR2 style LODS & trackmap by FrankyBB
Simbin for some objects and textures
Completely rebuild in 3DSMAX by ZWISS
AC Converted by shin956
logo.png and sections.ini by Fanapryde
AI lines, sidelines and ai_hints.ini by IMEAN
Crowds texture by Kniker97
some textures, marshall, Fire truck and ambulance by kunos
Test and Feedback by Fanapryde
Enjoy.
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v1.2 changelog;
Fixed many of the normals.
Spectators are now supported for camera_facing.
The model of the cars has been changed.
Fixed billboard mapping.
Updated flag, tree and billboard textures.
Added groove.
Updated ext_config and VAO-patch.
Fixed floating objects.
Changed preview.
Added logo.png and sections.ini by Fanapryde
Fixed sinkhole at the escape road on the end of S/F straight.
v1.3 changelog;
Added 3D terrain.
Replaced and added tree models.
Replaced and updated some textures.
Update shaders.
Updated ext_config and VAO-patch.
Fixed floating objects.
Changed crowd textures by Kniker97. (Thanks)
Added AI lines, sidelines and ai_hints.ini created by IMEAN. (Thanks!)
Added marshalls.
Smoothed the edge of the road surface.
Recreated the groove and skidmarks.
A few other minor fixes.
v1.4 changelog;
Extended the pit lane.
Added white lines at the entrance and exit of the pit.
IMEAN updated his fast_lane.ai and ai_hints.ini.
Updated surfaces.ini.
Sorry for the double post.
Imola 1986 v1.1
View attachment 1472354
Autodromo Internazionale Enzo e Dino Ferrari with 1986 layout.
Conversion from F1 Challenge.
-CSP recommended
-36 pit/start
-AI, cam
Credits & Thanks;
F1 Challenge Track by dmarques
(Based TTTTT's rFactor version, Original GTR version by Afdelta)
Terms Of Use; (F1C)
Enjoy this mod to the fullest, that's all. If you want to convert or use this
as a base to create other cars, you're welcome in doing so as long as the
appropriate credit is given to the respective authors of the files you are
using. You can find all authors in this file
AC converted by shin956
AI lines, sidelines and ai_hints.ini by IMEAN
.lua base by Gunnar333
Crowds texture by Kniker97
pit tents from F1-S-R track pack (rF1)
AutoSprint logo texture by Red Manuel
marshall, cameraman and some textures by kunos
Enjoy.
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v1.1 changelog;
Added AI lines, sidelines and ai_hints.ini created by IMEAN. (Thanks!)
Fixed incorrect mapping of guardrails and walls.
A few other minor fixes.