- 2,247

- Sherbrooke, Québec, Tabarnak!
Is it a VR thing? I don't see a small driver on my pancake screen. At least not very noticeable.
In VR it's like being inside a small boy, if you'll pardon the expression.Is it a VR thing? I don't see a small driver on my pancake screen. At least not very noticeable.
SOON.Where is he?
Oops. I mean, where is it?
F1 1992 Track Pack
-CSP recommended
-Includes 16 tracks
(Kyalami, Autódromo Hermanos Rodríguez, Interlagos, Barcelona, Imola, Monaco, Montreal, Magny Cours, Silverstone, Hockenheimring, Hungaroring, Spa, Monza, Estoril, Suzuka, Adelaide)
converted/updated by shin956
Please see my patreon post or readme for credits for each Tracks.
Thank you to all involved.
Patreon download link;
ASR Formula website download link;![]()
ASR Track Pack 1992 – ASR Formula
www.asrformula.com
Enjoy.
02/06/2024 - Imola/ Montreal/ Silverstone updated to v1.01.
04/26/2024 - Included AI updates by Thockard.
https://www.overtake.gg/downloads/authors/thockard.3457888/
Kyalami/ Autódromo Hermanos Rodríguez/ Interlagos/ Monaco/ Magny Cours/ Hungaroring updated to v1.01.
Imola/ Montreal updated to v1.02.
2024/06/24 - Estoril/ Suzuka/ Adelaide updated to v1.01.
2024/07/16 - Hockenheimring updated to v1.01. Suzuka updated to v1.02.
2024/09/03 - Spa updated to v1.1.
2024/10/08 - Interlagos updated to v1.1. Spa updated to v1.15.
2024/12/02 - Monza updated to v1.1.
2025/01/06 - Barcelona updated to v1.1.
2025/10/03 - Suzuka updated to v1.1.
2025/10/17 - Autódromo Hermanos Rodríguezupdated to v1.1.
You are forgiven my son!In VR it's like being inside a small boy, if you'll pardon the expression.
Its actually pretty easy to say something about a person if you don't know him.Where is he?
Oops. I mean, where is it?
Probably on Ilja's laptop while he's holidaying in the sun somewhere and counting all the money he's taking in while not delivering much any more.
Sorry @Peter Boese besides the REAL developments like DLSS4/FSR4/XeSS/DX12u and the bugs after each update are both not the only problem. It’s also the spaghetti GUI and “who cares settings” like LogitekG27, Fanatec, gamepad hardware which only a limited of players is using. As a sample in Simhub paid version the most not needed menus (not all) can be removed from the GUI, so you get a much cleaner GUI.Unfortunately, it is a sad fact that Ilja's further developments are no longer in line with his income. It could quickly happen that many users cancel their Patreon because they are frustrated. He needs to slowly start delivering something great again and, above all, fix many, many bugs.
You mean something like this?Sorry @Peter Boese besides the REAL developments like DLSS4/FSR4/XeSS/DX12u and the bugs after each update are both not the only problem. It’s also the spaghetti GUI and “who cares settings” like LogitekG27, Fanatec, gamepad hardware which only a limited of players is using. As a sample in Simhub paid version the most not needed menus (not all) can be removed from the GUI, so you get a much cleaner GUI.
Why not reorganize the whole GUI, grouping it to something more logical and not finding its been separated over X menu sections, like when wanting to find all settings related for graphics improvements in VR. Trying to find one specific settings is now sometimes like finding a needle in the hey
Why not if you select VR, all of the triple and single monitor settings will be hidden or greyed. So it’s more clearer on what to adjust.
Then that FX checkbox, you have to select for activate certain functions in the graphics, so silly. Here also use the greyed out function, so it is clear.
Btw thanks for the Linux support, I’m also on a split decision (W11, custom very lean Windows or Linux). The main factor is WMR VR mode, if reading Modano is not that perfect and difficult to install.
How do you cope VR in Linux or do you not have WMR Headset.
Edit see W11 is still the king of FPS, but did you also measure the 1%?

Currently i'm just trying to get VR and HDR running, but i didn't found any solution yet. But i also never thought AC would run this good on a Linux system a month ago. So, time will maybe bring the solution. I'm understanding more and more how those things are working and my goal is to show a real alternative to Windows 11 if it comes to Assetto Corsa. I think the stream to Linux will be much bigger in the future.Sorry @Peter Boese besides the REAL developments like DLSS4/FSR4/XeSS/DX12u and the bugs after each update are both not the only problem. It’s also the spaghetti GUI and “who cares settings” like LogitekG27, Fanatec, gamepad hardware which only a limited of players is using. As a sample in Simhub paid version the most not needed menus (not all) can be removed from the GUI, so you get a much cleaner GUI.
Why not reorganize the whole GUI, grouping it to something more logical and not finding its been separated over X menu sections, like when wanting to find all settings related for graphics improvements in VR. Trying to find one specific settings is now sometimes like finding a needle in the hey
Why not if you select VR, all of the triple and single monitor settings will be hidden or greyed. So it’s more clearer on what to adjust.
Then that FX checkbox, you have to select for activate certain functions in the graphics, so silly. Here also use the greyed out function, so it is clear.
Btw thanks for the Linux support, I’m also on a split decision (W11, custom very lean Windows or Linux). The main factor is WMR VR mode, if reading Modano is not that perfect and difficult to install.
How do you cope VR in Linux or do you not have WMR Headset.
Edit see W11 is still the king of FPS, but did you also measure the 1%?
Thanks for the car! I don't think it's my weather or PPF (Pure/Pure), but the brake lights seem to be almost white when lights are off, then white with a dull orange when lights are on. Are mine rendering correctly?NISSAN GT-R NISMO GT3 2018 V1.0
Sprint and Endurance
LINK 1: https://mods.to/iqZJ68f23ed6ec4c8
LINK 2: https://modsfire.com/v4KjU6rAi2qrRd3
View attachment 1486072
Hi simracers!
I present you the ACC conversion of the NISSAN GT-R NISMO GT3 2018. The car took me quite some time to complete, because it was difficult to gather the old crew to help me working on it, in my spare time, so I had to take several breaks and restarts. But eventually here we are, version 1.0 is ready to drive, because I couldn't leave the "Godzilla" as an unfinished business.
I want to thank my fellows in this long journey:
enkay74, TheSoundguy, Fanapryde, berserker974, ST130013, ThePharaoh89, CrestedIsland.
Special thanks to FileMissing who had the idea of converting the car, in the first place, but he wasn't able to join us and Fanapryde ❤️
I hope you guys will enjoy driving the car.
You will find a .pdf file inside the archive, where you can understand how to operate the car:
— Manual start or automatic start via .bat file. By default the car is on Manual ignition/start mode.
— 3 MOTEC display pages available
— 2 Racelogic display pages
— SAS Driver info display
— Visor up and down
— 2 celebrations
Thank you all, thanks to Kunos for this great evergreen sim.
Ciao! 😁




Thanks for the car! I don't think it's my weather or PPF (Pure/Pure), but the brake lights seem to be almost white when lights are off, then white with a dull orange when lights are on. Are mine rendering correctly?
Everything off:
View attachment 1486075
Brakes with lights off:
View attachment 1486076
Lights on, no brakes:
View attachment 1486077
Lights on plus brakes:
View attachment 1486078
This is how it should be. On my end it's like this.Thanks for the car! I don't think it's my weather or PPF (Pure/Pure), but the brake lights seem to be almost white when lights are off, then white with a dull orange when lights are on. Are mine rendering correctly?




OK, so very similar to my images. The almost-white brake lights are intentional then? I'm not up to speed with GT3 regs so am not sure whether this is now within spec? Got to be honest, was expecting the brakes to be red.This is how it should be. On my end it's like this.
Lights off brakes off:
View attachment 1486085
Lights off brakes on:
View attachment 1486091
Lights on brakes off:
View attachment 1486093
Lights on brakes on:
View attachment 1486094
Thanks for the mod, small audio feedback, we can hear the "green flag go go go" from ACC don't know if it's intentional?NISSAN GT-R NISMO GT3 2018 V1.0
Sprint and Endurance
LINK 1: https://mods.to/iqZJ68f23ed6ec4c8
LINK 2: https://modsfire.com/v4KjU6rAi2qrRd3
View attachment 1486072
Hi simracers!
I present you the ACC conversion of the NISSAN GT-R NISMO GT3 2018. The car took me quite some time to complete, because it was difficult to gather the old crew to help me working on it, in my spare time, so I had to take several breaks and restarts. But eventually here we are, version 1.0 is ready to drive, because I couldn't leave the "Godzilla" as an unfinished business.
I want to thank my fellows in this long journey:
enkay74, TheSoundguy, Fanapryde, berserker974, ST130013, ThePharaoh89, CrestedIsland.
Special thanks to FileMissing who had the idea of converting the car, in the first place, but he wasn't able to join us and Fanapryde ❤️
I hope you guys will enjoy driving the car.
You will find a .pdf file inside the archive, where you can understand how to operate the car:
— Manual start or automatic start via .bat file. By default the car is on Manual ignition/start mode.
— 3 MOTEC display pages available
— 2 Racelogic display pages
— SAS Driver info display
— Visor up and down
— 2 celebrations
Thank you all, thanks to Kunos for this great evergreen sim.
Ciao! 😁
Theoretically It should have been "yellow/orange". Let me investigate. But I guess it has something to do with the PPFilters...OK, so very similar to my images. The almost-white brake lights are intentional then? I'm not up to speed with GT3 regs so am not sure whether this is now within spec? Got to be honest, was expecting the brakes to be red.
Hello, thanks for the huge work .Its actually pretty easy to say something about a person if you don't know him.
But actually he is really busy on doing the final changes for the update and it will be a big improvement in terms of fps in comparison to the prev. releases.
That might be interesting for many people:
I done a lot of test in Linux in the last weeks and making an easy install video to install CashyOS or Bazzite and AC+CSP+Pure on them.
To compare all the OS i did a lot of test with different CSP versions and it seems the new CSP 0.3 will be really performant again.
Test were made on my main system (i7-13700K/4090)
Windows 11, Bazzite 42, CashyOS 08.2025 (KDE Plasma)
For Linux i use the Proton GE 9.20 (which seems the best for AC - tested also 10-15)
I used the AC benchmark to also have a comparison to Vanilla AC (no mods at all).
For the test with CSP i only used the default wfx no Pure to minimize its influence.
View attachment 1486070
(This chart shows the average fps of the AC benchmark run)
Today i tested 0.3.105 again which is even a bit faster then 0.3.102
I always thought brake lights were supposed to be mostly red (with a dash of orange, perhaps), not yellow/orange, which I associate more with indicators than brake lights. But maybe it's different for race cars, maybe yellow/orange is considered more visible or something?Theoretically It should have been "yellow/orange". Let me investigate. But I guess it has something to do with the PPFilters...
BTW those GT3 cars have different brakes colours/shades depending on the light of the day.
A group called 'Authentic Simulation' is working on one but it feels like it's taking forever until release...Is there an updated version of the Indianapolis road course? I checked breathe's sheet. Few years ago they made the chicane is slightly wider and flattened the curbs.
Been spending the past week (Monday-Friday) recording samples and tweaking this mod as there exists a soundmod for the racecar but not the SuperSport variant.
Still a WIP but it's very close to being complete, i've since fixed the pitch of the idle and need to figure out a better way to fix the transition outside of the car from 5800-6100 RPMs as that's when the external intake is the loudest and it isn't exactly how I want it though it's very close as I know exactly what to do to fix it.
I'll make sure to post it here when it's finished as i've also fixed quite alot of issues with the original car mod itself such as the incorrect placement of the exhaust flames which are still a WIP hence why only one is shooting flames and the headlights were originally way too bright. The dashboard also does not show gear changes which I do not know how to fix and I think it may be tied to the model itself.
Also did the sound of the F1 LM aswell but that's a WIP too though it was alot easier to do than the GTR due to the sound of that car having the aforementioned intake peak at exactly 6k RPMs, and I plan on doing the Panoz GTR-1 roadcar next after the F1 LM.
Due to me having to record the sounds using Xenia as my 360 died the samples have very slight artifacts which I tried my best to fix. I plan on re-recording better versions once I eventually get around to getting a new 360.
All that's missing is the external intake sound when moving the camera for which I plan on just using tweaked versions of the incar sounds, but I can't find any tutorial that explain this particular part at all. And the one I found on YT mentioned it but didn't even use it.
Sorry idk about wheels and their software. I just tried with a gamepad and it was used ingame an I was able to customize the inputs in CM.Hello, thanks for the huge work .
Have you used a wheel ? is it supported?
is it possible to use Content manager as a Vanilla AC can't even load hundreds of mods.
The car model itself isn't but the sounds were recorded from PGR4 as that game has very accurate recordings of all of the cars ingame and the CLK GTR SuperSport in particular is the best sounding car i've heard. I plan on doing many more cars from the game but until I finish the current ones I will pause them until I get another 360 as the samples will have less artifacts as for some cars it was simply to severe to get good samples. It's easy to get rid of clipping but the artifact popping was aprticulary bad on cars like the F1 LM for example so I cleaned it up best I could. For the SuperSport I recorded it in 5 different frequences with over 3 hours of recording just for Assetto Corsa alone as the Lower RPMs were recorded in a way to increase the bass of the intake as it sounds very good in my opinion and makes the car sound very powerful; and even the lowest of RPMs in the 2-3k range sound like a low growl of which i've only ever heard AMG V12s emit.is that car a conversion from project gotham racing?![]()
I did it, but i don't remember if i ever shared it or not ahahah. Thanks for your contribution on LilSki trackAdded here an ext_config to provide grassFx and rainFx to New Jersey Motorsports Park Lightning by LilSki
ext-config for njmp lightning
This works with the version of the track availble at overtake here: https://www.overtake.gg/downloads/new-jersey-motorsports-park-lightning.14212/
Was surprised nobody did it before, but checked @Breathe list and did not find . Just let me know if someone did it better, I'd remove this little attempt but if not, feel free to improve it