Yeah, I’ve actually driven the 296 GT3 in real life. I work as a mechanic for [redacted], who runs a 296 in a few different series in Europe, and I’ve been lucky enough to get some seat time in it at Paul Ricard and a couple other tracks.
As for the RSS version, it’s not miles off, but it’s definitely not 1:1 like you’d expect from a team that claims to be one of the most ‘advanced’ Assetto Corsa modding groups. In the sim, you can just thrash it on cold tires with basically no issues. Good luck trying that in real life. On top of that, you don’t even need TC to drive it fast you can turn it off completely with zero downsides. In fact, it’s actually quicker without it, since the TC in the mod is so intrusive that it just slows you down. From my own experience, the URD version feels closer to the real car than the RSS one. That said, experience alone isn’t enough to really judge how accurate a car’s physics are. For example, even though URD’s 992 GT3 was built with Laurin’s help, it still doesn’t feel exactly like the real thing and the RSS versions don’t either, despite them supposedly having an ‘anonymous’ real-life driver giving input. Making a car truly accurate in a sim is tough, since everyone drives differently in real life and a lot of the feedback you get from the car just doesn’t translate well into a sim.
RSS pretty blatantly traced the ACC Lambo Evo 2. It’s super obvious, especially with the rear wing being designed exactly the same as the ACC version even the wireframe in a bunch of spots looks almost identical.
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